User talk:Ritsu
From Elwiki
- (cur prev topic) 16:06, 18 March 2024 . . Ritsu (talk | contribs) marked the topic "Flame Lord's Infernal Blade" as resolved (marked as resolved) . . 0
- (cur prev topic) 16:06, 18 March 2024 . . Ritsu (talk | contribs) commented on "Flame Lord's Infernal Blade" (Glad to have helped!) . . +20
- (cur prev topic) 10:43, 18 March 2024 . . Daniel.ik2003 (talk | contribs) commented on "Flame Lord's Infernal Blade" (Thanks for your reply, I have tested it too by using 48% as the defense input and yea I guess you are right. Thank you!) . . +119
- (cur prev topic) 14:17, 17 March 2024 . . Ritsu (talk | contribs) commented on "Flame Lord's Infernal Blade" (I tested it using damage comparisons. You can check yourself on the defense dummy (it has 48% defense). Plus, it's defense pierce, not ig...) . . +142
- (cur prev topic) 14:11, 17 March 2024 . . Daniel.ik2003 (talk | contribs) commented on "Flame Lord's Infernal Blade" (Can I ask how you determine the amount of defense ignore? How can you say its 0-80%? Isn't the description said that "Blade ignores the s...) . . +249
- (cur prev topic) 21:58, 1 February 2024 . . G123u (talk | contribs) marked the topic "Obsidian Darkness skills' Total Damage Layout" as resolved (marked as resolved) . . 0
- (cur prev topic) 11:44, 24 January 2024 . . Ritsu (talk | contribs) commented on "Class Background Translation" (Ehh, I don't really have any interest in translating them. I don't know Korean enough to be able to pull that off without using machine t...) . . +202
- (cur prev topic) 11:38, 24 January 2024 . . FlareKyn (talk | contribs) commented on "Class Background Translation" (No, I meant the translations for the backgrounds on the KR Website.) . . +67
- (cur prev topic) 11:26, 24 January 2024 . . Ritsu (talk | contribs) commented on "Class Background Translation" (You mean the flavor text from character selection? They're on CoboDex.) . . +70
- (cur prev topic) 09:49, 24 January 2024 . . FlareKyn (talk | contribs) commented on "Class Background Translation" (Could I ask you to add translations for character/class backgrounds that are still missing them? I made a list of the ones that are still...) . . +1,824
- (cur prev topic) 00:38, 21 December 2023 . . FlareKyn (talk | contribs) commented on "Extract Game Data?" (Oh, whoops. Guess I misunderstood, then. Thanks.) . . +48
- (cur prev topic) 23:08, 20 December 2023 . . Ritsu (talk | contribs) commented on "Extract Game Data?" (I know. The answer is regarding CoboDex as well.) . . +48
- (cur prev topic) 21:19, 20 December 2023 . . FlareKyn (talk | contribs) commented on "Extract Game Data?" (My bad, I forgot to specify that I was talking about CoboDex.) . . +61
- (cur prev topic) 18:41, 20 December 2023 . . Ritsu (talk | contribs) commented on "Extract Game Data?" (A lot of information on these dungeons is outdated, including the pictures, so it would require lots of manual labor. NPC stat calculatio...) . . +192
- (cur prev topic) 06:16, 20 December 2023 . . FlareKyn (talk | contribs) commented on "Extract Game Data?" (Would it be possible for you to treat Heroic Mode dungeons as their own region? That way you can have all of them grouped together.) . . +131
- (cur prev topic) 05:01, 9 December 2023 . . G123u (talk | contribs) marked the topic "Auto Redirect" as resolved (marked as resolved) . . 0
- (cur prev topic) 05:01, 9 December 2023 . . G123u (talk | contribs) commented on "Auto Redirect" (O. T-Thank you! |. v.) I'm going to fiddle around with it a bit more before I copy it over to Template:IMModel.) . . +118
- (cur prev topic) 21:36, 8 December 2023 . . Ritsu (talk | contribs) commented on "Auto Redirect" (It's really easy though. I made an edit that should fix this.) . . +84
