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  • ...ter and makes each of their gameplay styles unique from one another. These systems take on many forms which affect how characters perform skills, awaken, and == Secondary Resource Systems == ...
    4 KB (564 words) - 13:41, 2 May 2023
  • 177 bytes (19 words) - 05:23, 2 January 2015
  • 231 bytes (30 words) - 00:56, 18 August 2015
  • 226 bytes (30 words) - 18:01, 19 July 2018
  • 175 bytes (23 words) - 06:45, 26 December 2018
  • 4 KB (660 words) - 14:05, 4 July 2023
  • 218 bytes (25 words) - 05:23, 2 January 2015
  • 208 bytes (5 words) - 05:23, 2 January 2015
  • ...rce eines Charakters gebunden sind, während andere die Hauptattraktion des Systems sind. ...Beispiel für ein Erweckungssystem, das enger mit einem anderen Aspekt des Systems eines Charakters verbunden ist, ist [[Ara]]'s [[Eun's Power]]. Beim Eintrit ...
    4 KB (587 words) - 17:03, 30 April 2023
  • {{Languages|Character Systems}} ...
    11 KB (330 words) - 17:02, 30 April 2023

Page text matches

  • #REDIRECT [[Character Systems]] ...
    31 bytes (3 words) - 05:22, 2 January 2015
  • #REDIRECT [[Character Systems/de]] ...
    34 bytes (4 words) - 05:22, 2 January 2015
  • #REDIRECT [[Character Systems/id]] ...
    34 bytes (4 words) - 05:23, 2 January 2015
  • #REDIRECT [[Character Systems/it]] ...
    34 bytes (4 words) - 05:23, 2 January 2015
  • #REDIRECT [[Character Systems/fr]] ...
    34 bytes (4 words) - 05:23, 2 January 2015
  • #REDIRECT [[Pet Guide/Systems]] ...
    31 bytes (4 words) - 14:04, 4 July 2023
  • #REDIRECT [[Character Systems/ko]] ...
    34 bytes (4 words) - 05:23, 2 January 2015
  • #REDIRECT [[Character Systems/pl]] ...
    34 bytes (4 words) - 05:23, 2 January 2015
  • #REDIRECT [[Character Systems/zh-hans]] ...
    39 bytes (4 words) - 07:25, 18 October 2014
  • ...ter and makes each of their gameplay styles unique from one another. These systems take on many forms which affect how characters perform skills, awaken, and == Secondary Resource Systems == ...
    4 KB (564 words) - 13:41, 2 May 2023
  • Thumbnail for File:Skillpoint new.png
    [[Category:Systems]] ...
    (536 × 44 (21 KB)) - 22:47, 6 October 2016
  • Thumbnail for File:ISWotsKR.png
    [[Category:Character Systems]] ...
    (712 × 251 (32 KB)) - 12:09, 8 October 2016
  • ...Demersio/Stage 1]] include Elsword's Way of the Sword and Elesis' Chivalry systems in-game. I'm not sure how those are affected/recorded after the 2019 rework ...
    438 bytes (70 words) - 17:51, 13 January 2024
  • *[[Character Systems]] <div class="vgrid-cat" style="grid-row: span 4"><span>Systems</span></div> ...
    4 KB (413 words) - 11:09, 2 June 2024
  • {{#css: .section-systems .segment .section a {color:white!important} table.section-border {margin: 0 | SectionCls=section-border section-characters section-systems ...
    12 KB (1,262 words) - 16:20, 1 June 2024
  • ...his current predicament, wishing he had been stationed to oversee Defense Systems in Empyrean rather than forcibly assigned to Elrios. Using the knowledge of Elrios stored in his systems, Zero was able to search up a long dated map of [[Elrianode]]. This proved ...
    3 KB (467 words) - 05:41, 11 September 2023
  • : ▪ [[Character Systems/ar|نظام الشخصيات]] ▪ [[Experience Table/ar|EXP طاولة الخبرة]] ▪ [[Attributi ...
    2 KB (153 words) - 15:26, 17 February 2023
  • *[[Character Systems|<span style="color:#000060">Sistema dos Personagens</span>]] ...
    2 KB (309 words) - 11:54, 16 May 2022
  • '''Alle Eigenschaften des Systems müssen im [[Item Mall/de|Item-Shop]] erworben werden. Jede individuelle Eig ...
    2 KB (202 words) - 17:14, 18 October 2017
  • : ▪ [[Character Systems/zh-tw|角色系統]] ▪ [[Experience Table/zh-tw|升級經驗表]] ▪ [[Attributing Equipment/z ...
    2 KB (181 words) - 15:25, 17 February 2023
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