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[[Image:ReCR.jpg|thumb|186px|right]]
{{Languages|Combat Ranger}}
{{Infobox_character
|name=Rena Erindel
|color={{ColorSel|Character|Rena}}
|image=[[File:Portrait - Combat Ranger.png|center|225px]]
|class=[[File:Mini Icon - Combat Ranger.png]] Combat Ranger
|weapon=Bow
|ability=Wind Control
|age=Unknown
|race=Elf
|ESP=Movement Speed Increase
|tree=<dfn>{{</dfn>
{{Class Tree|
| 1-0=[[File:Icon - Rena.png|40px|link=Rena]]
| 1-1=[[File:Icon - Combat Ranger.png|40px|link=Combat Ranger]]
| 1-2=[[File:Icon - Wind Sneaker.png|40px|link=Wind Sneaker]]
| 1-3=[[File:Icon - Anemos.png|40px|link=Anemos]]
}}
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 20 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011
|stat=
{{CharStats
| Speed=2
| Range=1
| Difficulty=2
| Damage=P
}}}}
<center>{{quotation|Shall we get started?}}</center>
<br>


== '''Combat Ranger''' ==
= [[File:Icon - Combat Ranger.png]] Combat Ranger =
'''Combat Ranger''' is one of the two jobs to choose&nbsp;for Rena when&nbsp;you&nbsp;reach lvl 15. To become a combat ranger you must first finish the Ranger Mission.


'''[A ranger that focuses on close combat and kicks]'''
=== Background ===
{{Background
|NA=
As a close combat specialist, Combat Ranger focuses more on close-combat skills, using her bow for support.


She blocks enemy movements with long-ranged attacks, then destroys them with elegantly delivered kicks.
|KR=
활과 마법을 잘 쓴다고 알려진 엘프족이지만 엘프 전사의 소양으로써 근접전투 기술을 연마하기도 한다. 그리고 이런 격투 기술을 활보다 힘써 갈고 닦는 전사들이 등장하게 되었다.


Like her name implies, she specializes&nbsp;in melee skills and upgrades for the character, yet she&nbsp;still can be played like&nbsp;a Sniper Ranger but&nbsp;without&nbsp;the skills or the upgrades for status, arrows, etc.
컴뱃 레인저로 불리는 이들은 원거리 공격으로 상대의 움직임을 봉쇄하고 우아한 움직임으로써 적을 격퇴하는 무술을 구사한다. 활만 사용한다고 만만하게 보았다가는 잠시 후 묵직하게 꽂히는 전사의 발차기를 경험하게 될 것이다.
|KRT=
Although the elves are known to use bows and magic well, they also hone their close-combat skills as an elf warrior. And the warriors who honed these fighting skills harder than bows appeared.


Called Combat Rangers, they use a martial art that blocks the opponent's movement with a ranged attack and repels the enemy with elegant movements. If you take it easy with only using a bow, you will experience a warrior's kick that sticks heavily after a while.
}}
<br>


== First Class Advancement ==
Completing the following advancement quest or using the Item Mall item: '''Combat Ranger's Spirit''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
{{JobChange|1st|Rena|Combat Ranger
| <!-- [Quest 1 Description] --> As she battled more and more, Rena realizes how useful close-range combat is. Rena thinks back to the techniques she learned just because she thought it was required of her as an Elf. The wind blowing through Bethma Valley felt strangely familiar.


