Scare Chase
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[Special Active] Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks nearest foe and explodes on impact. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Chung | Lv. 20 | 5 | 2 |
Skill Information
<tabber> NA=
Skill Level |
Damage | Explosion Radius |
Homing Duration |
Max Hits | Ammo Usage | MP Usage | Cooldown | ||
Shell (Physical) |
Explosion (Magical) |
Missile | Explosion | ||||||
1 | 82% | 1332% | 400 units | 7 seconds | 1 | 1 | 1 | 150 MP | 8 seconds |
2 | 84% | 1362% | |||||||
3 | 86% | 1392% | |||||||
4 | 88% | 1422% | |||||||
5 | 89% | 1452% | |||||||
6 | 91% | 1492% | |||||||
7 | 93% | 1512% | |||||||
8 | 95% | 1542% | |||||||
9 | 97% | 1572% | |||||||
10 | 99% | 1602% | |||||||
11 | 100% | 1632% | |||||||
12 | 102% | 1662% | |||||||
13 | 104% | 1692% | |||||||
14 | 106% | 1722% | |||||||
15 | 108% | 1752% | |||||||
16 | 110% | 1782% | |||||||
17 | 112% | 1812% | |||||||
18 | 113% | 1841% | |||||||
19 | 115% | 1871% | |||||||
20 (M) | 117% | 1901% |
|-| KR=
Skill Level |
Damage | Explosion Radius |
Homing Duration |
Max Hits | Ammo Usage | MP Usage | Cooldown | ||
Shell (Physical) |
Explosion (Magical) |
Missile | Explosion | ||||||
1 | 400 units | 7 seconds | 1 | 1 | 1 | 150 MP | 8 seconds | ||
2 | |||||||||
3 | |||||||||
4 | |||||||||
5 | |||||||||
6 | |||||||||
7 | |||||||||
8 | |||||||||
9 | |||||||||
10 | |||||||||
11 | |||||||||
12 | |||||||||
13 | |||||||||
14 | |||||||||
15 | |||||||||
16 | |||||||||
17 | |||||||||
18 | |||||||||
19 | |||||||||
20 (M) |
Skill Note
Name: Wide Explosion (광폭발)
Description: Increases the explosion radius by 50%.
- 600 units.
Tips and Details
- If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
- Those enemies are most likely going to be hit by the missile.
- 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
- Scare Chase homes in on the closest target; this includes barricades and boxes
- Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.