- (cur prev topic) 17:57, 8 December 2023 . . G123u (talk | contribs) commented on "Auto Redirect" (ooo... Thank you for your time, chief! Alas, I think this may be a bit beyond my current skill level. I will set this aside until I have...) . . +179
- (cur prev topic) 03:00, 8 December 2023 . . Ritsu (talk | contribs) commented on "Auto Redirect" (I see it now, you're checking if the page "SWATBHat" exists (since you only provided {{{IM|}}}), and not File:SWATBHatLi.png. Maybe store...) . . +249
- (cur prev topic) 02:47, 8 December 2023 . . G123u (talk | contribs) edited a post on "Auto Redirect" . . +4
- (cur prev topic) 02:47, 8 December 2023 . . G123u (talk | contribs) commented on "Auto Redirect" (Of... How I call it...? @@ Are you referring to calling the template via the {{ }} brackets? If so, it would be: {{ModelTest |IM=SWATBHat...) . . +410
- (cur prev topic) 02:39, 8 December 2023 . . Ritsu (talk | contribs) commented on "Auto Redirect" (Can you provide an example of how you call it when it doesn't work?) . . +67
- (cur prev topic) 22:47, 7 December 2023 . . G123u (talk | contribs) commented on "Auto Redirect" (I... apologize, I seem to be having some difficulty getting this to work. If/When you have some free time, could I ask you to look over T...) . . +195
- (cur prev topic) 21:03, 7 December 2023 . . Ritsu (talk | contribs) edited a post on "Auto Redirect" . . +13
- (cur prev topic) 21:03, 7 December 2023 . . Ritsu (talk | contribs) edited a post on "Auto Redirect" . . −1
- (cur prev topic) 21:03, 7 December 2023 . . Ritsu (talk | contribs) commented on "Auto Redirect" (Try using {{#ifexists: exists|does not exist}}) . . +75
- (cur prev topic) 16:37, 7 December 2023 . . G123u (talk | contribs) commented on "Auto Redirect" (Yahoo it is me again. _(•̀ω•́ 」∠)_ ₎₎ I wanted to ask, would you happen to know if it's possible to add file redirects in templates? In p...) . . +368
- (cur prev topic) 23:51, 1 December 2023 . . Ritsu (talk | contribs) commented on "Extract Game Data?" (Sure, I'll do it in free time.) . . +30
- (cur prev topic) 23:38, 1 December 2023 . . FlareKyn (talk | contribs) commented on "Extract Game Data?" (Then can I ask you to add the Heroic Mode-exclusive clear lines to the Elwiki pages for the dungeons that can appear in Heroic Mode? I ha...) . . +243
- (cur prev topic) 23:17, 1 December 2023 . . Ritsu (talk | contribs) edited a post on "Extract Game Data?" . . +57
- (cur prev topic) 23:15, 1 December 2023 . . Ritsu (talk | contribs) edited a post on "Extract Game Data?" . . +5
- (cur prev topic) 23:14, 1 December 2023 . . Ritsu (talk | contribs) commented on "Extract Game Data?" (This exact line is from this dungeon: Turns out Heroic Dungeon is just a dummy for selection in the UI. The actual Heroics are separate h...) . . +399
- (cur prev topic) 23:05, 1 December 2023 . . FlareKyn (talk | contribs) edited a post on "Extract Game Data?" . . +184
- (cur prev topic) 23:00, 1 December 2023 . . FlareKyn (talk | contribs) commented on "Extract Game Data?" ("Clearly it was said that a demon revival ritual did not take place. These demons... what are they possibly planning?!") . . +119
- (cur prev topic) 22:48, 1 December 2023 . . Ritsu (talk | contribs) commented on "Extract Game Data?" (Do you have the full text, or just a part? I might be able to find it by exact match and see what's going on.) . . +109
- (cur prev topic) 22:27, 1 December 2023 . . FlareKyn (talk | contribs) commented on "Extract Game Data?" (I see. Hmm... I have a screenshot of a clear line I got from clearing Heroic Volcanic Flame Entrance with my Genesis a couple months ago,...) . . +456
- (cur prev topic) 22:14, 1 December 2023 . . Ritsu (talk | contribs) commented on "Extract Game Data?" (CoboDex generates them automatically, so they probably removed them.) . . +68