With this class, you&nbsp;will use mostly melee combos, such as stompstorming&nbsp;* ^&nbsp;^&nbsp;Z repeat quickly* and slide kick delays * &gt;&gt;&nbsp;Z&nbsp;Z, stop, repeat*, &nbsp;but the Sniping Mode skill and other&nbsp;Archer Rena skills are still available&nbsp;for use.
| <!-- [Quest 2 Description] --> It seems Bethma's situation is serious. First they must calm the Lizardman and try to talk. It is much easier to take down enemies without harming them using kicks than arrows. Feel the wind surrounding your body and take down Lizardman warriors.


| <!-- [Quest 3 Description] --> Feeling the wind surround her body as her hits directly come into contact with her enemies felt fascinating. Though there were warriors back at the village who trained in close-range combat, she always assumed it wasn't a path for her. Is there anyway to hone this technique?<br>Perhaps Stella would know as someone who served for Velder Kingdom.


| <!-- [Quest 4 Description] -->The martial arts she learned from Stella allowed her to use more precise techniques. Every time she extends her legs the wind surrounding her pushes her softly, or sometimes sharply.<br>She is now prepared. It's time to deliver heavy blows to enemies who dodges arrows and closes in.
}}
Upon reaching Lv. 35, a '''{{PAGENAME}}''' can advance into a [[Wind Sneaker]].
<br>


This Job also upgrades some of the basic movements of Rena like:
{{clearfix}}
== Skill Tree ==
 
{{:Skill Tree: Combat Ranger}}
<br>


{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
{{clearfix}}
== Additional Commands ==
{{SkillText|Combo|Power Shot}}
{{SkillText|Combo|1}}
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
!Image
! width="30%" |Image  
!Description
! width="45%" |Description
! width="25%" |Damage
|-
|-
|[[Image:CR Third Move.jpg]]
| [[File:Combo - Combat Ranger 1.png|520px]]  
 
|
After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies.
|
{{CUU}}<br>
{{CZ}} 182% Phy. Damage<br>
{{CZ}} 50% x4 Phy. Damage<br>
|-
| [[File:Combo - Combat Ranger 2.png|520px]]
|
After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill.
|
|
-&gt; -&gt; Z Z Z '''(Right Right Z Z Z)'''&nbsp;Upgrade of dash slide&nbsp;kick, now is a double slide&nbsp;kick with a final upwards&nbsp;kick sending the enemy to the air. This lets you jump and do a normal kick to begin&nbsp;another combo. (This movement is very usefull to reach enemies fast and do more damage than a normal combo, is NOT useful in pvp) In pvp, you would do better to either link this to a Sharp Fall or to time a normal ground ZZZ&nbsp;^Z combo so that Rena's first kick catches the opponent as you fall.
{{CDR}}<br>
 
{{CZ}} 173% Phy. Damage <br>
{{CZ}} 209% Phy. Damage <br>
{{CZ}} 228% Phy. Damage
|-
|-
|[[Image:CR Second Move.jpg]]
| [[File:Combo - Combat Ranger 3.png|520px]]  
|
|
^ ^ Z Z '''(up up Z Z)'''&nbsp;is a upgrade of the double jump&nbsp;then stomp.&nbsp;The stomp no longer knocks down, enabling stompstorming, and it adds a 360º Kick upon pressing&nbsp;z the second time, which will&nbsp;hit enemies around you, launching them straight up and enabling further combos.
After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies.
|
{{CX}} 261% Mag. Damage<br>
{{CX}} 295% Mag. Damage<br>
{{CZ}} 290% Phy. Damage<br>
{{CZ}} 296% Phy. Damage<br>
{{CZ}} 393% Phy. Damage
|-
|-
|[[Image:CR First Move.jpg]]
|[[File:Combo - Combat Ranger DRUZZZ.png|350px]] {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
|
|
-&gt; -&gt;&nbsp;^ Z Z Z '''(Right Right Jump Z Z Z)''' This is a Triple Kick in the air, done after air dashing. Dash Jump and Attack 3 times. It knocks down the enemy on the third hit. You can do it close enough to the ground so that you can do a single kick and continue with a normal combo, similar to Eve and Raven combos.
After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''.
|
{{CDRU}} <br>
{{CZ}} 188% Phy. Damage <br>
{{CZ}} 201% Phy. Damage <br>
{{CZ}} 302% Phy. Damage
|}
|}
 
=== Updates ===
== Combat Ranger Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
 
