Chandelier: Difference between revisions

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__NOTOC__{{Languages|Chandelier}}
__NOTOC__{{Languages|Chandelier}}
<div style="float: right;">{{#ev:youtube|pOvkmsrFQN0|400}}</div>
{{#ev:youtube|8tSSmEqeHK4|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:CodeFailessSkill6.png]]
| [[File:CodeFailessSkill6.png]]
| {{SkillType|SA|B}} <font color="#f17ef1">'''[Moby Access]'''</font><br>When facing truth and lies, every dream you dream makes the chandelier shine spectacularly.<br>
| {{SkillType|SA|B}} {{Color|#f17ef1|[Moby Access]|b=1}}<br>When facing truth and lies, every dream you dream makes the chandelier shine spectacularly.<br><br>The chandelier begins to fall apart due to Remy's interference. The fallen pieces will deal great damage to enemies.
 
The chandelier begins to fall apart due to Remy's interference. The fallen pieces will deal great damage to enemies.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
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| colspan=13 | '''Normal'''
| colspan=13 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 15% || rowspan=2 | 20 Seconds || rowspan=2 | 10 Seconds || 131% || rowspan=2 | 6 || 20% of Damage Inflicted || 230% || rowspan=2 | 30 || rowspan=2 | 6 || 50% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 15% || rowspan=2 | 20 Seconds || rowspan=2 | 10 Seconds || 131% || rowspan=2 | 6 || 20% of Damage Inflicted || 172% || rowspan=2 | 28 || rowspan="2" | 13 || 50% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 6% || 39% || 2% of Damage Inflicted || 66% || 20%
| {{PvP}} || 6% || 39% || 2% of Damage Inflicted || 50% || 20%
|-  
|-  
| colspan=13 | '''[Enhanced]'''
| colspan=13 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 15% || rowspan=2 | 20 Seconds || rowspan=2 | 10 Seconds || 157% || rowspan=2 | 6 || 20% of Damage Inflicted || 276% || rowspan=2 | 30 || rowspan=2 | 6 || 50% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 15% || rowspan=2 | 20 Seconds || rowspan=2 | 10 Seconds || 157% || rowspan=2 | 6 || 20% of Damage Inflicted || 207% || rowspan=2 | 28 || rowspan="2" | 13 || 50% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 6% || 48% || 2% of Damage Inflicted || 79% || 20%
| {{PvP}} || 6% || 48% || 2% of Damage Inflicted || 58% || 20%
|}
|}
\\KR (09/01/2022)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=3 | Mode !! colspan=3 | Polka !! colspan=3 | Replica !! colspan=4 | Paramodium !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
! colspan=2 | {{se|696|Polkamokachika!}}<br>(On contact with caster) !! rowspan=2 | Duration !! rowspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | HP Recovery !! rowspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | Defense Ignore
|-
! Bravery Skill Damage Increase !! Duration !! Per Group !! Group Count
|-
| colspan=13 | '''Normal'''
|-
| '''{{PvE}}''' || 15% || rowspan=2 | 20 Seconds || rowspan=2 | 10 Seconds || 131% || rowspan=2 | 6 || 20% of Damage Inflicted || 172% || rowspan=2 | 30 || rowspan=2 | 6 || 50% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| '''{{PvP}}''' || 6% || 39% || 2% of Damage Inflicted || 50% || 20%
|-
| colspan=13 | '''[Enhanced]'''
|-
| '''{{PvE}}''' || 15% || rowspan=2 | 20 Seconds || rowspan=2 | 10 Seconds || 157% || rowspan=2 | 6 || 20% of Damage Inflicted || -% || rowspan=2 | 30 || rowspan=2 | 6 || 50% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| '''{{PvP}}''' || 6% || 48% || 2% of Damage Inflicted || 60% || 20%
|}
</tabber>
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Traits|Eve|Chandelier|Light, Heavy|mp=300|cd=22}}
|-
! colspan=2 | Light Chandelier !! colspan=2 | Heavy Chandelier
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
<tabber>
=== Total Damage ===
\\NA=
{{Damage|true
{{Damage
| char = Eve
|dmg=157, 276
| dmg = 157, 207
|pvp_dmg=48, 79
| pvp_dmg = 48, 58
|avg_hits=6, 28
| avg_hits = 6, 28
|hits=6, {{#expr:6*30}}
| hits = 6, 28*13
|heavy=true
| heavy = true
|passive1=Snowball Code
| passive1 = Snowball Code
}}
}}
*Average assumes 28 '''Paramodium''' hits.
*Note that the maximum is currently unattainable on any given enemy.
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
! rowspan=3 | Mode !! colspan=4 | Average !! colspan=4 | Maximum
! Affected By Action Speed
|-
! colspan=2 | Regular !! colspan=2 | [[Snowball Code]] !! colspan=2 | Regular !! colspan=2 | [[Snowball Code]]
|-
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
| {{Check|Y}}
|-
| {{PvE}}
| {{#var: avg_damage}}
| {{#var: avg_damage_heavy}}
| {{#var: avg_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
| {{#var: total_damage}}
| {{#var: total_damage_heavy}}
| {{#var: total_damage_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
| {{#var: total_damage_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
|}
*Average assumes 28 '''Paramodium''' hits.
<br>
*Note that maximum is currently unattainable on any given enemy.
 
