Bloody Road: Difference between revisions

From Elwiki
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
 
(34 intermediate revisions by 7 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Bloody Road}}
__NOTOC__{{Languages|Bloody Road}}
<div style="float: right;">{{#ev:youtube|PhPr5ajBEMc|400}}</div>
{{#ev:youtube|PhPr5ajBEMc|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:BloodyRoad.png|54px]]
| [[File:BloodyRoad.png|54px]]
| {{SkillType|SA|B}} Swing the Chain blade then throw it to strike the enemy ahead. Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease.
| {{SkillType|SA|B}} Swing the Chain blade then throw it to strike the enemy ahead.<br>Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease.
|-
|-
|
|
Line 18: Line 18:


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
Line 30: Line 30:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! Mode !! Chain Blade (Physical) !! Max Hits !! When Holding the Skill Key !! MP Usage !! Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | {{tt|Max Hits|See [[#Tips and Details|Tips and Details]]}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Chain Blade Spin !! Chain Blade Throw !! Chain Blade Spin !! Chain Blade Throw
|-
|-
| colspan="6" | '''Normal'''
| colspan=7 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 1008% || rowspan=2 | 11 || style="text-align: left" rowspan=2 | {{*}}Throwing Distance decreased {{*}}Rotating Blow Hit Count increased
| {{PvE}} || 1556%  || 2768% || rowspan=2 | 1~11 || rowspan=2 | 0~7 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 344%
| {{PvP}} || 532% || 944%
|-
|-
| colspan="6" | '''[Enhanced]'''
| colspan=7 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 1210% || rowspan=2 | 11 || style="text-align: left" rowspan=2 | {{*}}Throwing Distance decreased {{*}}Rotating Blow Hit Count increased
| {{PvE}} || 1867% || 3321% || rowspan=2 | 1~11 || rowspan=2 | 0~7 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 413%
| {{PvP}} || 638% || 1132%  
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Bloody Road|Critical, Gigantic|mp=300}}
|-
! colspan=2 | Critical Bloody Road !! colspan=2 | Gigantic Bloody Road
|-
! Attribute Effect !! MP Usage !! Attribute Effect
|-
| {{SkillText|Critical|120}} || 360 MP || {{SkillText|Gigantic|120}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Columns|
|-
<div>
! rowspan=2 | Mode !! rowspan=2 | Fully Held !! rowspan=2 | [[ECP System|Over Strike]] (Fully Held) !! colspan=2 | Immediate Release !! colspan=2 | [[ECP System|Over Strike]] (Immediate Release)
==== Fully Held ====
|-
{{Damage|true|Rose
! Average !! Maximum !! Average !! Maximum
|dmg=1867, 3321
|-
|pvp_dmg=638, 1135
| {{PvE}}
|hits=11, 3
| {{formatnum:{{#expr: 1210*11}}}}% || {{formatnum:{{#expr: 1210*11*1.2}}}}%
|passive1=ECP System
| {{formatnum:{{#expr: 1210*2}}}}% ~ {{formatnum:{{#expr: 1210*6}}}}% || {{formatnum:{{#expr: 1210*11}}}}%
|append=1, Over Strike
| {{formatnum:{{#expr: 1210*2*1.2}}}}% ~ {{formatnum:{{#expr: 1210*6*1.2}}}}% || {{formatnum:{{#expr: 1210*11*1.2}}}}%
|passive2=Revolver Mastery
|-
}}
| {{PvP}}  
</div>
| {{formatnum:{{#expr: 413*11}}}}% || {{formatnum:{{#expr: 413*11*1.2}}}}%
<div>
| {{formatnum:{{#expr: 413*2}}}}% ~ {{formatnum:{{#expr: 413*6}}}}% || {{formatnum:{{#expr: 413*11}}}}%
==== Immediate Release ====
| {{formatnum:{{#expr: 413*2*1.2}}}}% ~ {{formatnum:{{#expr: 413*6*1.2}}}}% || {{formatnum:{{#expr: 413*11*1.2}}}}%
{{Damage|true|Rose
|}
|dmg=1867, 3321
*Maximum damage on immediate release accounts for initial hit. PvP damage is relative to position of cast and the enemy and Rose.
|pvp_dmg=638, 1135
|hits=1, 7
|avg_hits=1, 3
|passive1=ECP System
|append=1, Over Strike
|passive2=Revolver Mastery
}}
</div>
}}
*'''Fully Held''' assumes 11 '''Chain Blade Rotation''' and 3 '''Chain Blade Throwing''' hits.
*'''Average''' on '''Immediate Release''' assumes the initial '''Chain Blade Rotation''' hit and 3 '''Chain Blade Throwing''' hits.
*'''Maximum''' on '''Immediate Release''' accounts for the initial hit.
<br>


