Bloody Road: Difference between revisions
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__NOTOC__{{Languages|Bloody Road}} | __NOTOC__{{Languages|Bloody Road}} | ||
{{#ev:youtube|PhPr5ajBEMc|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:BloodyRoad.png|54px]] | | [[File:BloodyRoad.png|54px]] | ||
| {{SkillType|SA|B}} Swing the Chain blade then throw it to strike the enemy ahead. Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease. | | {{SkillType|SA|B}} Swing the Chain blade then throw it to strike the enemy ahead.<br>Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! Mode !! | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | {{tt|Max Hits|See [[#Tips and Details|Tips and Details]]}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |||
! Chain Blade Spin !! Chain Blade Throw !! Chain Blade Spin !! Chain Blade Throw | |||
|- | |- | ||
| colspan= | | colspan=7 | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 1556% || 2768% || rowspan=2 | 1~11 || rowspan=2 | 0~7 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 532% || 944% | ||
|- | |- | ||
| colspan= | | colspan=7 | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 1867% || 3321% || rowspan=2 | 1~11 || rowspan=2 | 0~7 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 638% || 1132% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Bloody Road|Critical, Gigantic|mp=300}} | ||
<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{| | {{Columns| | ||
| | <div> | ||
==== Fully Held ==== | |||
| | {{Damage|true|Rose | ||
|dmg=1867, 3321 | |||
|pvp_dmg=638, 1135 | |||
|hits=11, 3 | |||
|passive1=ECP System | |||
| | |append=1, Over Strike | ||
| | |passive2=Revolver Mastery | ||
| | }} | ||
</div> | |||
<div> | |||
==== Immediate Release ==== | |||
{{Damage|true|Rose | |||
|dmg=1867, 3321 | |||
*Maximum | |pvp_dmg=638, 1135 | ||
|hits=1, 7 | |||
|avg_hits=1, 3 | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
|passive2=Revolver Mastery | |||
}} | |||
</div> | |||
}} | |||
*'''Fully Held''' assumes 11 '''Chain Blade Rotation''' and 3 '''Chain Blade Throwing''' hits. | |||
*'''Average''' on '''Immediate Release''' assumes the initial '''Chain Blade Rotation''' hit and 3 '''Chain Blade Throwing''' hits. | |||
*'''Maximum''' on '''Immediate Release''' accounts for the initial hit. | |||
<br> | |||
=== Miscellaneous === | === Miscellaneous === | ||
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== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
Bloodia3.png; Revolver Mastery; | |||
CRPassive2.png; Saw Blade; | |||
CrRTrans4.png; Awakened Will: Crimson Rose; | |||
BMEliminate Target.png; Target Elimination; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The | *As of the (03/30/2023) KR patch, '''Chain Blade Throw''' will no longer push enemies. Despite this, clearing potential remains relatively the same on non-Super Armor targets due to the large increase in throwing damage. | ||
**The Gigantic trait only increases the size of the blades, not actual distance | *When using the skill, there are 3 possible outcomes: | ||
**'''Immediate Release''': '''Chain Blade Rotation''' will only deal the initial hit, while '''Chain Blade Throwing''' will deal up to 7 hits and cover an area similar to the [[Free Training]] room. | |||
**'''Broken While Holding''': '''Chain Blade Rotation''' will deal however many hits it managed to before being cancelled. '''Chain Blade Throwing''' will deal 4 hits and cover half the original travel range. | |||
*Since the skill decreases in range the longer you hold it and | **'''Fully Held''': will deal the initial '''Chain Blade Rotation''' hit and additional 10 hits. '''Chain Blade Throwing''' will activate as a stationary finish, dealing 3 hits. | ||
*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out | *The '''Immediate Release''' will on average hit 3 times at point-blank range without charging and subsequently hit targets based on their width. | ||
**The '''Gigantic''' trait only increases the size of the blades, not the actual distance travelled. This does however increase the average damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits. | |||
*Since the skill decreases in range the longer you hold it and takes a while to perform fully, it is recommended to only hold it during a boss fight. | |||
*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out. | |||
*Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts. | *Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts. | ||
