Shooting Star - Fury Mode: Difference between revisions
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__NOTOC__{{Languages|Shooting Star - Fury Mode}} | __NOTOC__{{Languages|Shooting Star - Fury Mode}} | ||
{{#ev:youtube|-|400|right}} | |||
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== Requirements == | == Requirements == | ||
{{ADSquareSkill}} | {{ADSquareSkill}} | ||
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|- | |||
! Class !! Level Required !! [Enhanced] Level !! Skill Requirement | ! Class !! Level Required !! [Enhanced] Level !! Skill Requirement | ||
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== Skill Information == | == Skill Information == | ||
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|- | |||
! rowspan=3 | Mode !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! colspan=4 | Max Hits !! rowspan=3 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Mode !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! colspan=4 | Max Hits !! rowspan=3 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! rowspan=2 | Homing Bullet<br>Attack (Physical) !! rowspan=2 | Homing Bullet<br>Explosion (Magical) !! rowspan=2 | Normal !! rowspan=2 | Awakening !! colspan=2 | Normal !! colspan=2 | Awakening | ! rowspan=2 | Homing Bullet<br>Attack (Physical) !! rowspan=2 | Homing Bullet<br>Explosion (Magical) !! rowspan=2 | Normal !! rowspan=2 | Awakening !! colspan=2 | Normal !! colspan=2 | Awakening | ||
|- | |- | ||
! Attack !! Explosion !! Attack !! Explosion | ! Attack !! Explosion !! Attack !! Explosion | ||
|- | |- | ||
| colspan=12 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 16% || 529% || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 18 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 6% || 147% | ||
|- | |- | ||
| colspan=12 | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 19% || 635% || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 18 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 7% || 176% | ||
|} | |} | ||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
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! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]] | ! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]] | ||
|- | |- | ||
! colspan=2 | Normal !! colspan=2 | Awakened !! colspan=2 | Normal !! colspan=2 | Awakened | ! colspan=2 | Normal !! colspan=2 | Awakened !! colspan=2 | Normal !! colspan=2 | Awakened | ||
|- | |- | ||
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | ! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | ||
|- | |- | ||
| {{PvE}} | |||
| {{formatnum:{{#expr: (635)*12}}}}% || {{formatnum:{{#expr: (635)*12*1.44}}}}% || {{formatnum:{{#expr: (635)*18}}}}% || {{formatnum:{{#expr: (635)*18*1.44}}}}% | | {{formatnum:{{#expr: (635)*12}}}}% || {{formatnum:{{#expr: (635)*12*1.44}}}}% || {{formatnum:{{#expr: (635)*18}}}}% || {{formatnum:{{#expr: (635)*18*1.44}}}}% | ||
| {{formatnum:{{#expr: (635)*15}}}}% || {{formatnum:{{#expr: (635)*15*1.44}}}}% || {{formatnum:{{#expr: (635)*21}}}}% || {{formatnum:{{#expr: (635)*21*1.44}}}}% | | {{formatnum:{{#expr: (635)*15}}}}% || {{formatnum:{{#expr: (635)*15*1.44}}}}% || {{formatnum:{{#expr: (635)*21}}}}% || {{formatnum:{{#expr: (635)*21*1.44}}}}% | ||
|- | |- | ||
| {{PvP}} | |||
| {{formatnum:{{#expr: (176)*12}}}}% || {{formatnum:{{#expr: (176)*12*1.44}}}}% || {{formatnum:{{#expr: (176)*18}}}}% || {{formatnum:{{#expr: (176)*18*1.44}}}}% | | {{formatnum:{{#expr: (176)*12}}}}% || {{formatnum:{{#expr: (176)*12*1.44}}}}% || {{formatnum:{{#expr: (176)*18}}}}% || {{formatnum:{{#expr: (176)*18*1.44}}}}% | ||
| {{formatnum:{{#expr: (176)*15}}}}% || {{formatnum:{{#expr: (176)*15*1.44}}}}% || {{formatnum:{{#expr: (176)*21}}}}% || {{formatnum:{{#expr: (176)*21*1.44}}}}% | | {{formatnum:{{#expr: (176)*15}}}}% || {{formatnum:{{#expr: (176)*15*1.44}}}}% || {{formatnum:{{#expr: (176)*21}}}}% || {{formatnum:{{#expr: (176)*21*1.44}}}}% | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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<br> | <br> | ||
[[Category: Bravery Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]] | [[Category: Bravery Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]] |
Latest revision as of 20:59, 10 December 2023
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Skill Requirement |
---|---|---|---|
Deadly Chaser | 62 | 89 | Shooting Star |
Skill Information
Mode | Damage | Number of Missiles | Max Hits | Cannonball Consumption | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | Normal | Awakening | ||||||
Attack | Explosion | Attack | Explosion | ||||||||
Normal | |||||||||||
PvE | 16% | 529% | 12 | 18 | 12 | 12 | 18 | 18 | 3 | 300 MP | 22 Seconds |
PvP | 6% | 147% | |||||||||
[Enhanced] | |||||||||||
PvE | 19% | 635% | 12 | 18 | 12 | 12 | 18 | 18 | 3 | 300 MP | 22 Seconds |
PvP | 7% | 176% |
Total Damage
Mode | Base | Endless Chase | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Awakened | Normal | Awakened | |||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |
PvE | 7,620% | 10,972.8% | 11,430% | 16,459.2% | 9,525% | 13,716% | 13,335% | 19,202.4% |
PvP | 2,112% | 3,041.28% | 3,168% | 4,561.92% | 2,640% | 3,801.6% | 3,696% | 5,322.24% |
Tips and Details
- Three extra missiles will be fired while in Awakening Mode. If the Awakened skill trait was selected, six extra missiles will be fired instead.
- If the passive Endless Chase was learned, three additional missiles will be fired, regardless of Awakening.
- It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/27/2015 | - |
| |
02/04/2016 | 03/16/2016 |
|
|
12/01/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
| |
|
| ||
07/13/2017 | 07/26/2017 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Shooting Star - Fury Mode |
China (Simplified Chinese) | 流星炮击 - 愤怒模式 | Meteor Shelling - Fury Mode |
France | Étoile filante - Frénésie | Shooting Star - Frenzy |