=== Miscellaneous ===
=== Miscellaneous ===
Line 89: Line 94:


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:Bloodia3.png]]
Bloodia3.png; Revolver Mastery;
| align="center"  width="150" | [[Revolver Mastery]]
CRPassive2.png; Saw Blade;
| width="40" | [[File:CRPassive2.png]]
CrRTrans4.png; Awakened Will: Crimson Rose;
| align="center"  width="150" | [[Saw Blade]]
BMEliminate Target.png; Target Elimination;
| width="40" | [[File:CrRTrans4.png]] 
}}
| align="center" width="150" | [[Awakened Will: Crimson Rose]]
| width="40" | [[File:BMEliminate_Target.png]]
| align="center" width="150" | [[Target Elimination]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The immediate cast will on average hit 3 times at point-blank range without charging and subsequently hit targets 2 to 6 times based on their width. 6+ hits usually only happens if the target is able to be pushed easily by the skill from their "upon hit" animation, i.e. [[Adrian's Palace| Herbaon]] or if they are as wide as the gap between platforms in Sander Oasis.
*As of the (03/30/2023) KR patch, '''Chain Blade Throw''' will no longer push enemies. Despite this, clearing potential remains relatively the same on non-Super Armor targets due to the large increase in throwing damage.
**The Gigantic trait only increases the size of the blades, not actual distance traveled. This does however increase the maximum damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to, especially ones that cannot be dragged easily. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
*When using the skill, there are 3 possible outcomes:
**The Useful trait will not increase the initial hit's hit count and has less effective maximum range per target when released, causing it to lose a hit compared to the held version. However, the Useful trait will boost the hit interval by 1 time compared to normal swings. This can lead to doing more than double the hits per target when released since the skill will hit more often. The trade-off of hitting fewer targets than Gigantic trait can be circumvented with Giant Potion, making Gigantic trait inferior for both held and released versions.
**'''Immediate Release''': '''Chain Blade Rotation''' will only deal the initial hit, while '''Chain Blade Throwing''' will deal up to 7 hits and cover an area similar to the [[Free Training]] room.
**Super armored targets or targets with low pushback will typically have reduced hit count. Monsters in [[Abandoned Icerite Plant]] will take immensely lower hit counts due to their small size and super armor. Giant Potion is considered mandatory to make this skill function properly.
**'''Broken While Holding''': '''Chain Blade Rotation''' will deal however many hits it managed to before being cancelled. '''Chain Blade Throwing''' will deal 4 hits and cover half the original travel range.
*Since the skill decreases in range the longer you hold it and naturally pushes targets slightly, it is recommended to only hold it during a boss fight.
**'''Fully Held''': will deal the initial '''Chain Blade Rotation''' hit and additional 10 hits. '''Chain Blade Throwing''' will activate as a stationary finish, dealing 3 hits.
*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out by the skill itself or other factors.
*The '''Immediate Release''' will on average hit 3 times at point-blank range without charging and subsequently hit targets based on their width.
**The '''Gigantic''' trait only increases the size of the blades, not the actual distance travelled. This does however increase the average damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
*Since the skill decreases in range the longer you hold it and takes a while to perform fully, it is recommended to only hold it during a boss fight.
*Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out.
*Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
*Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
*This skill has a notable post-cast delay, so despite the range, it can feel inconvenient to use in the fast-paced meta.
*'''Bloody Road''' has a notable post-cast delay, so despite the ability to cancel it anytime, it can feel inconvenient to use.
*The skill will deal 10 hits instead of 11 in [[Free Training]].
**With '''Useful''', it will deal 18 hits instead of 21 if fully held.
<br>
<br>


Line 126: Line 128:
|-
|-
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |  
*{{buff|Pushes enemies.}}
*Pushes enemies.
*{{buff|Follows path.}}
*{{buff|Follows path.}}
|-
|-
Line 132: Line 134:
*{{buff|Initial chain blade swinging speed increased by 30%.}}
*{{buff|Initial chain blade swinging speed increased by 30%.}}
*'''Useful''' trait changed to '''Critical'''.
*'''Useful''' trait changed to '''Critical'''.
|-
| 03/30/2023 || 04/26/2023 || colspan=2 align="left" |
*Tooltips and damage for Spinning and Rotating hits are now separate.
*Throwing hit method changed. (Throwing no longer pushes enemies)
*{{buff|Damage increased.}}
|}
|}
<br>
<br>