- (cur prev topic) 20:34, 1 December 2023 . . FlareKyn (talk | contribs) edited a post on "Extract Game Data?" . . +53
- (cur prev topic) 20:31, 1 December 2023 . . FlareKyn (talk | contribs) edited a post on "Extract Game Data?" . . +165
- (cur prev topic) 20:30, 1 December 2023 . . FlareKyn (talk | contribs) commented on "Extract Game Data?" ("Regarding Heroic Mode, I think these voice lines are reused from the normal dungeons?" Technically, yes, they are the same clear lines t...) . . +471
- (cur prev topic) 19:25, 1 December 2023 . . Ritsu (talk | contribs) commented on "Extract Game Data?" (I added the ending lines to CoboDex individual dungeon pages. For example, here's Cargo Airship: . You can also utilize the new global se...) . . +445
- (cur prev topic) 13:47, 1 December 2023 . . FlareKyn (talk | contribs) edited a post on "Extract Game Data?" . . +92
- (cur prev topic) 13:46, 1 December 2023 . . FlareKyn (talk | contribs) commented on "Extract Game Data?" (These are the ones that I think are missing. There might be others, and it's possible that some of these aren't actually missing, but I h...) . . +1,577
- (cur prev topic) 13:16, 1 December 2023 . . Ritsu (talk | contribs) commented on "Extract Game Data?" (Which ones are missing? I can update them right away.) . . +53
- (cur prev topic) 13:02, 1 December 2023 . . FlareKyn (talk | contribs) commented on "Extract Game Data?" (How were you able to extract the EXP data for characters and El Resonance? Would it be possible to extract clear lines and dialogue using...) . . +375
- (cur prev topic) 20:19, 13 October 2023 . . G123u (talk | contribs) marked the topic "About Oracle and Destruction skills" as resolved (marked as resolved) . . 0
- (cur prev topic) 02:01, 18 September 2023 . . G123u (talk | contribs) commented on "About Oracle and Destruction skills" (Gotcha, thank you for the clarification! o7) . . +43
- (cur prev topic) 01:59, 18 September 2023 . . Ritsu (talk | contribs) commented on "About Oracle and Destruction skills" (It should be damage x 1.5 x 1.2. The Resolution page just doesn't have Oracle for some reason. Mega Slash is missing the bonus from Destr...) . . +144
- (cur prev topic) 01:13, 18 September 2023 . . G123u (talk | contribs) edited a post on "About Oracle and Destruction skills" . . +8
- (cur prev topic) 01:13, 18 September 2023 . . G123u (talk | contribs) commented on "About Oracle and Destruction skills" (gomen I don't play Elboy. I'm a bit confused about how the Oracle passive works. On Mega Slash, the damage with Oracle was calculated as:...) . . +509
- (cur prev topic) 17:51, 2 August 2023 . . Ritsu (talk | contribs) commented on "{{Traits Hits" (Can't hide it for now. Put 1 and I'll look into these issues later.) . . +67
- (cur prev topic) 17:43, 2 August 2023 . . G123u (talk | contribs) commented on "{{Traits Hits" (Setting aside the issue of Geist (and Metal Dust Aura) for now, is it possible to have the Persistent2 Hits column be hidden if there is...) . . +221
- (cur prev topic) 03:40, 24 July 2023 . . FlareKyn (talk | contribs) commented on "{{Traits Hits" (The way I see it, Geist gaining extra hits is simply a result of increasing its duration due to the status inflicting one hit per 0.5 sec...) . . +308
- (cur prev topic) 03:13, 24 July 2023 . . G123u (talk | contribs) commented on "{{Traits Hits" (Ohh, I see... If Geist Herrschaft is the only skill that has increased hits from KB1, then I suppose it's fine to leave the traits table...) . . +176
- (cur prev topic) 23:32, 23 July 2023 . . Ritsu (talk | contribs) commented on "{{Traits Hits" (The problem with Geist is that Killing Blow (1) has this detail only on this skill, so I would have to modify the base of the template to...) . . +355
- (cur prev topic) 22:40, 23 July 2023 . . G123u (talk | contribs) changed the topic title from "{{SkillTraits Hits" to "{{Traits Hits" . . −5
