Magnetic Generator: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*It is possible for a human-sized target to not get hit by any fields at all if they are in the dead center of the skill. | *It is possible for a human-sized target to not get hit by any fields at all if they are in the dead center of the skill. | ||
*Depending on the caster's position and enemy's size, | *Depending on the caster's position and enemy's size, '''Magnetic Generator''' will typically deal damage with 2 or 3 orbs. | ||
**[[Consumable|Giant Elixir]] increases each field's size while not increasing the gap between them, so it might be helpful when dealing with small targets. | **[[Consumable|Giant Elixir]] increases each field's size while not increasing the gap between them, so it might be helpful when dealing with small targets. | ||
**The lower part of the skill appears slightly under the caster, making it rather difficult to hit enemies from there on solid ground. | **The lower part of the skill appears slightly under the caster, making it rather difficult to hit enemies from there on solid ground. |
Revision as of 05:06, 13 August 2023
- English
[Special Active: Bravery] Summon a Magnetic Generator. The Magnetic Generator will create a magnetic field that will strike the enemy multiple times. | |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Optimus | 55 |
Skill Information
Mode | Magnetic Field (Magical) | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|
Per Magnetic Orb | Magnetic Orb Count | ||||
Normal | |||||
PvE | 306% | 11 | 6 | 300 MP | 22 Seconds |
PvP | 116% | ||||
[Enhanced] | |||||
PvE | 306% | 11 | 6 | 240 MP | 22 Seconds |
PvP | 116% |
Skill Traits
Haste Magnetic Generator | Heavy Magnetic Generator | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Cooldown decreased to 80% | 17.6 Seconds | Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds |
Total Damage
Mode | Base | Limit Over | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Over Strike | Normal | Over Strike | |||||||||||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |||||||||
Per Orb | Max | Per Orb | Max | Per Orb | Max | Per Orb | Max | Per Orb | Max | Per Orb | Max | Per Orb | Max | Per Orb | Max | |
PvE | 3,366% | 20,196% | 4,847.04% | 29,082.24% | 4,039.2% | 24,235.2% | 5,816.45% | 34,898.69% | 3,870.9% | 23,225.4% | 5,574.1% | 33,444.58% | 4,645.08% | 27,870.48% | 6,688.92% | 40,133.49% |
PvP | 1,276% | 7,656% | 1,837.44% | 11,024.64% | 1,531.2% | 9,187.2% | 2,204.93% | 13,229.57% | 1,403.6% | 8,421.6% | 2,021.18% | 12,127.1% | 1,684.32% | 10,105.92% | 2,425.42% | 14,552.52% |
Related Skills
Tips and Details
- It is possible for a human-sized target to not get hit by any fields at all if they are in the dead center of the skill.
- Depending on the caster's position and enemy's size, Magnetic Generator will typically deal damage with 2 or 3 orbs.
- Giant Elixir increases each field's size while not increasing the gap between them, so it might be helpful when dealing with small targets.
- The lower part of the skill appears slightly under the caster, making it rather difficult to hit enemies from there on solid ground.
Trivia
- This skill resembles an Active skill deleted in the 08/01/2019 RE:BOOT revamp, Magnetism Field.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/01/2019 | - |
| |
08/14/2019 | 08/28/2019 |
|
Alternative Names
Optimus - Skills