Invite Abyss: Difference between revisions

From Elwiki
m (Text replacement - "Death Instinct" to "Death's Instinct")
Tags: Mobile edit Mobile web edit
(25 intermediate revisions by 6 users not shown)
Line 2: Line 2:
{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Invite Abyss
}}
}}
<div style="float: right;">{{#ev:youtube|DvTh7x-ZRXE|400}}</div>
{{#ev:youtube|DvTh7x-ZRXE|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:TurbidsSkill4.png]]
| [[File:TurbidsSkill4.png]]
| {{SkillType|SA|B}} Ciel fires magical bullets into an abyssal sphere. Afterwards, the abyssal sphere will move along the path, spewing out the magic bullets and devastating the surroundings.<br>Hits will ignore enemies' defense depending on the Combination Gauge consumed.
| {{SkillType|SA|B}} Ciel shoots demon bullets at the sphere of abyss. Afterwards, the sphere will follow the path and shoot demon bullets, decimating the whole area.<br>Ignore defense depending on [[Combination|Combination Gauge]].
|-
|-
|
|
Line 19: Line 18:


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
Line 29: Line 27:


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Defense Ignore<br>(Per Combination Gauge Consumed) !! colspan=2 | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Defense Ignore<br>(Per Combination Gauge) !! colspan="3" | Max Hits !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Sphere of Abyss !! Bullet !! Sphere of Abyss !! Bullet
! Sphere of Abyss !! Bullet !! Sphere of Abyss !! Per Bullet !! Bullet Count
|-  
|-
! colspan=9 | Normal
| colspan="10" | '''Normal'''
|-
| {{PvE}} || 306% || 459% || 2% (Max: 20%) || rowspan=2 | 19 || rowspan=2 | 4
| rowspan="2" |156|| rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvE}}''' || 306% || 459% || 2% || rowspan=2 | 19 || rowspan=2 | 156 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvP}} || 104% || 157% || 1% (Max: 10%)
|-
|-
| '''{{PvP}}''' || 104% || 157% || 1%
| colspan="10" | '''[Enhanced]'''
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 367% || 550% || 2% || rowspan=2 | 19 || rowspan=2 | 156 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 367% || 550% || 2% (Max: 20%) || rowspan=2 | 19 || rowspan=2 | 4
| rowspan="2" |156|| rowspan="2" | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 125% || 188% || 1%
| {{PvP}} || 125% || 188% || 1% (Max: 10%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Invite Abyss|Heavy, Haste|cd=22}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Heavy Invite Abyss !! colspan=2 | Haste Invite Abyss
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Heavy|144|120}} || 26.4 Seconds || {{SkillText|Haste|80}} || 17.6 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
{{Damage|true|LuCiel
|dmg=367, 550
| dmg = 367, 550
|pvp_dmg=125, 188
| pvp_dmg = 125, 188
|avg_hits=3, 7
| avg_hits = 3, 7
|hits=19, 156
| hits = 19, 156*4
|heavy=true
| heavy = true
|passive1=Death's Instinct
| passive1 = Death's Instinct
}}
*'''Average''' assumes 3 hits of '''Sphere of Abyss''' and 7 hits of '''Bullet'''.
*'''Max''' is unattainable on any given target.
<br>
 