- (cur prev topic) 18:06, 23 July 2023 . . G123u (talk | contribs) commented on "{{Traits Hits" (I saw that you added hits to appear with the Persistent trait, thank you! \o/ Would it be possible to do the same for the Killing Blow (1...) . . +297
- (cur prev topic) 19:17, 21 July 2023 . . G123u (talk | contribs) commented on "Obsidian Darkness skills' Total Damage Layout" (Ohhh, I see what you mean now. I'll ask a friend if they have any layout ideas but until then, I will keep those pages as is. Thank you a...) . . +151
- (cur prev topic) 19:06, 21 July 2023 . . Ritsu (talk | contribs) commented on "Obsidian Darkness skills' Total Damage Layout" (As far as I remember, the problem with Shadow Abyss was that the crystals don't have average damage, but the shadows do. For Pursuit, bot...) . . +211
- (cur prev topic) 18:49, 21 July 2023 . . G123u (talk | contribs) commented on "Obsidian Darkness skills' Total Damage Layout" (I see... What about a skill such as Pursuit then? It doesn't quite follow Slice and Dice's formatting because of how long the table is, s...) . . +230
- (cur prev topic) 18:27, 21 July 2023 . . Ritsu (talk | contribs) commented on "Obsidian Darkness skills' Total Damage Layout" (Hello! No problem, felt responsible since I wrote the damage/trait templates. Regarding the format of Total Damage for Liberator, both ar...) . . +409
- (cur prev topic) 17:42, 21 July 2023 . . G123u (talk | contribs) commented on "Obsidian Darkness skills' Total Damage Layout" (Hello! Thank you for all your guidance and sorry for bothering you! I wanted to ask if there's a certain layout/format that should be fol...) . . +435
- (cur prev topic) 18:46, 19 February 2023 . . Ritsu (talk | contribs) marked the topic "Release date of Add's 4th path" as resolved (marked as resolved) . . 0
- (cur prev topic) 17:06, 14 December 2022 . . Ritsu (talk | contribs) commented on "Skill Sites - DE" (I will need to edit the SkillTable module to allow for localizations. This might take a while, but I will inform you if there's any progr...) . . +141
- (cur prev topic) 13:47, 14 December 2022 . . SweetBunnyx3 (talk | contribs) commented on "Skill Sites - DE" (Hey, I'm doing the German character sites and Im recognized that the Skill Sites are very different as in the past. I want to do the new...) . . +349
- (cur prev topic) 19:14, 11 November 2022 . . MasterKirito (talk | contribs) commented on "Release date of Add's 4th path" (Add's 4th path will come out at November 23 in NA. I saw the video in the game's file) . . +85
- (cur prev topic) 20:53, 12 September 2022 . . Ritsu (talk | contribs) created topic summary on Skill Page . . +10
- (cur prev topic) 20:53, 12 September 2022 . . Ritsu (talk | contribs) marked the topic "Skill Page" as resolved (marked as resolved) . . 0
- (cur prev topic) 22:44, 19 August 2022 . . Ritsu (talk | contribs) edited a post on "Skill Page" . . +1
- (cur prev topic) 22:39, 19 August 2022 . . Ritsu (talk | contribs) edited a post on "Skill Page" . . +21
- (cur prev topic) 22:37, 19 August 2022 . . Ritsu (talk | contribs) edited a post on "Skill Page" . . −6
- (cur prev topic) 22:37, 19 August 2022 . . Ritsu (talk | contribs) commented on "Skill Page" (I could, but first: I'm not willing to go over hundreds of classes and their pages just to see if the pages are protected or not. Second,...) . . +679
- (cur prev topic) 21:17, 19 August 2022 . . MasterKirito (talk | contribs) commented on "Skill Page" (Can you unlock the ???/Skills which are still locked? For example Combat Ranger and Wind Sneaker) . . +96
- (cur prev topic) 18:01, 15 August 2022 . . Ritsu (talk | contribs) marked the topic "Tool Text replacement" as resolved (marked as resolved) . . 0