\\KR=
==Related Skills==
{{Damage
{{SkillTable|
|dmg=0, 0
CodeUnknownPassive1.png; Unknown Code;
|pvp_dmg=48, 60
CodeUnknownPassive2.png; Snowball Code;
|avg_hits=6, 28
CodeAntithesePassive2.png; Bygone Days;
|hits=6, {{#expr:6*30}}
|heavy=true
|passive1=Snowball Code
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=3 | Mode !! colspan=4 | Average !! colspan=4 | Maximum
|-
! colspan=2 | Regular !! colspan=2 | [[Snowball Code]] !! colspan=2 | Regular !! colspan=2 | [[Snowball Code]]
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: avg_damage}}
| {{#var: avg_damage_heavy}}
| {{#var: avg_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
| {{#var: total_damage}}
| {{#var: total_damage_heavy}}
| {{#var: total_damage_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
| {{#var: total_damage_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
*Average assumes 28 '''Paramodium''' hits.
*Note that the maximum is currently unattainable on any given enemy.
</tabber>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The skill summons '''Polka''' first, then '''Replica''', then '''Paramodium''' after a significant delay. Because '''Paramodium''' deals the most damage, it is advised to cast the skill ahead of time during boss i-frames if possible, such as [[Altar of Invocation|Berthe]] or [[Altar of Invocation|Berserk Berthe]] during their Special Active Block pattern.
*The skill summons '''Polka''' first, then '''Replica''', then '''Paramodium''' after a significant delay. Because '''Paramodium''' deals the most damage, it is advised to cast the skill ahead of time during boss i-frames if possible, such as [[Altar of Invocation|Berthe]] or [[Altar of Invocation|Berserk Berthe]] during their Special Active Block pattern.
*'''Polka''' will summon a total of 6 "scouts" that will erratically move around the map. They will drag enemies along with them should they come into contact with one, but do not provide hitstun. After they expire, they will explode, though this does also no damage.
*'''Polka''' will summon a total of 6 "scouts" that will erratically move around the map. They will drag enemies along with them should they come into contact with one, but do not provide hitstun. After they expire, they will explode, though this deals no damage.
**Enemies dragged around by the scouts will also push players around, making it harder to maneuver around in areas with large amounts of enemies that can be moved.
**Enemies dragged around by the scouts will also push players around, making it harder to maneuver around in areas with large amounts of enemies that can be moved.
**As long as you are within range of one of the scouts, the buff's duration will not start counting down, and the duration will be refreshed if you come into contact with one after leaving another's range.
**As long as you are within range of one of the scouts, the buff's duration will not start counting down, and the duration will be refreshed if you come into contact with one after leaving another's range.
**While the buff applies before the skill itself starts doing damage, the skill does not benefit from the buff if it was not already active before it was cast.
**The scouts will stop falling the moment they come into contact with a platform, though their erratic movement ensures you're likely to come in contact with at least one of them to receive the buff.
**The scouts will stop falling the moment they come into contact with a platform, though their erratic movement ensures you're likely to come in contact with at least one of them to receive the buff.
**While the buff applies before the skill starts doing damage, the skill itself does not benefit from the buff if it was not already active before it was cast.
*'''Replica''' will home in on targets nearby, slowly speeding up as it travels. It has significant homing distance, capable of reaching well past half-way the [[PvP|Hope Bridge (PvP)]] map.
*'''Replica''' will home in on targets nearby, slowly speeding up as it travels. It has significant homing distance, capable of reaching well past half-way the [[PvP|Hope Bridge (PvP)]] map.
*'''Paramodium''' continues to deal damage as it falls, and continues falling even through platforms.
*'''Paramodium''' continues to deal damage as it falls, and continues falling even through platforms.
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**On average, it will hit between around 14~42 times, depending on the size of the enemy and where they are in the skill. Enemies closer to the center will usually take more hits, though '''Polka''' may move enemies around into less favorable positioning.
**On average, it will hit between around 14~42 times, depending on the size of the enemy and where they are in the skill. Enemies closer to the center will usually take more hits, though '''Polka''' may move enemies around into less favorable positioning.
**While it does expire eventually, no enemy in the game currently is tall enough to be able to take full hits.  
**While it does expire eventually, no enemy in the game currently is tall enough to be able to take full hits.  
*You are able to move out of the skill as soon as Eve smacks Remy aside.
*You are able to move out of the skill as soon as '''Eve''' smacks '''Remy''' aside.
<br>
<br>


