Air Mecha: Gale Force: Difference between revisions

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:''For the Mounts by the same name, see [[Gale Force]] and [[Gale Force (Update Version)]].
:''For the Mounts by the same name, see [[Gale Force (Mount)|Gale Force]] and [[Gale Force (Update Version)]].''
__NOTOC__{{Languages|Air Mecha : Gale Force}}
__NOTOC__{{Languages|Air Mecha: Gale Force}}
<div style="float: right;">{{#ev:youtube|U3ORxqGhhrQ|400}}</div>
{{#ev:youtube|U3ORxqGhhrQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:MHSActive1.png]]
| [[File:MHSActive1.png]]
| {{SkillType|SA|S}} Summon Air Mecha [<font color="FFCC00">Gale Force</font>].<br>For 60 seconds, Gale Force will guard and automatically track and attack nearby enemies.
| {{SkillType|SA|S}} Summon Air Mecha [{{Color|#FFCC00|Gale Force|b=1}}]. For 60 seconds, Gale Force will guard and automatically track and attack nearby enemies.
|-
|-
|
|
| {{SkillText|Robot Bomb Reaction Skill|GaleForce}}
| {{SkillText|Robot Bomb Reaction Skill|GaleForce}}
{{SkillText|Over Strike}}
|-
{{SkillText|True|1.2}}
|
| {{SkillText|Over Strike}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Metal Heart]]  || 15
| [[Metal Heart]]  || 15
Line 25: Line 29:


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Mode !! Guided Missile (Magical) !! Max Hits !! Gale Force Support Mode Duration !! MP Usage !! Cooldown
! rowspan=2 | Mode !! rowspan=2 | Guided Missile (Magical) !! colspan=2 | {{se|288|Gale Force}} !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-  
|-
! colspan=6 | Normal
! HP !! Duration
|-
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 81% || 100% of caster's || rowspan=2 | 60 Seconds || rowspan=2 | 40 || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
|-
|-
| '''{{PvE}}''' || 81% || rowspan=2 | 40 || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
| {{PvP}} || 22% || 20% of caster's
|-
|-
| '''{{PvP}}''' || 22%
| colspan="7" | '''[Enhanced]'''
|-
! colspan=6 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 97% || rowspan=2 | 40 || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
| {{PvE}} || 97% || 100% of caster's || rowspan=2 | 60 Seconds || rowspan=2 | 40 || rowspan=2 | 200 MP || rowspan=2 | 18 Seconds
|-
|-
| '''{{PvP}}''' || 26%
| {{PvP}} || 26% || 20% of caster's
|}
|}
<br>
<br>


== Gale Force Support Mode ==
== Gale Force Support Mode ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits
! rowspan=2 | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Machine Gun !! Guided Missile !! Self-destruct !! Machine Gun !! Guided Missile !! Self-destruct
! Machine Gun !! Guided Missile !! Self-destruct !! Machine Gun !! Guided Missile !! Self-destruct
|-
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 97% || 81% || 855% || rowspan=2 | 5 || rowspan=2 | 10 || rowspan=2 | 1
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 97% || 81% || 855% || rowspan=2 | 5 || rowspan=2 | 10 || rowspan=2 | 1
|-
| {{PvP}} || 22% || 22% || 205%
|-
|-
| '''{{PvP}}''' || 22% || 22% || 205%
| colspan="8" | '''[Enhanced]'''
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 116% || 97% || 1026% || rowspan=2 | 5 || rowspan=2 | 10 || rowspan=2 | 1
| {{PvE}} || 116% || 97% || 1026% || rowspan=2 | 5 || rowspan=2 | 10 || rowspan=2 | 1
|-
|-
| '''{{PvP}}''' || 27% || 26% || 246%
| {{PvP}} || 27% || 26% || 246%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Air Mecha: Gale Force|Light, Heavy|mp=200|cd=18}}
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
! colspan=2 | Light Air Mecha : Gale Force !! colspan=2 | Heavy Air Mecha : Gale Force
 
|- style="background:{{ColorSel|CharLight|Rose}}"
== Extra Information ==
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
=== Total Damage ===
|-
{{Damage|true|Rose
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy|1.44}} || 21.6 Seconds
|dmg=97
|}
|pvp_dmg=26
|hits=40
|heavy=true
|passive1=ECP System
|append=1, Over Strike
|passive2=Mechanic Mastery
}}
<br>
<br>