* | *'''Bloody Road''' has a notable post-cast delay, so despite the ability to cancel it anytime, it can feel inconvenient to use. | ||
<br> | <br> | ||
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|- | |- | ||
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/14/2019 || 08/28/2019 || colspan=2 align="left" | | ||
* | *Pushes enemies. | ||
*{{buff|Follows path.}} | *{{buff|Follows path.}} | ||
|- | |- | ||
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*{{buff|Initial chain blade swinging speed increased by 30%.}} | *{{buff|Initial chain blade swinging speed increased by 30%.}} | ||
*'''Useful''' trait changed to '''Critical'''. | *'''Useful''' trait changed to '''Critical'''. | ||
|- | |||
| 03/30/2023 || 04/26/2023 || colspan=2 align="left" | | |||
*Tooltips and damage for Spinning and Rotating hits are now separate. | |||
*Throwing hit method changed. (Throwing no longer pushes enemies) | |||
*{{buff|Damage increased.}} | |||
|} | |} | ||
<br> | <br> |
Latest revision as of 18:53, 19 April 2024
- English
[Special Active: Bravery] Swing the Chain blade then throw it to strike the enemy ahead. Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease. | |
Chain Revolver/Blade Skill
| |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Crimson Rose | 55 |
Skill Information
Mode | Damage (Physical) | See Tips and Details Max Hits |
MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Chain Blade Spin | Chain Blade Throw | Chain Blade Spin | Chain Blade Throw | |||
Normal | ||||||
PvE | 1556% | 2768% | 1~11 | 0~7 | 300 MP | 22 Seconds |
PvP | 532% | 944% | ||||
[Enhanced] | ||||||
PvE | 1867% | 3321% | 1~11 | 0~7 | 300 MP | 22 Seconds |
PvP | 638% | 1132% |
Skill Traits
Critical Bloody Road | Gigantic Bloody Road | |
---|---|---|
Attribute Effect | MP Usage | Attribute Effect |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 360 MP | Skill size increased to 120% |
Extra Information
Total Damage
Fully Held
Mode | Base | Revolver Mastery | ||
---|---|---|---|---|
Normal | Over Strike | Normal | Over Strike | |
PvE | 30,500% | 36,600% | 34,465% | 41,358% |
PvP | 10,423% | 12,507.6% | 11,100.5% | 13,320.59% |
Immediate Release
Mode | Base | Revolver Mastery | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Over Strike | Normal | Over Strike | |||||
Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 11,830% | 25,114% | 14,196% | 30,136.8% | 13,367.9% | 28,378.82% | 16,041.48% | 34,054.58% |
PvP | 4,043% | 8,583% | 4,851.6% | 10,299.6% | 4,305.8% | 9,140.9% | 5,166.95% | 10,969.07% |
- Fully Held assumes 11 Chain Blade Rotation and 3 Chain Blade Throwing hits.
- Average on Immediate Release assumes the initial Chain Blade Rotation hit and 3 Chain Blade Throwing hits.
- Maximum on Immediate Release accounts for the initial hit.
Miscellaneous
Affected By Action Speed |
---|
Related Skills
Tips and Details
- As of the (03/30/2023) KR patch, Chain Blade Throw will no longer push enemies. Despite this, clearing potential remains relatively the same on non-Super Armor targets due to the large increase in throwing damage.
- When using the skill, there are 3 possible outcomes:
- Immediate Release: Chain Blade Rotation will only deal the initial hit, while Chain Blade Throwing will deal up to 7 hits and cover an area similar to the Free Training room.
- Broken While Holding: Chain Blade Rotation will deal however many hits it managed to before being cancelled. Chain Blade Throwing will deal 4 hits and cover half the original travel range.
- Fully Held: will deal the initial Chain Blade Rotation hit and additional 10 hits. Chain Blade Throwing will activate as a stationary finish, dealing 3 hits.
- The Immediate Release will on average hit 3 times at point-blank range without charging and subsequently hit targets based on their width.
- The Gigantic trait only increases the size of the blades, not the actual distance travelled. This does however increase the average damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
- Since the skill decreases in range the longer you hold it and takes a while to perform fully, it is recommended to only hold it during a boss fight.
- Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out.
- Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
- Bloody Road has a notable post-cast delay, so despite the ability to cancel it anytime, it can feel inconvenient to use.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/01/2019 | - |
| |
08/14/2019 | 08/28/2019 |
| |
08/19/2021 | 09/15/2021 |
| |
03/30/2023 | 04/26/2023 |
|
Alternative Names
Crimson Rose - Skills