== Trivia ==
== Trivia ==
*A [[Wikipedia:en:Quantum computing|quantum computer]] bears a visual resemblance to a chandelier.
*All parts of the skill are stylized as a fairy-tale painting with floral motifs, with '''Polka''' being designed after the Nasod Scout enemies as well as Eve's base skill, [[Dimension Link - Century]], '''Replica''' being designed after [[King Nasod]], and '''Paramodium''' being designed after the Nasod Miner enemies.
*All parts of the skill are stylized as a fairy-tale painting with floral motifs, with '''Polka''' being designed after the Nasod Scout enemies as well as Eve's base skill, [[Dimension Link - Century]], '''Replica''' being designed after [[King Nasod]], and '''Paramodium''' being designed after the Nasod Miner enemies.
*Intentionally or not, this skill is carried out in a similar manner to how the '''[[Wikipedia:en:Ransomware|ransomware]]''' virus software 3-step infection process works. First, it generates the encryption key and the malware is being spread ('''Polka'''). Then, it looks for files to encrypt and lock out the victim from (homing '''Replica'''). Since it gets interrupted by Remy, it unleashes '''Paramodium''' that deals massive damage (destroys encrypted files since the victim has not paid in time or tried to remove the virus).
*Intentionally or not, this skill is carried out in a similar manner to how the '''[[Wikipedia:en:Ransomware|ransomware]]''' virus software 3-step infection process works. First, it generates the encryption key and the malware is being spread ('''Polka'''). Then, it looks for files to encrypt and lock out the victim from (homing '''Replica'''). Since it gets interrupted by Remy, it unleashes '''Paramodium''' that deals massive damage (destroys encrypted files since the victim has not paid in time or tried to remove the virus).
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*{{nerf|No longer affected by Action Speed increases.}}
*{{nerf|No longer affected by Action Speed increases.}}
|-
|-
| 10/13/2022 || - || colspan=2 align="left" |   
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" |   
*{{nerf|'''Paramodium''' damage decreased.}}
*{{nerf|'''Paramodium''' damage decreased.}}
|-
| 01/05/2023 || 02/01/2023 || colspan=2 align="left" | 
*{{buff|Changed to be affected by Action Speed.}}
|}
|}
<br>
<br>
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|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=샹들리에 |KRName=Chandelier
|KR=샹들리에 |KRName=Chandelier
|JP=シャンデリア |JPName=Chandelier
|TW=水晶吊燈 |TWName=Crystal Chandelier
}}
}}
<br>
<br>
{{SkillNav - Code: Failess}}
{{SkillNav - Code: Failess}}

Latest revision as of 04:20, 29 September 2024

  • English
[Special Active: Bravery]
[Moby Access]
When facing truth and lies, every dream you dream makes the chandelier shine spectacularly.