Some of these skills are '''locked'''. You can learn how to unlock them by viewing the [[SQ guide]].
==== '''<u>Special Actives</u>'''  ====
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Spinning Kick
|-
| rowspan="6" | [[Image:Spinning_Kick.png|thumb]]
| '''MP Usage:'''
| '''100 MP'''
|-
|-
| '''Cooldown:'''
! colspan=2 | Date !! rowspan=2 | Changes
| '''5 seconds'''
|-
|-
| '''Skill Description:'''
! KR !! NA
| Rena spins horizontally, drilling into opponents with her feet. Targets are knocked down after a certain number of hits, unless they're super armored.
|-
|-
| '''Skill Mastery:'''
| 02/01/2014 || 08/13/2014 || align="left" |
| '''(5SP) '''Each kick deals 200% physical damage, totalling a potential 2200% (11 hits).
*{{buff|Modified {{CUU}}{{CZ}}{{CIO|Z}} and {{CUU}}{{CX}}{{CIO|Z}} to create a whirlwind that pulls enemies to you.}}
|-
|-
| '''Prerequisites:'''
| 07/23/2015 || 12/16/2015 || align="left" |
| '''40SP''' invested in skill tree
*{{buff|Added new {{CX}}{{CX}}{{CZ}}{{CZ}}{{CZ}} combo.}}
|-
|-
| '''Additional Info:'''
| 06/20/2019 || 07/17/2019 || align="left" |
| This is currently one of the strongest 100 MP skills in the game. Use it on super armored opponents just as they're about to hit you, to deal some heavy damage as well as avoid their attack. If you use this move while aflicted by Ice (the boss type, like Barud's and the Nasod King's, not the enchantment type), Rena will spin much slower and deal several more hits, so use it to your advantage.
*{{buff|{{CDRU}}{{CZ}}{{CIO|Z}}{{CZ}} forward movement reduced but launches enemies.}}
*{{buff|{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} Super Armor added and does not launch.}}
*{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}}
|}
|}
<br>


<br>
== Skills ==
 
{{:Combat Ranger/Skills}}
<br>
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Gallery ==
|-
:''Full Gallery: [[Rena/Gallery]]
! Image
{{:Combat Ranger/Artwork}}
! colspan="2" | Low Kick '''(LOCKED)'''
{{:Combat Ranger/Misc}}
|-
| rowspan="6" |
| '''MP Usage:'''
| '''100 MP'''
|-
| '''Cooldown:'''
| '''5 seconds'''
|-
| '''Skill Description:'''
| Kick the lower part of the enemy. Give debuff to them.
|-
| '''Skill Mastery:'''
| '''(5SP) '''Deals 300% physical damage, debuff decrease movement speed by 17% for 15 seconds.
|-
| '''Prerequisites:'''
| '''SP''' invested in skill tree
|-
| '''Additional Info:'''
|
|}
 
<br>
 
<br>
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Trivia ==
|-
*While in Bethma, Rena was trained by [[Stella]] to improve her close-combat skills. While being trained in both fist and kick techniques, Rena focuses more of kicking techniques due to her Elven warrior training which mainly utilize close combat kicking techniques.
! Image
*Before her model was revamped, '''Combat Ranger''''s hair was tied by two red block beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.
! colspan="2" | Crescent Kick
|-
| rowspan="6" | [[Image:Crescent_Kick.jpg|thumb]]
| '''MP Usage:'''
| ''''''
|-
| '''Cooldown:'''
| ''''''
|-
| '''Skill Description:'''
| Does 3 Kicks that send energy waves through all frontal enemies. After the 3rd kick hits the enemy will knock down.
|-
| '''Skill Mastery:'''  
| '''(5SP) '''
|-
| '''Prerequisites:'''
| ''''''
|-
| '''Additional Info:'''
|
|} 
<br>
 