- (cur prev topic) 13:17, 20 July 2022 . . IrohaUmegiri (talk | contribs) marked the topic "Template:NPCs_Laby issuses" as resolved (标记为已解决) . . 0
- (cur prev topic) 12:09, 20 July 2022 . . Ritsu (talk | contribs) commented on "Template:NPCs_Laby issuses" (Done.) . . +5
- (cur prev topic) 11:01, 20 July 2022 . . IrohaUmegiri (talk | contribs) edited a post on "Template:NPCs_Laby issuses" . . 0
- (cur prev topic) 11:00, 20 July 2022 . . IrohaUmegiri (talk | contribs) edited a post on "Template:NPCs_Laby issuses" . . +4
- (cur prev topic) 11:00, 20 July 2022 . . IrohaUmegiri (talk | contribs) commented on "Template:NPCs_Laby issuses" (We all know Bellnode is Gaia's first name, and now the all Bellnode options in Template:NPCs_Laby redirects a blank page. I have no permi...) . . +202
- (cur prev topic) 10:28, 18 July 2022 . . Ritsu (talk | contribs) edited a post on "Tool Text replacement" . . 0
- (cur prev topic) 10:28, 18 July 2022 . . Ritsu (talk | contribs) edited a post on "Tool Text replacement" . . +45
- (cur prev topic) 10:27, 18 July 2022 . . Ritsu (talk | contribs) commented on "Tool Text replacement" () . . +55
- (cur prev topic) 21:02, 17 July 2022 . . MasterKirito (talk | contribs) commented on "Tool Text replacement" (Hey, where do you have this tool? I'd like to install this for a wiki in Fandom. And can you tell how to do maybe?) . . +114
- (cur prev topic) 09:30, 26 June 2022 . . Ritsu (talk | contribs) marked the topic "Header color of Characters in Job Pages" as resolved (marked as resolved) . . 0
- (cur prev topic) 03:10, 26 June 2022 . . Shironsaki (talk | contribs) commented on "Header color of Characters in Job Pages" (From the official 3rd job video. Also if you want to ask a new question, please create a new topic) . . +98
- (cur prev topic) 01:29, 26 June 2022 . . MasterKirito (talk | contribs) commented on "Header color of Characters in Job Pages" (Can I ask you where do you have these quotes at the top of the characters' pages?) . . +81
- (cur prev topic) 01:29, 26 June 2022 . . MasterKirito (talk | contribs) restored the topic "Header color of Characters in Job Pages" (reopened) . . 0
- (cur prev topic) 09:22, 23 June 2022 . . MasterKirito (talk | contribs) marked the topic "Header color of Characters in Job Pages" as resolved (marked as resolved) . . 0
- (cur prev topic) 09:22, 23 June 2022 . . MasterKirito (talk | contribs) restored the topic "Header color of Characters in Job Pages" (reopened) . . 0
- (cur prev topic) 09:21, 23 June 2022 . . Ritsu (talk | contribs) marked the topic "Header color of Characters in Job Pages" as resolved (marked as resolved) . . 0
- (cur prev topic) 09:20, 23 June 2022 . . Ritsu (talk | contribs) edited a post on "Header color of Characters in Job Pages" . . +13
- (cur prev topic) 08:20, 23 June 2022 . . Ritsu (talk | contribs) commented on "Header color of Characters in Job Pages" (Obviously, because it's not updated yet lol) . . +43
- (cur prev topic) 04:47, 23 June 2022 . . MasterKirito (talk | contribs) commented on "Header color of Characters in Job Pages" (The header names of the charactere in Job Pages (for example 3rd Job) are blue instead if white) . . +95
- (cur prev topic) 13:08, 20 June 2022 . . Ritsu (talk | contribs) marked the topic "Previous Background" as resolved (marked as resolved) . . 0
- (cur prev topic) 10:16, 20 June 2022 . . Ritsu (talk | contribs) edited a post on "Previous Background" . . +13
- (cur prev topic) 09:18, 20 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (That's on you. You're making a request in text replacements without specifying that you want the pages moved... How would I know? Lol) . . +133
- (cur prev topic) 00:41, 20 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (I wrote in the request BaseJobSkillsDE. This means to move the Basic Jobs of the characters. For example: AiSkillsDE to SkillNav - Aisha/de) . . +143
