Hunting Prey: Difference between revisions
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! rowspan=3 | Mode !! colspan="3" | Damage !! colspan=2 | {{se||Faint}} !! colspan="3" | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Mode !! colspan="3" | Damage !! colspan=2 | {{se||Faint}} !! colspan="3" | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
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! colspan=2 | Lu (Physical) !! Ciel (Magical) !! rowspan=2 | Activation Chance !! rowspan=2 | Duration !! colspan=2 | Lu !! Ciel | ! colspan=2 | Lu (Physical) !! Ciel (Magical) !! rowspan=2 | Activation Chance !! rowspan=2 | Duration !! colspan=2 | Lu !! Ciel | ||
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! Charge !! Final Strike !! Rolling Cutter !! Charge !! Final Strike !! Rolling Cutter | ! Charge !! Final Strike !! Rolling Cutter !! Charge !! Final Strike !! Rolling Cutter | ||
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! rowspan=3 | Stage !! colspan=4 |Useful Hunting Prey !! colspan=3 | Critical Hunting Prey | ! rowspan=3 | Stage !! colspan=4 |Useful Hunting Prey !! colspan=3 | Critical Hunting Prey | ||
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! rowspan=2 | Attribute Effect !! colspan=3 | Max Hits !! rowspan=2 | Attribute Effect !! rowspan=2 | MP Usage | ! rowspan=2 | Attribute Effect !! colspan=3 | Max Hits !! rowspan=2 | Attribute Effect !! rowspan=2 | MP Usage | ||
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! Charge !! Final Strike !! Rolling Cutter | ! Charge !! Final Strike !! Rolling Cutter | ||
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! rowspan=4 | Mode !! rowspan=2 colspan=4 | Base !! colspan=4 | [[Catastrophe]] | ! rowspan=4 | Mode !! rowspan=2 colspan=4 | Base !! colspan=4 | [[Catastrophe]] | ||
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! colspan=4 | [[Gaze of Abyss]] Back Attack | ! colspan=4 | [[Gaze of Abyss]] Back Attack | ||
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! colspan=2 | Normal !! colspan=2 | Useful !! colspan=2 | Normal !! colspan=2 | Useful | ! colspan=2 | Normal !! colspan=2 | Useful !! colspan=2 | Normal !! colspan=2 | Useful | ||
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! Lu !! Ciel !! Lu !! Ciel !! Lu !! Ciel !! Lu !! Ciel | ! Lu !! Ciel !! Lu !! Ciel !! Lu !! Ciel !! Lu !! Ciel | ||
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! <!--colspan=5 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed | ! <!--colspan=5 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed | ||
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! colspan=3 | Per Hit !! colspan=2 | Max | ! colspan=3 | Per Hit !! colspan=2 | Max | ||
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! Charge !! Final Strike !! Rolling Cutter !! Lu !! Ciel--> | ! Charge !! Final Strike !! Rolling Cutter !! Lu !! Ciel--> | ||
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! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
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! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
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Revision as of 00:03, 30 August 2022
[Active] Charge forward and gather enemies to a single spot. Frontal Super Armor status when skill is used. | |
Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Lu/Ciel | 20 |
Skill Information
Mode | Damage | Enemy DebuffFaintEnemy DebuffFaint | Max Hits | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Lu (Physical) | Ciel (Magical) | Activation Chance | Duration | Lu | Ciel | |||||
Charge | Final Strike | Rolling Cutter | Charge | Final Strike | Rolling Cutter | |||||
Normal | ||||||||||
PvE | 74% | 168% | 124% | N/A | 6 | 3 | 8 | 30 MP | 6 Seconds | |
PvP | 27% | 64% | 46% | |||||||
[Enhanced] | ||||||||||
PvE | 74% | 168% | 124% | 50% | 1 Second | 6 | 6 | 8 | 30 MP | 6 Seconds |
PvP | 27% | 64% | 46% |
Skill Traits
Stage | Useful Hunting Prey | Critical Hunting Prey | |||||
---|---|---|---|---|---|---|---|
Attribute Effect | Max Hits | Attribute Effect | MP Usage | ||||
Charge | Final Strike | Rolling Cutter | |||||
Normal | Max Hits increased Damage decreased to 70% |
11 | 5 | 14 | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
36 MP | |
[Enhanced] | 10 |
Extra Information
Total Damage
Mode | Base | Catastrophe | ||||||
---|---|---|---|---|---|---|---|---|
Gaze of Abyss Back Attack | ||||||||
Normal | Useful | Normal | Useful | |||||
Lu | Ciel | Lu | Ciel | Lu | Ciel | Lu | Ciel | |
PvE | 1,452% | 992% | 1,745.8% | 1,215.2% | 1,742.4% | 1,190.4% | 2,094.96% | 1,458.24% |
PvP | 546% | 368% | 655.9% | 450.8% | 655.2% | 441.6% | 787.08% | 540.96% |
Miscellaneous
Affected By Action Speed |
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* (See Tips and Details) |
Related Skills
Catastrophe
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Tips and Details
- On the NA server, the description claims only Lu gains Super Armor, and makes no mention of it being "Frontal" Super Armor specifically. Both are false.
- While Lu's version is fully affected by action speed, Ciel's version only speeds up Ciel's own animation, allowing you to move earlier - the actual projectile travels just as fast and hits at the same speed.
- While not a listed effect of the [Enhanced] level in-game, Lu's final strike hit count is doubled.
- Lu's version can be countered, while Ciel's version can be absorbed.
- The skill's unique "Frontal" Super Armor does not protect from attacks from behind, which are still fully capable of inflicting hitstun.
Trivia
- The way this skill is executed differs from each character.
- Lu charges forward and crushes enemies with her gauntlet.
- Ciel fires a spinning bullet that drags enemies with it.
- This is currently the only skill to feature Frontal Super Armor, as opposed to Super Armor.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/18/2014 | 07/01/2015 |
| |
02/12/2015 | 08/12/2015 |
| |
09/24/2015 | 03/03/2016 |
| |
12/29/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
04/05/2018 | 04/18/2018 |
|
Alternative Names
Lu/Ciel - Skills
Special Active
Active
Buff
Bonding Skill