== Related Skills ==
{{SkillTable
|
TurbidsPassive4.png; Awakened Will: Turbids;
TurbidsPassive5.png; Death's Instinct Locked-Trans2;
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Death's Instinct]]
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Average !! Maximum !! Average !! Maximum !! Average !! Maximum !! Average !! Maximum
|-
! {{PvE}}
| {{#var: avg_damage}} || {{#var: total_damage}} || {{#var: avg_damage_heavy}} || {{#var: total_damage_heavy}}
| {{#var: avg_damage_passive1}} || {{#var: total_damage_passive1}} || {{#var: avg_damage_heavy_passive1}} || {{#var: total_damage_heavy_passive1}}
|-
! {{PvP}}
| {{#var: avg_damage_pvp}} || {{#var: total_damage_pvp}} || {{#var: avg_damage_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}} || {{#var: total_damage_passive1_pvp}} || {{#var: avg_damage_heavy_passive1_pvp}} || {{#var: total_damage_heavy_passive1_pvp}}
|}
*Average assumes 3 '''Abyss Sphere''' and 7 '''Shot''' hits.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The magic bullets will pour out from the sphere in a consistent pattern, with 3 bullets being fired in a Y formation 2 times and then 6 bullets being fired in a star formation 25 times, with that formation tilting clockwise each time.
*The magic bullets will pour out from the sphere in a consistent pattern: <!--with 3 bullets being fired in a Y formation 2 times and then--> 6 bullets being fired in a star formation 25 times, <!--with that formation---> tilting clockwise each time.
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily doing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
*The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily dealing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
*On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
*The abyssal sphere can get stuck on certain walls, more often when facing right, allowing it to deal full damage to any cornered enemies. Whether or not they take magic bullet damage in this case however, depends on if the enemy's hitbox extends out of the sphere's confines or not.
*The abyssal sphere can get stuck on certain walls, more often when facing right, allowing it to deal full damage to any cornered enemies. Whether or not they take magic bullet damage in this case however, depends on if the enemy's hitbox extends out of the sphere's confines or not.
*The bullets deal 4 hits each as they travel, so it's extremely difficult to have them hit more than once per bullet on smaller targets.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 04/28/2022 || - || colspan=2 align="left" |  
| 04/28/2022 || rowspan=2 | 05/25/2022 || colspan=2 align="left" |  
*'''Invite Abyss''' added.
*'''Invite Abyss''' added.
|-
|-
| 05/12/2022 || - || colspan=2 align="left" |  
| 05/12/2022 || colspan=2 align="left" |  
*Freeze frames adjusted.
*Freeze frames adjusted.
*{{buff|Casting speed increased by 30%.}}
*{{buff|Casting speed increased by 30%.}}
*Abyss Sphere speed increased, duration decreased.
*Abyss Sphere speed increased, duration decreased.
*{{buff|Shot damage increased.}}
*{{buff|'''Bullet''' damage increased.}}
|}
|}
<br>
<br>
Line 117: Line 104:
|Color={{ColorSel|CharLight|Lu/Ciel}}
|Color={{ColorSel|CharLight|Lu/Ciel}}
|KR=인바이트 어비스 |KRName=Invite Abyss
|KR=인바이트 어비스 |KRName=Invite Abyss
|IT=Evocazione d'abisso |ITName=Abyss Summoning
|JP=インバイトアビス |JPName=Invite Abyss
}}
}}
<br>
<br>
{{SkillNav - Turbids}}
{{SkillNav - Turbids}}

Revision as of 04:06, 27 March 2024

[Special Active: Bravery]
Ciel shoots demon bullets at the sphere of abyss. Afterwards, the sphere will follow the path and shoot demon bullets, decimating the whole area.
Ignore defense depending on Combination Gauge.
Dyad Skill
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Turbids 45 Advanced Training Skill Quest


Skill Information

Mode Damage (Magical) Defense Ignore
(Per Combination Gauge)
Max Hits Combination Gauge Usage MP Usage Cooldown
Sphere of Abyss Bullet Sphere of Abyss Per Bullet Bullet Count
Normal
PvE 306% 459% 2% (Max: 20%) 19 4 156 0~10 300 MP 22 Seconds
PvP 104% 157% 1% (Max: 10%)
[Enhanced]
PvE 367% 550% 2% (Max: 20%) 19 4 156 0~10 300 MP 22 Seconds
PvP 125% 188% 1% (Max: 10%)


Skill Traits

Heavy Invite AbyssHaste Invite Abyss
Attribute EffectCooldownAttribute EffectCooldown
Damage increased to 144%
Cooldown increased to 120%
26.4 SecondsCooldown decreased to 80%17.6 Seconds


Total Damage

ModeBaseDeath's Instinct
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE4,951%350,173%7,129.44%504,249.12%5,941.2%420,207.6%8,555.33%605,098.94%
PvP1,691%119,687%2,435.04%172,349.28%2,029.2%143,624.4%2,922.05%206,819.14%
  • Average assumes 3 hits of Sphere of Abyss and 7 hits of Bullet.
  • Max is unattainable on any given target.


Related Skills


Tips and Details

  • The magic bullets will pour out from the sphere in a consistent pattern: 6 bullets being fired in a star formation 25 times, tilting clockwise each time.
  • The magic bullets will not start dealing damage until they have left the abyssal sphere, preventing the skill from more easily dealing consistent damage on smaller targets. As a result, only enemies that fully encompass the sphere can take damage from every magic bullet fired.
  • On average, the abyssal sphere will deal 3 hits to enemies as it passes by, while the magic bullets will deal anywhere from 4 to 10 hits on most targets, with that amount going up the larger a target is.
  • The abyssal sphere can get stuck on certain walls, more often when facing right, allowing it to deal full damage to any cornered enemies. Whether or not they take magic bullet damage in this case however, depends on if the enemy's hitbox extends out of the sphere's confines or not.
  • The bullets deal 4 hits each as they travel, so it's extremely difficult to have them hit more than once per bullet on smaller targets.


Updates

Date Changes
KR NA PvE PvP
04/28/2022 05/25/2022
  • Invite Abyss added.
05/12/2022
  • Freeze frames adjusted.
  • Casting speed increased by 30%.
  • Abyss Sphere speed increased, duration decreased.
  • Bullet damage increased.


Alternative Names

Server Name Translation
South Korea 인바이트 어비스 Invite Abyss
Japan インバイトアビス Invite Abyss
Italy Evocazione d'abisso Abyss Summoning