- (cur prev topic) 20:05, 18 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (A bit better now) . . +16
- (cur prev topic) 19:46, 18 June 2022 . . Ritsu (talk | contribs) edited a post on "Previous Background" . . +74
- (cur prev topic) 19:43, 18 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (You'll have to override the default style. Just use the css parser extension: {{#css: .section-characters .segment table a{font-size:??re...) . . +160
- (cur prev topic) 19:17, 18 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (I don't know how to do. I tried it with "Styles= font-size: ???", but no success. The size remains the same) . . +107
- (cur prev topic) 18:52, 18 June 2022 . . Ritsu (talk | contribs) edited a post on "Previous Background" . . +45
- (cur prev topic) 18:37, 18 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (There is no way to avoid this. There are 160 classes in this game, all with different names. The columns are always the same width. You h...) . . +157
- (cur prev topic) 18:04, 18 June 2022 . . MasterKirito (talk | contribs) edited a post on "Previous Background" . . +1
- (cur prev topic) 18:03, 18 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (It's about Characters/de. At Raven's 3rd path, I setted it from 25 to 27 cause of the "t" of "Flammenkommandant". I didn't do ;shy&, othe...) . . +337
- (cur prev topic) 17:55, 18 June 2022 . . MasterKirito (talk | contribs) marked the topic "JobChangeDE" as resolved (marked as resolved) . . 0
- (cur prev topic) 02:24, 18 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (Well, you probably didn't use the lang argument properly like before. Anyway, nice. The problem is solved now! And I thought I hided my m...) . . +199
- (cur prev topic) 02:22, 18 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (The problem is solved now! And I thought I hided my message) . . +59
- (cur prev topic) 02:21, 18 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (Wdym? They're working fine.) . . +27
- (cur prev topic) 02:07, 18 June 2022 . . MasterKirito (talk | contribs) hid a post on "Previous Background" (Problem is solved) . . −98
- (cur prev topic) 02:05, 18 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (I edited Template:ForceSkillNav/de, and the function for the German names are needed, like "l_FA3") . . +98
- (cur prev topic) 22:15, 17 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (Yes, I see it. But I'm not here all the time. It'll be fixed soon.) . . +66
- (cur prev topic) 21:18, 17 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (..) . . +2
- (cur prev topic) 20:26, 17 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (Thank you, but the German names for the classes are missing) . . +59
- (cur prev topic) 19:18, 17 June 2022 . . Ritsu (talk | contribs) edited a post on "Previous Background" . . +145
- (cur prev topic) 19:17, 17 June 2022 . . Ritsu (talk | contribs) edited a post on "Previous Background" . . −5
- (cur prev topic) 19:17, 17 June 2022 . . Ritsu (talk | contribs) edited a post on "Previous Background" . . +234
- (cur prev topic) 19:14, 17 June 2022 . . Ritsu (talk | contribs) edited a post on "Previous Background" . . +12
- (cur prev topic) 19:14, 17 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (Done. Template:SkillNav2/de Template:ForceSkillNav/de You need to translate the arguments starting with "l_": |l_stage=Strufe etc... On b...) . . +236
- (cur prev topic) 17:42, 17 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (I'll think about it later.) . . +26
- (cur prev topic) 16:04, 17 June 2022 . . MasterKirito (talk | contribs) edited a post on "Previous Background" . . +47