== Total Damage ==
=== Total Damage: Gale Force Support Mode ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage
|- style="background:{{ColorSel|CharLight|Rose}}"
|dmg=116
! rowspan=4 | Mode !! colspan=8 | Regular !! colspan=8 | [[Mechanic Mastery]]
|pvp_dmg=27
|- style="background:{{ColorSel|CharLight|Rose}}"
|hits=5
! rowspan=2 colspan=2 | Guided Missile !! colspan=6 | Gale Force Support Mode !! rowspan=2 colspan=2 | Guided Missile !! colspan=6 | Gale Force Support Mode
|heavy=true
|- style="background:{{ColorSel|CharLight|Rose}}"
|passive1=Mechanic Mastery
|prefix=gun
}}
{{Damage
|dmg=97
|pvp_dmg=26
|hits=10
|heavy=true
|passive1=Mechanic Mastery
|prefix=missile
}}
{{Damage
|dmg=1026
|pvp_dmg=246
|heavy=true
|passive1=Mechanic Mastery
|prefix=destruct
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! rowspan=3 | Mode !! colspan=6 | Base !! colspan=6 | [[Mechanic Mastery]]
|-
! colspan=2 | Machine Gun !! colspan=2 | Guided Missile !! colspan=2 | Self-destruct !! colspan=2 | Machine Gun !! colspan=2 | Guided Missile !! colspan=2 | Self-destruct
! colspan=2 | Machine Gun !! colspan=2 | Guided Missile !! colspan=2 | Self-destruct !! colspan=2 | Machine Gun !! colspan=2 | Guided Missile !! colspan=2 | Self-destruct
|-  
|-  
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
|-
! {{PvE}}
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
| {{formatnum:{{#expr: 97*40}}}}% || {{formatnum:{{#expr: 97*40*1.44}}}}% || {{formatnum:{{#expr: 116*5}}}}% || {{formatnum:{{#expr: 116*5*1.44}}}}% || {{formatnum:{{#expr: 97*10}}}}% || {{#expr: 97*10*1.44}}% || {{#expr: 1026}}% || {{#expr: 1026*1.44 round 1}}% ||{{formatnum:{{#expr: 97*40*1.5}}}}% || {{formatnum:{{#expr: 97*40*1.44*1.5}}}}% || {{formatnum:{{#expr: 116*5*1.5}}}}% || {{formatnum:{{#expr: 116*5*1.44*1.5}}}}% || {{formatnum:{{#expr: 97*10*1.5}}}}% || {{#expr: 97*10*1.44*1.5}}% || {{#expr: 1026*1.5}}% || {{#expr: 1026*1.44*1.5 round 1}}%
|-
| {{PvE}}  
| {{#var: gun_total_damage}}
| {{#var: gun_total_damage_heavy}}
| {{#var: missile_total_damage}}
| {{#var: missile_total_damage_heavy}}
| {{#var: destruct_total_damage}}
| {{#var: destruct_total_damage_heavy}}
| {{#var: gun_total_damage_passive1}}
| {{#var: gun_total_damage_heavy_passive1}}
| {{#var: missile_total_damage_passive1}}
| {{#var: missile_total_damage_heavy_passive1}}
| {{#var: destruct_total_damage_passive1}}
| {{#var: destruct_total_damage_heavy_passive1}}
|-  
|-  
! {{PvP}}  
| {{PvP}}
| {{formatnum:{{#expr: 26*40}}}}% || {{formatnum:{{#expr: 26*40*1.44 round 1}}}}% ||{{formatnum:{{#expr: 27*5}}}}% || {{formatnum:{{#expr: 27*5*1.44 round 1}}}}% || {{formatnum:{{#expr: 26*10}}}}% || {{formatnum:{{#expr: 26*10*1.44 round 1}}}}% || {{#expr: 246}}% || {{#expr: 246*1.44 round 1}}% || {{formatnum:{{#expr: 26*40}}}}% || {{formatnum:{{#expr: 26*40*1.44*1.25 round 1}}}}% ||{{formatnum:{{#expr: 27*5*1.25}}}}% || {{formatnum:{{#expr: 27*5*1.44*1.25 round 1}}}}% || {{formatnum:{{#expr: 26*10*1.25}}}}% || {{formatnum:{{#expr: 26*10*1.44*1.25 round 1}}}}% || {{#expr: 246*1.25}}% || {{#expr: 246*1.44*1.25 round 1}}%
| {{#var: gun_total_damage_pvp}}
| {{#var: gun_total_damage_heavy_pvp}}
| {{#var: missile_total_damage_pvp}}
| {{#var: missile_total_damage_heavy_pvp}}
| {{#var: destruct_total_damage_pvp}}
| {{#var: destruct_total_damage_heavy_pvp}}
| {{#var: gun_total_damage_passive1_pvp}}
| {{#var: gun_total_damage_heavy_passive1_pvp}}
| {{#var: missile_total_damage_passive1_pvp}}
| {{#var: missile_total_damage_heavy_passive1_pvp}}
| {{#var: destruct_total_damage_passive1_pvp}}
| {{#var: destruct_total_damage_heavy_passive1_pvp}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:MHActive2.png]]
MHActive2.png; Robot Detonation;
| align="center"  width="150" | [[Robot Detonation]]
MHPassive.png; Mechanic Mastery;
| width="40" | [[File:MHPassive.png]]
OptPassive2.png; Mecha Generator;
| align="center"  width="150" | [[Mechanic Mastery]]
OptTrans4.png; Awakened Will: Optimus;
| width="40" | [[Image:OptPassive2.png]]
Prime Operator - Passive 1.png; Mecha Control;
| align="center"  width="150" | [[Mecha Generator]]
}}
| width="40" | [[File:OptTrans4.png]] 
| align="center" width="150" | [[Awakened Will: Optimus]]
| width="40" | [[File:Prime Operator - Passive 1.png]]
| align="center" width="150" |  [[Mecha Control]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While not listed on the skill anywhere, the '''Gale Force''' mecha does have its own HP bar, and it is not invincible. While it does not have a collision box or take any hitstun, nor will it directly be targetted by any enemy attacks, sufficient wide AoE damage is capable of destroying it.
*While not listed on the skill tooltip, the '''Gale Force''' mecha does have its own HP bar, and it is not invincible. While it does not have a collision box or take any hitstun, nor will it directly be targeted by any enemy attacks, sufficiently wide AoE damage is capable of destroying it.
*If this skill is reused while the first mecha is still active, the first mecha will be destroyed.
**The summon will be invincible for a brief period of time when firing '''Guided Missile''' during the initial cast.
*'''Over Strike''' mode will apply to the casting attack and the summon's own attacks for its entire duration. However, entering '''Over Strike''' mode while the summon is already active will not cause its damage to increase.
*If this skill is reused while the first Gale Force is still active, the first Gale Force will be destroyed.
*Skill Damage Increase buffs will apply to both the summoning attack and the '''Support Mode''' attacks. However, they will apply to '''Support Mode''' attacks only if they were already up before summoning.
*Both the casting attack and Gale Force's own '''Guided Missile''' do not pierce and have a relatively short range, but deal damage to every enemy inside their explosion radius.
*Both the casting attack and Gale Force's own '''Guided Missile''' do not pierce and have a relatively short range, but deal damage to every enemy inside their explosion radius.
**The '''Machine Gun''' pierces through all enemies however.
**The '''Machine Gun''' pierces through all enemies.
*'''Gale Force''' will cast '''Guided Missile''' and '''Machine Gun''' in order roughly every 2 seconds if uninterrupted and with a consistent target.
*'''Gale Force''' will alternate casting '''Guided Missile''' and '''Machine Gun''' roughly every 2 seconds if uninterrupted and with a consistent target.
*When detonated with [[Robot Detonation]], the mecha will fly to the designated area and explode, before then immediately reappearing and flying back to you. It will not attack while flying to the target, resuming its attack cycle only after exploding.
*When detonated with [[Robot Detonation]], Gale Force will fly to the designated area and explode, before immediately reappearing and flying back to you. It will not attack while flying to the target, resuming its attack cycle only after exploding.
*'''Gale Force''' counts as a summoned unit for [[Mecha Generator]].
*'''Gale Force''' counts as a summoned unit for [[Mecha Generator]].
*The missiles have notable hitstun-locking properties, allowing you to skip certain bosses' mechanics.
<br>
<br>