Latest revision as of 18:53, 19 April 2024

  • English
[Special Active: Bravery]
Swing the Chain blade then throw it to strike the enemy ahead.
Press the skill key to charge. The longer you charge, the longer you swing the chain blade, but the distance you throw it will decrease.
Chain Revolver/Blade Skill
  • For every hit, Revolver Mastery has a chance to inflict  Enemy DebuffBleedEnemy DebuffBleed status effect.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Crimson Rose 55


Skill Information

Mode Damage (Physical)
Max Hits
MP Usage Cooldown
Chain Blade Spin Chain Blade Throw Chain Blade Spin Chain Blade Throw
Normal
PvE 1556% 2768% 1~11 0~7 300 MP 22 Seconds
PvP 532% 944%
[Enhanced]
PvE 1867% 3321% 1~11 0~7 300 MP 22 Seconds
PvP 638% 1132%


Skill Traits

Critical Bloody RoadGigantic Bloody Road
Attribute EffectMP UsageAttribute Effect
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
360 MPSkill size increased to 120%


Extra Information

Total Damage

Fully Held

ModeBaseRevolver Mastery
NormalOver StrikeNormalOver Strike
PvE30,500%36,600%34,465%41,358%
PvP10,423%12,507.6%11,100.5%13,320.59%

Immediate Release

ModeBaseRevolver Mastery
NormalOver StrikeNormalOver Strike
AverageMaxAverageMaxAverageMaxAverageMax
PvE11,830%25,114%14,196%30,136.8%13,367.9%28,378.82%16,041.48%34,054.58%
PvP4,043%8,583%4,851.6%10,299.6%4,305.8%9,140.9%5,166.95%10,969.07%
  • Fully Held assumes 11 Chain Blade Rotation and 3 Chain Blade Throwing hits.
  • Average on Immediate Release assumes the initial Chain Blade Rotation hit and 3 Chain Blade Throwing hits.
  • Maximum on Immediate Release accounts for the initial hit.


Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • As of the (03/30/2023) KR patch, Chain Blade Throw will no longer push enemies. Despite this, clearing potential remains relatively the same on non-Super Armor targets due to the large increase in throwing damage.
  • When using the skill, there are 3 possible outcomes:
    • Immediate Release: Chain Blade Rotation will only deal the initial hit, while Chain Blade Throwing will deal up to 7 hits and cover an area similar to the Free Training room.
    • Broken While Holding: Chain Blade Rotation will deal however many hits it managed to before being cancelled. Chain Blade Throwing will deal 4 hits and cover half the original travel range.
    • Fully Held: will deal the initial Chain Blade Rotation hit and additional 10 hits. Chain Blade Throwing will activate as a stationary finish, dealing 3 hits.
  • The Immediate Release will on average hit 3 times at point-blank range without charging and subsequently hit targets based on their width.
    • The Gigantic trait only increases the size of the blades, not the actual distance travelled. This does however increase the average damage potential by 2+ hits since it will still be able to hit targets it otherwise wouldn't be able to. When paired with Giant Potion, this is even more effective for the purposes of maintaining hits.
  • Since the skill decreases in range the longer you hold it and takes a while to perform fully, it is recommended to only hold it during a boss fight.
  • Dealing maximum hits with the held version of the skill is only possible at point-blank range and only if the enemy does not get pushed out.
  • Letting go of the button at any time after the start of the initial animation will cause the skill to release, unlike other hold skills with much longer initial casts.
  • Bloody Road has a notable post-cast delay, so despite the ability to cancel it anytime, it can feel inconvenient to use.


Updates

Date Changes
KR NA PvE PvP
08/01/2019 -
  • Bloody Road added.
08/14/2019 08/28/2019
  • Pushes enemies.
  • Follows path.
08/19/2021 09/15/2021
  • Initial chain blade swinging speed increased by 30%.
  • Useful trait changed to Critical.
03/30/2023 04/26/2023
  • Tooltips and damage for Spinning and Rotating hits are now separate.
  • Throwing hit method changed. (Throwing no longer pushes enemies)
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 블러디 로드 Bloody Road
Germany Blutiger Pfad Bloody Path
Spain Camino sangriento Bloody Path
France Sentier sanglant Bloody Path
Italy Limes sanguinis
Latin for Bloody Path
Limes Sanguinis
Poland Krwawa Ścieżka Bloody Path
United Kingdom Bloody Path