- (cur prev topic) 15:56, 17 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (I saw you created a module for SkillNav. I think you should put the function "Link" there too, for the foreign language pages) . . +125
- (cur prev topic) 11:13, 12 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (I guess so. Changed it for the sake of consistency.) . . +51
- (cur prev topic) 10:59, 12 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (I think on Ara and Rose, it would be still readable. And the black shadow emphasizes it, doesn't it) . . +99
- (cur prev topic) 09:45, 12 June 2022 . . Ritsu (talk | contribs) edited a post on "Previous Background" . . +27
- (cur prev topic) 09:44, 12 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (That's legit the intended behavior since their colors are light.) . . +64
- (cur prev topic) 03:11, 12 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (Hey, the font colors of Eve, Chung, Ara and Rose are black instead of white unlike the others) . . +93
- (cur prev topic) 14:16, 7 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (I just wanted to look at it) . . +27
- (cur prev topic) 13:29, 7 June 2022 . . Ritsu (talk | contribs) edited a post on "Previous Background" . . +35
- (cur prev topic) 13:29, 7 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" (There found the exact file, it still exists:) . . +83
- (cur prev topic) 10:04, 7 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (I remember Noah was on this background) . . +38
- (cur prev topic) 08:03, 7 June 2022 . . Ritsu (talk | contribs) commented on "Previous Background" () . . +107
- (cur prev topic) 20:28, 6 June 2022 . . MasterKirito (talk | contribs) commented on "Previous Background" (Hey, I realized you switched the background of this wiki where the canon paths of the characters were. I tried to find this background on...) . . +231
- (cur prev topic) 21:27, 1 June 2022 . . Ritsu (talk | contribs) commented on "JobChangeDE" (Just use an OCR tool and copy-paste it.) . . +80
- (cur prev topic) 21:24, 1 June 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . +2
- (cur prev topic) 21:24, 1 June 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . 0
- (cur prev topic) 21:24, 1 June 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . +93
- (cur prev topic) 21:22, 1 June 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . −5
- (cur prev topic) 21:21, 1 June 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . +17
- (cur prev topic) 21:21, 1 June 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (Thx! Ah can you help me out with the German pages? I know you don't understand or speak German. That's why I'll do videos of Descriptions...) . . +212
- (cur prev topic) 20:49, 1 June 2022 . . Ritsu (talk | contribs) commented on "JobChangeDE" (Done.) . . +5
- (cur prev topic) 20:46, 1 June 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (Then remove Trans at Mystik-Alchemistin. I'll create the German page soon) . . +73
- (cur prev topic) 20:36, 1 June 2022 . . Ritsu (talk | contribs) edited a post on "JobChangeDE" . . +3
- (cur prev topic) 20:35, 1 June 2022 . . Ritsu (talk | contribs) edited a post on "JobChangeDE" . . +1
- (cur prev topic) 20:35, 1 June 2022 . . Ritsu (talk | contribs) edited a post on "JobChangeDE" . . +70
- (cur prev topic) 20:31, 1 June 2022 . . Ritsu (talk | contribs) commented on "JobChangeDE" (The sidebar is correct, it just uses the old template of what we had on the wiki back then. German pages are heavily outdated, so most of...) . . +682
- (cur prev topic) 20:22, 1 June 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (Replace Transzendenz with the 3rd Class Changes, everywhere is Transzendenz. The German names of Elrianod and Varni dungeons are already...) . . +263
- (cur prev topic) 18:07, 1 June 2022 . . Ritsu (talk | contribs) edited a post on "JobChangeDE" . . +6
