Flying Kite: Difference between revisions
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| {{PvE}} || 2884% || 734% || rowspan=2 | 1 || rowspan=2 | 1 x [Energy + 1] || rowspan=2 | -1~10 || rowspan=2 | -∞ || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds | | {{PvE}} || 2884% || 734% || rowspan=2 | 1 || rowspan=2 | 1 x [Energy + 1] || rowspan=2 | -1~10 || rowspan=2 | -∞ || rowspan=2 | 0 MP || rowspan=2 | 24 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 732% || 187% | ||
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<br> | <br> |
Revision as of 15:33, 25 June 2023
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Sakra Devanam | 45 | Advanced Training Skill Quest |
Skill Information
Mode | Damage (Physical) | Max Hits | Energy Usage | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
First Strike | Blink Attacks | First Strike | Blink Attacks | Base | Additional | |||
PvE | 2884% | 734% | 1 | 1 x [Energy + 1] | -1~10 | -∞ | 0 MP | 24 Seconds |
PvP | 732% | 187% |
Skill Traits
Heavy Flying Kite | Critical Flying Kite | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% | 28.8 Seconds | MP Usage increased to 100% Skill will ignore 20% defense (10% defense in PvP) | 0 MP |
Total Damage
Mode | Base | |
---|---|---|
Normal | Heavy | |
PvE | 10,958% | 15,779.52% |
PvP | 2,789% | 4,016.16% |
- Damage assumes a single target with no additional Spirit Orbs gained.
Related Skills
Tips and Details
- While 10 energy is required to cast the skill, it will only consume 1 energy per blink attack. If no more enemies are in range, the skill will stop early without consuming all 10 energy.
- If there are no targets in range upon casting the skill, one strike will still be performed in place, consuming 1 energy.
- Energy gained through killing enemies in Eun Mode will allow the skill to continue attacking for as long as you can gain energy this way. With high enough damage, this can be used to clear out most of a dungeon area with a single cast of the skill, as demonstrated in the video to the right.
- As only energy gained this way will allow for additional hits, you can not use Corrupted Recovery Potions to extend the skill.
- However, this skill will be cast infinitely for the buff duration if used in the range of one of Horary's forms, [Culmination].
- As only energy gained this way will allow for additional hits, you can not use Corrupted Recovery Potions to extend the skill.
- One final attack will be done upon reaching 0 energy, hence the [Energy + 1] hit count. Even if this attack kills an enemy and recovers energy while in Eun Mode, the skill will no longer continue.
- Upon cast, the skill will search out a target in a very wide radius, but this range is heavily reduced for any following attacks. This initial radius is also reduced significantly in PvP.
- Enemies hit will be inflicted with extremely heavy hitstun, usually preventing enemies hit from moving at all until the entire skill has ended, especially when hitting a single target.
- The heavy hitstun will prevent opponents from charging MP for Mana Break in PvP.
- If used on a mob that has a Stoic Threshold, the Super Armor effect will only apply after this skill's animation ends.
- The initial hit applies once per target, making this skill especially useful for clearing rooms quickly.
- Each battering strike hits in an area (like a normal attack would), allowing the skill to do its full single target damage on multiple enemies that are close enough together. The initial hit will still only hit each enemy once however.
- The final hit will knock enemies down. Using it on a target launched high enough into the air can allow you to catch them after the skill ends however.
- Since Add's Dynamo Configuration has one invincibility frame during activation, when used at the same time against Add when he enters Dynamo Configuration, the skill will continue with the animation but it does not deal initial damage.
- When used against Chung while he's in Heavy Stance, he will be able to receive all the hits from the skill without exceeding the hit limit. Also, Chung won't be able to use counterattack for the whole duration.
- Under the effect of connection delay, in Titan's Grotto, this skill may target the ceiling and make you locked in there.
Trivia
- In the past, the skill used to list its range in in-game distance units the same way skills like Photon Flare still do. As it no longer lists this information, and due to many updates to both the intial and additional hits' homing radius as well as the tracking AI, it is unclear as to what the current version's range is.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
01/24/2013 | 12/18/2013 |
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07/07/2013 | - |
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07/10/2014 | - |
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07/17/2014 | - |
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11/06/2014 | 04/29/2015 |
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04/20/2015 | - |
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08/06/2015 | 01/13/2016 |
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10/29/2015 | 03/16/2016 |
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04/21/2016 | 05/18/2016 |
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12/01/2016 | 01/11/2017 |
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02/09/2017 | - |
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04/27/2017 | 05/10/2017 |
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07/27/2017 | 08/09/2017 |
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02/22/2018 | 04/18/2018 |
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04/05/2018 |
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06/14/2018 | 06/27/2018 |
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06/28/2018 | 07/11/2018 |
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11/01/2018 | 11/14/2018 |
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09/11/2019 | 09/25/2019 |
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Alternative Names
Sakra Devanam - Skills
Hyper Active
Secret Art
Special Active
Active
Passive