== Updates ==
==Trivia==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*The skill is based on DFO's Female Mechanic skill [https://wiki.dfo.world/view/Air_Bomb_Mech:_Gale_Force Air Bomb Mech: Gale Force].
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 03/24/2016 || rowspan=3 | 07/27/2016 || colspan=2 align="left" |  
| 03/24/2016 || rowspan=3 | 07/27/2016 || colspan=2 align="left" |  
*'''Air Mecha : Gale Force''' added.
*'''Air Mecha: Gale Force''' added.
|-
|-
| 04/07/2016 || colspan=2 align="left" |  
| 04/07/2016 || colspan=2 align="left" |  
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*Fixed Gale Force not being summoned again after [[Robot Detonation]].
*Fixed Gale Force not being summoned again after [[Robot Detonation]].
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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*{{buff|Self-destruct damage increased.}}
*{{buff|Self-destruct damage increased.}}
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || align="left" |  
| 06/14/2018 || 06/27/2018 || align="left" |  
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rose}}
|Color={{ColorSel|CharLight|Rose}}
|KR= 공중메카 : 게일포스 |KRName=Air Mecha : Gale Force
|KR= 공중메카 : 게일포스 |KRName=Air Mecha: Gale Force
|DE=Luftmecha: Wirbelwind|DEName=Air Mecha: Whirlwind
|DE=Luftmecha: Wirbelwind|DEName=Air Mecha: Whirlwind
|FR=Méca aérien : Tornade |FRName=Air Mecha : Tornado
|FR=Méca aérien : Tornade |FRName=Air Mecha : Tornado
Line 190: Line 246:
}}
}}
<br>
<br>
 
