Fatal Phantom/Skills: Difference between revisions
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<div class="skill- | <div class="skill-flex"> | ||
<div> | <div> | ||
=== Hyper Active === | === Hyper Active === | ||
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| | | | ||
SI HEADSHOT.png; Head Shot/Mod ModCube1; | |||
SI POCALADBOLG.png; Sharpshooter Syndrome/Mod ModCube1; | |||
SI SHOOTINGSTAR.png; Shooting Star/Mod ModCube1; | |||
SI LEGSHOT.png; Trick Shot/Mod ModCube2; | |||
DCTrans6.png; Burning Punisher/Mod ModCube2; | DCTrans6.png; Burning Punisher/Mod ModCube2; | ||
AS Quantum Ballista.png; Artillery Strike - Quantum Ballista/Mod; | |||
SI DUALBUSTER.png; Dual Buster/Mod; | |||
}} | }} | ||
</div> | </div> | ||
<div> | <div> | ||
=== Passive === | === Passive === | ||
{{SkillTable | {{SkillTable |
Latest revision as of 18:11, 20 November 2022
Hyper Active
Force Mod Skill
Passive
- In addition to these new skills, Fatal Phantom can also learn Force Skills.