<br>
<br>


 
== Alternative Names ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{AlternateLanguages
|-
|Color={{ColorSel|CharLight|Rena}}
! Image
|KR=컴뱃 레인저 |KRName=Combat Ranger
! colspan="2" | Shock Drive '''(LOCKED)'''
|JP=コンバットレンジャー |JPName=Combat Ranger
|-
|TW=衝鋒者 |TWName=Charger
| rowspan="6" | [[Image:SHOCK_HO.png|thumb]]
|CN=冲锋者 |CNName=Charger
| '''MP Usage:'''
|FR=Guerrière archère |FRName=Archer Warrior
| '''200 MP'''
|DE=Kriegsschützin |DEName=War Markswoman
|-
|IT=Arciera Guerriera |ITName=Archer Warrior
| '''Cooldown:'''
|PL=Strzelec Bojowy |PLName=Battle Markswoman
| '''10 seconds'''
|ES=Tiradora de guerra |ESName=War Markswoman
|-
|UK=Battle Markswoman
| '''Skill Description:'''
|BR=Arqueira de Combate |BRName=Combat Archer
| Plummet towards and stomp the ground, emitting a shockwave as you make contact which stuns enemies within range. '''You must be airborne to launch this skill.'''
}}
|-
| '''Skill Mastery:'''
| '''(5SP) '''The shockwave deals 1802% physical damage, stunning opponents for 3 seconds.
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree
|-
| '''Additional Info:'''
| As Rena falls to the ground, she generates energy around her feet, dealing a small amount of physical damage to opponents who are directly next to her. This skill is a useful combo addition after having launched opponents into the air; you can then continue to attack while they're stunned. The shockwave covers a reasonably large range, so abuse mobs with it.
|
 
 
<br />
 
=== <u>Finisher Skills!</u> ===
 
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Dive Kick Bombing
|-
| rowspan="6" | [[image:TAI-HO-MING.png]]
|'''MP Usage:'''
| '''250 MP'''
|-
| '''Cooldown:'''
| '''. seconds'''
|-
| '''Skill Description:'''
|This skill launches a series of 11 kicks at high speed. The first kick launches Rena forward a large horizontal distance. If in Awakening mode, aka Fury Mode, she will only launch 6 kicks at a slower speed, but end with a wall of wind that will slightly launch and juggle an enemy for 5 hits. Good for catching someone off guard in pvp; however, this skill is completely overshadowed by Aero Tornado and Violent Attack.
|-
| '''Skill Mastery:'''
| '''(.) ''' -
|-
| '''Prerequisites:'''
| '''.''' invested in skill tree
|-
| '''Additional Info:'''
| .
|}
 
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Violent Attack '''[LOCKED]'''
|-
| rowspan="6" | [[image:Violent Attack.PNG]]
|'''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Launch opponents into the air with a series of 3 elegantly powerful somersault kicks (3 kicks, but several hits), then descend with a flaring diagonal spinning kick.
|-
| '''Skill Mastery:'''
| '''(5SP) ''' Initial somersault kicks deal 336% physical damage per hit, then 169% on the descent.
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree
|-
| '''Additional Info:'''
| Works best on liftable human-sized opponents (e.g. X-6 mini bosses) or tall super-armored opponents (e.g.Pokun, X-2's boss). It can take some practice to correctly judge how to place the attack. Rena's descent at the end of the skill is continuous, ceasing only when she lands on a surface.
|}
 
 
 


{{Characters}}
{{Characters}}

Latest revision as of 16:04, 30 April 2024

Combat Ranger
Full Name
Rena Erindel
Class
Combat Ranger
Weapon
Bow
Extra Abilities
Wind Control
Age
Unknown
Race
Elf
Movement Speed Increase
Class Tree
{{

}}
Release Date
20 March 2008
8 December 2010
4 May 2011
Statistics
Speed
Average
Range
Short
Difficulty
Normal
Physical
Shall we get started?


Combat Ranger

[A ranger that focuses on close combat and kicks]

Background

  • In-game Version
  • Nexon Version

As a close combat specialist, Combat Ranger focuses more on close-combat skills, using her bow for support.