{{SkillNav - Metal Heart}}
{{MHSkills}}
[[Category:Strength Skills]]

Latest revision as of 19:31, 23 March 2024

For the Mounts by the same name, see Gale Force and Gale Force (Update Version).
[Special Active: Strength]
Summon Air Mecha [Gale Force]. For 60 seconds, Gale Force will guard and automatically track and attack nearby enemies.
Robot Detonation Reaction Skill
  • Upon casting [Robot Detonation], explodes at a specified location. (Summoned again after explosion)
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Metal Heart 15


Skill Information

Mode Guided Missile (Magical)  Self BuffGale ForceSelf BuffGale Force Max Hits MP Usage Cooldown
HP Duration
Normal
PvE 81% 100% of caster's 60 Seconds 40 200 MP 18 Seconds
PvP 22% 20% of caster's
[Enhanced]
PvE 97% 100% of caster's 60 Seconds 40 200 MP 18 Seconds
PvP 26% 20% of caster's


Gale Force Support Mode

Mode Damage (Magical) Max Hits
Machine Gun Guided Missile Self-destruct Machine Gun Guided Missile Self-destruct
Normal
PvE 97% 81% 855% 5 10 1
PvP 22% 22% 205%
[Enhanced]
PvE 116% 97% 1026% 5 10 1
PvP 27% 26% 246%


