Commander's Mark

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[Active]
Receive artillery support that ignores defense on marked targets.
Final Enhanced Skill
  • Debuff duration is increased by 5 seconds.


Requirements

Class Level Required
Tactical Trooper 35


Skill Information

Mode Strike
(Magical)
 Enemy DebuffCommander's MarkEnemy DebuffCommander's Mark Mark Limit
(Per Cast)
MP Usage Cooldown
Artillery Support (Magical) Missile Count Reactivation Cooldown Duration
Normal
PvE 587% 13% of original hit 3 2 Seconds 15 Seconds 3 25 MP 6 Seconds
PvP 146%
[Enhanced]
PvE 587% 13% of original hit 3 2 Seconds 20 Seconds 3 25 MP 6 Seconds
PvP 146%


Skill Traits

Empowered Commander's Mark Critical Commander's Mark
Attribute Effect Attribute Effect MP Cost
Damage increased to 130% MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
30 MP


Total Damage

Mode Base
Normal Empowered
PvE 587% 763.1%
PvP 146% 189.8%
  • Does not include Artillery Support.


Related Skills


Tips and Details

  • Artillery Support can also be triggered by your allies, and missiles are considered to be doing damage for the player who triggered the mark:
    • The damage dealt is based on that player's stats. The missiles ignore the Critical Damage and Maximize stats for the hit they are based off of, but are themselves fully affected by those stats. The exact opposite applies for the Polarize and Damage Increase to Boss Monsters stats, which are taken into account for the hit they are based off of, but do not affect the missiles themselves.
      • Any buffs or other stat changes applied to that player as the missiles are still travelling will change their damage accordingly.
    • They will grant Awakening Charge to that player, but cannot trigger attributes and do not gain any MP.
    • They will count towards that player's damage and combo score at the end of a dungeon.
  • The Artillery Support is properly affected by everything the initial cast attack would be, such as Active Skill Tier Damage and its skill traits, even if you are not the one triggering the effect.
  • While the description states that the missiles ignore defense, this can be somewhat misleading, as their damage will still be reduced against enemies with defense due to the hit that triggered them doing lower damage, which the missiles base their damage on. They will simply not be reduced further again.
  • While a single cast can only mark up to 3 enemies, there is no actual limit to how many enemies you can mark overall when using the skill multiple times.
  • The reactivation cooldown is determined on a per-enemy basis, so multiple marked enemies near each other can trigger Artillery Support any number of times in quick succession.
    • Conversely, in single-target fights with a large party, such as raids, the effect (should the debuff not be resisted in the first place) will be essentially triggered at random from the large amount of attacks being dealt, making its damage output impossible to control.
  • Naturally, skills that deal high damage in a single hit are the most optimal way to trigger Artillery Support.
    • It should be noted that certain skills on this path such as Dread Chase and Chaos Cannon are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as Carpet Bombing and Mortar luckily lack this downside.


Trivia

  • Commander's Mark was intended to have a second part to its animation where Chung extends his arm outward to inflict the debuff.
    • This idea was reused after the 2013 Skill Tree Revamp as a new skill, Artillery Support, though it was later removed again after the 2015 Skill Tree Revamp.


Gallery


Updates

Date Changes
KR NA PvE PvP
02/09/2012 05/01/2013
  • Commander's Mark added.
07/10/2014 -
  • Changed to ignore guard.
  • Execution speed increased.
  • MP usage decreased from 40 MP to 25 MP.
04/20/2015 -
  • Take Down is unable to hit the enemies below the platform.
  • Assist Shelling's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
08/20/2015 01/27/2016
10/08/2015 03/16/2016
  • Damage calculation error fixed.
  • Tooltip details changed.
02/18/2016 -
  • Fixed rocket wave is not activated by attacks that hit a guarding foe.
  • Fixed Skill Ring effect not working after first hits.
01/25/2017 02/08/2017
  • Damage increased.
04/27/2017 05/10/2017
  • Artillery Support damage increased.
  • Stomp damage decreased.
  • Artillery Support damage increased.
08/24/2017 09/13/2017
  • Artillery Support damage decreased.
04/05/2018 04/18/2018
  • Strike damage increased.
  • Artillery Support damage decreased.


Alternative Names

Server Name Translation
South Korea ???? Mark of Commander
Germany Zielmarkierung Target Marking
Spain Marca del comandante Commander's Mark
France Marquage de cible Target Marking
Italy Marcatura dell'Obiettivo Target Marking
Poland Oznaczenie Celu Target Marking
Brazil Marca do Comandante Commander's Mark