She blocks enemy movements with long-ranged attacks, then destroys them with elegantly delivered kicks.


First Class Advancement

Completing the following advancement quest or using the Item Mall item: Combat Ranger's Spirit will change your job to Combat Ranger.

Combat Ranger
Combat Ranger 1/4
{{
Quest Acceptance Prerequisites Objectives
  • Achieve Level 15
  • Accept Combat Ranger class advance quest
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

As she battled more and more, Rena realizes how useful close-range combat is. Rena thinks back to the techniques she learned just because she thought it was required of her as an Elf. The wind blowing through Bethma Valley felt strangely familiar.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Combat Ranger 2/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Combat Ranger 1/4
Description

It seems Bethma's situation is serious. First they must calm the Lizardman and try to talk. It is much easier to take down enemies without harming them using kicks than arrows. Feel the wind surrounding your body and take down Lizardman warriors.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Combat Ranger 3/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Combat Ranger 2/4
Description

Feeling the wind surround her body as her hits directly come into contact with her enemies felt fascinating. Though there were warriors back at the village who trained in close-range combat, she always assumed it wasn't a path for her. Is there anyway to hone this technique?
Perhaps Stella would know as someone who served for Velder Kingdom.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 N/A N/A
ED 2,300 N/A N/A
EP 0 N/A N/A
AP 0
}}
Combat Ranger 4/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Combat Ranger 3/4
Description

The martial arts she learned from Stella allowed her to use more precise techniques. Every time she extends her legs the wind surrounding her pushes her softly, or sometimes sharply.
She is now prepared. It's time to deliver heavy blows to enemies who dodges arrows and closes in.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 1st Job Change Promotion Cube x1 N/A
ED 2,300 [Cobo] 1st Job Useful Items Cube x1 N/A
EP 0 N/A N/A
AP 0
}}


Upon reaching Lv. 35, a Combat Ranger can advance into a Wind Sneaker.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Commands

 : Arrow damage is calculated before Power Shot.
 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage

After doing the standard combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies.


182% Phy. Damage
50% x4 Phy. Damage

After doing the standard combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill.


173% Phy. Damage
209% Phy. Damage
228% Phy. Damage

After doing the standard or combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies.

261% Mag. Damage
295% Mag. Damage
290% Phy. Damage
296% Phy. Damage
393% Phy. Damage

After doing the standard combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in Super Armor.


188% Phy. Damage
201% Phy. Damage
302% Phy. Damage

Updates

Date Changes
KR NA
02/01/2014 08/13/2014
  • Modified and to create a whirlwind that pulls enemies to you.
07/23/2015 12/16/2015
  • Added new combo.
06/20/2019 07/17/2019
  • forward movement reduced but launches enemies.
  • Super Armor added and does not launch.
  • combo removed.


Skills

Active

Passive


Gallery

Full Gallery: Rena/Gallery

Artwork

Miscellaneous


Trivia

  • While in Bethma, Rena was trained by Stella to improve her close-combat skills. While being trained in both fist and kick techniques, Rena focuses more of kicking techniques due to her Elven warrior training which mainly utilize close combat kicking techniques.
  • Before her model was revamped, Combat Ranger's hair was tied by two red block beads, the smaller of which can be seen in her portrait. They were later changed to large ribbon and a hair tie.


Alternative Names

Server Name Translation
South Korea 컴뱃 레인저 Combat Ranger
Japan コンバットレンジャー Combat Ranger
Taiwan (Traditional Chinese) 衝鋒者 Charger
China (Simplified Chinese) 冲锋者 Charger
Germany Kriegsschützin War Markswoman
Spain Tiradora de guerra War Markswoman
France Guerrière archère Archer Warrior
Italy Arciera Guerriera Archer Warrior
Poland Strzelec Bojowy Battle Markswoman
United Kingdom Battle Markswoman
Brazil Arqueira de Combate Combat Archer


Characters