Bloody Accel: Difference between revisions
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== Requirements == | == Requirements == | ||
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== Skill Information == | == Skill Information == | ||
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{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill<br>Level''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial Damage<br>(Physical)''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Initial Damage<br>(Physical)''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=4 {{!}} '''Bloody Accel''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown''' | |||
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage<br>Increase''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage<br>Increase''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''HP<br>Drained''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''HP<br>Drained''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Leg Wound<br>Duration''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Leg Wound<br>Duration''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Duration''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Duration''' | ||
{{!}}- | {{!}}- | ||
{{!}} 1 | {{!}} 1 | ||
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{{!}} align=center rowspan=7 {{!}} 20% | {{!}} align=center rowspan=7 {{!}} 20% | ||
{{!}} align=center rowspan=2 {{!}} 6% | {{!}} align=center rowspan=2 {{!}} 6% | ||
{{!}} rowspan=7 {{!}} 5 Seconds | {{!}} align=center rowspan=7 {{!}} 5 Seconds | ||
{{!}} rowspan=7 {{!}} 30 Seconds | {{!}} align=center rowspan=7 {{!}} 30 Seconds | ||
{{!}} align=center rowspan=7 {{!}} 250 MP | {{!}} align=center rowspan=7 {{!}} 250 MP | ||
{{!}} rowspan=7 {{!}} 30 Seconds | {{!}} align=center rowspan=7 {{!}} 30 Seconds | ||
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{{!}} 2 | {{!}} 2 | ||
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==Tips and Details== | ==Tips and Details== | ||
*[[Bloody Accel]] is unlocked through the [[SQ_guide|High Branch Skill Quest]]. | *[[Bloody Accel]] is unlocked through the [[SQ_guide|High Branch Skill Quest]]. | ||
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==Updates== | ==Updates== | ||
1/17 KR: | * 1/17/2013 KR: | ||
*Buff now affects all actives along with normal moves. | ** Buff now affects all actives along with normal moves. | ||
{{STSkills}} | {{STSkills}} | ||
[[Category:Sword_Taker_Skills]] | [[Category:Sword_Taker_Skills]] |
Revision as of 08:22, 20 February 2013
File:STSactive4.png |
[Special Active] Raven strengthens his sword by sacrificing the blood of surrounding enemies with a spherical slash. He will then gain an increase in damage, attacks caused by his weapon will inflict Leg Wound, and attacks will absorb a portion of his foe's HP. |
Requirements
Sword Taker |
Skill Information
Skill Level |
Initial Damage (Physical) |
Bloody Accel | MP Usage | Cooldown | |||
Damage Increase |
HP Drained |
Leg Wound Duration |
Duration | ||||
1 | 1418% | 20% | 6% | 5 Seconds | 30 Seconds | 250 MP | 30 Seconds |
2 | 1701% | ||||||
3 | 1985% | 8% | |||||
4 | 2268% | ||||||
5 (M) | 2693% | 10% | |||||
6 | 3119% | ||||||
7 | 3544% | 12% |
Tips and Details
- Bloody Accel is unlocked through the High Branch Skill Quest.
- The quest can be obtained at Lv32 from Camilla, the PvP NPC.
- The skill's attack radius circles all around the user.
- The initial hit of the skill does not cause Leg Wound.
- The HP absorbed is based on the damage dealt to your opponents.
- All Special Actives will not inflict Leg Wound and will not absorb HP.
- Normal Actives are able to inflict Leg Wound, but only Cut Tendon, Burning Rush, and Shadow Step with Shadow Piercing can be used to absorb HP.
- While the buff is active, the handle of Raven's blade is encompassed by an aura of swirling red lines and all of his sword attacks have a red outline.
- Warning: Bloody Accel can be reflected by Counterattack.
Updates
- 1/17/2013 KR:
- Buff now affects all actives along with normal moves.