- (cur prev topic) 18:07, 1 June 2022 . . Ritsu (talk | contribs) commented on "JobChangeDE" (I already updated characters. Can you send me a list of towns & dungeons in German, following this template?) . . +141
- (cur prev topic) 22:12, 31 May 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . +9
- (cur prev topic) 22:12, 31 May 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . +156
- (cur prev topic) 22:10, 31 May 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (The characters Laby and Noah are missing and the 4th paths too. Andy Elrianod until Pruinaum's Outskirt.) . . +104
- (cur prev topic) 15:52, 31 May 2022 . . Ritsu (talk | contribs) commented on "JobChangeDE" (I fixed the overflow. For the sidebar, can you send me the data that is missing? That page is protected from normal users.) . . +123
- (cur prev topic) 21:39, 30 May 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . +114
- (cur prev topic) 21:31, 30 May 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (Hi, sry for bothering again. This time, it's about the German template of the Infobox character. In the infobox, it bothers me that the "...) . . +176
- (cur prev topic) 20:09, 29 May 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (I've already handled this) . . +25
- (cur prev topic) 19:01, 29 May 2022 . . Ritsu (talk | contribs) edited a post on "JobChangeDE" . . 0
- (cur prev topic) 19:00, 29 May 2022 . . Ritsu (talk | contribs) edited a post on "JobChangeDE" . . +2
- (cur prev topic) 19:00, 29 May 2022 . . Ritsu (talk | contribs) edited a post on "JobChangeDE" . . +233
- (cur prev topic) 18:59, 29 May 2022 . . Ritsu (talk | contribs) commented on "JobChangeDE" (Just use different switch fields, switch the parameter.) . . +67
- (cur prev topic) 16:31, 29 May 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (To let you know, not all need the "s" at the end. (For example: Jadschützin, Hochmagierin, ...). In this case, it's "Der Weg der ...") . . +133
- (cur prev topic) 16:28, 29 May 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . +94
- (cur prev topic) 16:25, 29 May 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (Yeah, sry for the too much history of mine) . . +42
- (cur prev topic) 15:35, 29 May 2022 . . Ritsu (talk | contribs) commented on "JobChangeDE" (You're calling the template incorrectly. The localization should be called with name=. Also, I've just made it work on the last version I...) . . +299
- (cur prev topic) 14:58, 29 May 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . +38
- (cur prev topic) 14:57, 29 May 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (I tried it, useless. It makes me frustrate. I don't know what to do. I watched preview for SK and it's all empty. Can you try it pls? I'm...) . . +157
- (cur prev topic) 12:24, 29 May 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (Thank you, I'll try it:)) . . +24
- (cur prev topic) 08:33, 29 May 2022 . . Ritsu (talk | contribs) edited a post on "JobChangeDE" . . +26
- (cur prev topic) 08:27, 29 May 2022 . . Ritsu (talk | contribs) edited a post on "JobChangeDE" . . −6
- (cur prev topic) 08:27, 29 May 2022 . . Ritsu (talk | contribs) edited a post on "JobChangeDE" . . +50
- (cur prev topic) 08:26, 29 May 2022 . . Ritsu (talk | contribs) commented on "JobChangeDE" (I noticed most of the class names only require "s" inserted at the end. So what you can do is to export the parameter to a variable and a...) . . +1,123
- (cur prev topic) 02:39, 29 May 2022 . . MasterKirito (talk | contribs) edited a post on "JobChangeDE" . . +44
- (cur prev topic) 02:39, 29 May 2022 . . MasterKirito (talk | contribs) commented on "JobChangeDE" (Hi again, let's return to this topic. I believe I found a way how to solve rhis problem. With the #ifeq, but I don't know how to do it. C...) . . +237