Windmill: Difference between revisions

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Revision as of 16:41, 4 February 2014

File:ElSkill9i.png [Special Active - Vitality] Elsword spins around with his sword to form a moveable whirlwind attack dealing damage continuously while being in Stoic.


Requirements

Class Master Level Required SP Cost per Level Alternative
Lord Knight Lv. 20 55 5 Sandstorm


Skill Information

  • NA
Skill Level Level Required Slash Damage (Physical) Whirlwind Attack (Physical) Duration MP Usage Cooldown
1 55 57% 19% 5 Seconds 200 MP 13 Seconds
2 61% 20% 5 Seconds
3 58 66% 22% 5 Seconds
4 62 70% 23% 5 Seconds
5 66 74% 25% 5 Seconds
6 70 78% 26% 5 Seconds
7 74 83% 28% 5 Seconds

|-| KR=

Skill Level Level Required Slash Damage (Physical) Whirlwind Attack (Physical) Duration MP Usage Cooldown
1 55 - - 5 Seconds 200 MP 13 Seconds
2 - -
3 58 - -
4 62 77% 26%
5 66 82% 27%
6 70 - -
7 74 - -


Tips and Details

  • Windmill can also be activated in mid-air.
    • It is possible to jump and move around during Windmill.
  • Deals an approximate total of 32 hits at Lv 5.
  • Good Awakening charger.
  • User can be hit during Windmill, but is in a Super Armor state.
  • Windmill can be interrupted by:
    • Special Actives with stun property.
    • Petrified by Light element.
    • Being grabbed by Shadow Charger or Shadow Port Charger.
  • To maximize the range of this skill, the suggested use is Vitality aura with Armageddon Blade and combine it with Windmill. This increases the maximum range of the skill and is extremely useful in PvP.


Updates

  • 07/11/2013 KR
    • Radius and Damage Increased
    • Now absolute immunity against stun or debuff that can stun you (ie: Helpless or Entangle debuff)
    • During use this skill, you will receive half damage during super armor.