Skill Traits

Light Air Mecha: Gale ForceHeavy Air Mecha: Gale Force
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%160 MPDamage increased to 144%
Cooldown increased to 120%
21.6 Seconds


Extra Information

Total Damage

ModeBaseMechanic Mastery
NormalOver StrikeNormalOver Strike
NormalHeavyNormalHeavyNormalHeavyNormalHeavy
PvE3,880%5,587.2%4,656%6,704.64%5,820%8,380.8%6,984%10,056.96%
PvP1,040%1,497.6%1,248%1,797.12%1,300%1,872%1,560%2,246.4%


Total Damage: Gale Force Support Mode

Mode Base Mechanic Mastery
Machine Gun Guided Missile Self-destruct Machine Gun Guided Missile Self-destruct
Normal Heavy Normal Heavy Normal Heavy Normal Heavy Normal Heavy Normal Heavy
PvE 580% 835.2% 970% 1,396.8% 1,026% 1,477.44% 870% 1,252.8% 1,455% 2,095.2% 1,539% 2,216.16%
PvP 135% 194.4% 260% 374.4% 246% 354.24% 168.75% 243% 325% 468% 307.5% 442.8%


Related Skills


Tips and Details

  • While not listed on the skill tooltip, the Gale Force mecha does have its own HP bar, and it is not invincible. While it does not have a collision box or take any hitstun, nor will it directly be targeted by any enemy attacks, sufficiently wide AoE damage is capable of destroying it.
    • The summon will be invincible for a brief period of time when firing Guided Missile during the initial cast.
  • If this skill is reused while the first Gale Force is still active, the first Gale Force will be destroyed.
  • Skill Damage Increase buffs will apply to both the summoning attack and the Support Mode attacks. However, they will apply to Support Mode attacks only if they were already up before summoning.
  • Both the casting attack and Gale Force's own Guided Missile do not pierce and have a relatively short range, but deal damage to every enemy inside their explosion radius.
    • The Machine Gun pierces through all enemies.
  • Gale Force will alternate casting Guided Missile and Machine Gun roughly every 2 seconds if uninterrupted and with a consistent target.
  • When detonated with Robot Detonation, Gale Force will fly to the designated area and explode, before immediately reappearing and flying back to you. It will not attack while flying to the target, resuming its attack cycle only after exploding.
  • Gale Force counts as a summoned unit for Mecha Generator.
  • The missiles have notable hitstun-locking properties, allowing you to skip certain bosses' mechanics.


Trivia


Updates

Date Changes
KR NA PvE PvP
03/24/2016 07/27/2016
  • Air Mecha: Gale Force added.
04/07/2016
  • Attack Interval decreased.
04/21/2016
  • None
  • Missile and Gatling Gun don't provide hitstun anymore.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Machine Gun damage increased.
  • Self-destruct damage increased.
  • Damage increased.
06/14/2018 06/27/2018
  • Homing Missiles damage increased.
  • None
04/25/2019 05/22/2019
  • Summon unit affected by Critical Damage and Physical/Magical Damage Increase effects.
03/12/2020 04/08/2020
  • Summon unit affected by Skill Damage Increase effects.
05/27/2021 06/23/2021
  • Increased AI action speed and attack frequency.
  • Regenerating (1) trait changed to Heavy.
  • Homing missile homing ability fixed.
  • None
  • Guided Missile damage decreased.
  • Machine Gun damage decreased.
  • Self-destruct damage decreased.


Alternative Names

Server Name Translation
South Korea 공중메카 : 게일포스 Air Mecha: Gale Force
China (Simplified Chinese) 空战机械:强风 Air Mecha : Strong Wind
Germany Luftmecha: Wirbelwind Air Mecha: Whirlwind
France Méca aérien : Tornade Air Mecha : Tornado