Scare Chase

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Revision as of 22:36, 6 November 2013 by Psycho K (talk | contribs) (NA Evolution 2, 7 Nov KR table made for entry)

[Special Active] Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks nearest foe and explodes on impact.


Requirements

Class Master Level Required SP Cost per Level
Chung Lv. 20 5 2


Skill Information

<tabber> NA=

Skill
Level
Damage Explosion
Radius
Homing
Duration
Max Hits Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
Missile Explosion
1 82% 1332% 400 units 7 seconds 1 1 1 150 MP 8 seconds
2 84% 1362%
3 86% 1392%
4 88% 1422%
5 89% 1452%
6 91% 1492%
7 93% 1512%
8 95% 1542%
9 97% 1572%
10 99% 1602%
11 100% 1632%
12 102% 1662%
13 104% 1692%
14 106% 1722%
15 108% 1752%
16 110% 1782%
17 112% 1812%
18 113% 1841%
19 115% 1871%
20 (M) 117% 1901%

|-| KR=

Skill
Level
Damage Explosion
Radius
Homing
Duration
Max Hits Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
Missile Explosion
1 400 units 7 seconds 1 1 1 150 MP 8 seconds
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 (M)


Skill Note

Name: Wide Explosion (광폭발)

Description: Increases the explosion radius by 50%.

  • 600 units.


Tips and Details

  • If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
    • Those enemies are most likely going to be hit by the missile.
  • 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
  • Scare Chase homes in on the closest target; this includes barricades and boxes
  • Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.


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