The chandelier begins to fall apart due to Remy's interference. The fallen pieces will deal great damage to enemies.
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Code: Failess 50


Skill Information

Mode Polka Replica Paramodium MP Usage Cooldown
 Self BuffPolkamokachika!Self BuffPolkamokachika!
(On contact with caster)
Duration Damage (Physical) Max Hits HP Recovery Damage (Physical) Max Hits Defense Ignore
Bravery Skill Damage Increase Duration Per Group Group Count
Normal
PvE 15% 20 Seconds 10 Seconds 131% 6 20% of Damage Inflicted 172% 28 13 50% 300 MP 22 Seconds
PvP 6% 39% 2% of Damage Inflicted 50% 20%
[Enhanced]
PvE 15% 20 Seconds 10 Seconds 157% 6 20% of Damage Inflicted 207% 28 13 50% 300 MP 22 Seconds
PvP 6% 48% 2% of Damage Inflicted 58% 20%


Skill Traits

Light ChandelierHeavy Chandelier
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%240 MPDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Extra Information

Total Damage

ModeBaseSnowball Code
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE6,738%76,290%9,702.72%109,857.6%7,748.7%87,733.5%11,158.13%126,336.24%
PvP1,912%21,400%2,753.28%30,816%2,055.4%23,005%2,959.78%33,127.2%
  • Average assumes 28 Paramodium hits.
  • Note that the maximum is currently unattainable on any given enemy.

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • The skill summons Polka first, then Replica, then Paramodium after a significant delay. Because Paramodium deals the most damage, it is advised to cast the skill ahead of time during boss i-frames if possible, such as Berthe or Berserk Berthe during their Special Active Block pattern.
  • Polka will summon a total of 6 "scouts" that will erratically move around the map. They will drag enemies along with them should they come into contact with one, but do not provide hitstun. After they expire, they will explode, though this deals no damage.
    • Enemies dragged around by the scouts will also push players around, making it harder to maneuver around in areas with large amounts of enemies that can be moved.
    • As long as you are within range of one of the scouts, the buff's duration will not start counting down, and the duration will be refreshed if you come into contact with one after leaving another's range.
    • The scouts will stop falling the moment they come into contact with a platform, though their erratic movement ensures you're likely to come in contact with at least one of them to receive the buff.
    • While the buff applies before the skill starts doing damage, the skill itself does not benefit from the buff if it was not already active before it was cast.
  • Replica will home in on targets nearby, slowly speeding up as it travels. It has significant homing distance, capable of reaching well past half-way the Hope Bridge (PvP) map.
  • Paramodium continues to deal damage as it falls, and continues falling even through platforms.
    • Naturally, taller enemies can take significantly more damage from this portion of the skill, especially Interdimensional Colossus.
    • On average, it will hit between around 14~42 times, depending on the size of the enemy and where they are in the skill. Enemies closer to the center will usually take more hits, though Polka may move enemies around into less favorable positioning.
    • While it does expire eventually, no enemy in the game currently is tall enough to be able to take full hits.
  • You are able to move out of the skill as soon as Eve smacks Remy aside.


Trivia

  • A quantum computer bears a visual resemblance to a chandelier.
  • All parts of the skill are stylized as a fairy-tale painting with floral motifs, with Polka being designed after the Nasod Scout enemies as well as Eve's base skill, Dimension Link - Century, Replica being designed after King Nasod, and Paramodium being designed after the Nasod Miner enemies.
  • Intentionally or not, this skill is carried out in a similar manner to how the ransomware virus software 3-step infection process works. First, it generates the encryption key and the malware is being spread (Polka). Then, it looks for files to encrypt and lock out the victim from (homing Replica). Since it gets interrupted by Remy, it unleashes Paramodium that deals massive damage (destroys encrypted files since the victim has not paid in time or tried to remove the virus).


Updates

Date Changes
KR NA PvE PvP
09/02/2021 09/29/2021
  • Chandelier added.
11/25/2021 12/22/2021
  • Damage decreased.
  • Defense Ignore decreased.
  • No longer affected by Action Speed increases.
10/13/2022 11/09/2022
  • Paramodium damage decreased.
01/05/2023 02/01/2023
  • Changed to be affected by Action Speed.


Alternative Names

Server Name Translation
South Korea 샹들리에 Chandelier
Japan シャンデリア Chandelier
Taiwan (Traditional Chinese) 水晶吊燈 Crystal Chandelier