Shockwave - Cutter: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{tabs | ||
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{{!}}- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Character Level !! Blade Gust (Physical) !! Max Hits !! MP Usage !! Cooldown | ! Character Level !! Blade Gust (Physical) !! Max Hits !! MP Usage !! Cooldown | ||
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{{!}} align="center" {{!}} 45 {{!}}{{!}} 216% → 72% {{!}}{{!}} ~20 {{!}}{{!}} 200 MP {{!}}{{!}} 15 Seconds | |||
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{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{{!}}- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Character Level !! Blade Gust (Physical) !! Max Hits !! MP Usage !! Cooldown | |||
{{!}}- | |||
{{!}} align="center" {{!}} 45 {{!}}{{!}} 216% {{!}}{{!}} ~20 {{!}}{{!}} 200 MP {{!}}{{!}} 15 Seconds | |||
{{!}}} | |||
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<br> | <br> | ||
Revision as of 19:09, 12 May 2016
File:RavenNew2.png | [Special Active] A forward slash that generates a shockwave. (Can also be activated in midair) |
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|
Blade Master | 45 | 53 | 62 | Advanced Training Skill Quest |
Skill Information
Character Level | Blade Gust (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
45 | 216% → 72% | ~20 | 200 MP | 15 Seconds |
Skill Traits
Enhanced Shockwave - Cutter | Absorbing Shockwave - Cutter | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | |
Damage | Critical Rate | ||||
53 | Critical Hit Rate increased to 100% Damage decreased to 80% |
172.8% → 57.6% | 100% | 62 | MP Gain of the skill increased to 140% |
Tips and Details
- This skill is best used on a long monster or a small Non-Super Armor monster.
- For the non-Super Armor target, it is best to position the bottom of the wave to hit the top of the target. The target will then travel upwards and receive more damage.
- On average, a Super Armor target the size of a Large Training Monkey will take 14 hits. With proper spacing, small non-Super Armor enemies can take 19 hits.
Updates
- 11/07/2013 KR
- Hit amount, damage, range changed so it matches with Shockwave - Divider.
- 11/06/2014 KR
- This skill now deals Physical damage.
- 08/06/2015 KR
- Amount of hits increased.
- Moved from Sword Taker to Blade Master.
- 10/08/2015 (KR) / 03/16/2016 (NA)
- Damage decreased depending on projectile's travel distance.
- 10/29/2015 (KR) / 03/16/2016 (NA)
- Damage adjusted to hitbox.
- Damage decrease zone changed from "launch" to "large hitstun".
- 04/21/2016 KR
- Damage Penalty removed.
Alternative Names