Commander's Mark: Difference between revisions

From Elwiki
(NA Evolution 2, level 14 and 15 values added, skill info table width reduced)
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|-
|-
| [[Image:MarkOfCommander.png]]<br>  
| [[Image:MarkOfCommander.png]]<br>  
| '''[Active]''' Chung plants a targeting beacon on the enemies. When a targeted enemy is hit by Chung or any teammates, several missiles will fall from the sky targeting the hit enemy.
| '''[Active]''' Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
| [[Shelling Guardian]]
| <center>Lv5</center>
| <center>55 SP</center>
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Class                !! Master !! Required Level !! SP Used per Level !! Alternative
! Class                !! Master !! Required Level !! SP Per Level !! Alternative
|-
|-
| [[Shelling Guardian]] || Lv. 20 || 35            || 3                 || [[Cannon Strike]]
| [[Shelling Guardian]] || Lv. 20 || 35            || 3           || [[Cannon Strike]]
|}
|}
</tabber>
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
| '''Skill Level'''
| '''Max number of<br>marked targets'''
| '''Impact damage<br>(Physical)'''
| '''Rocket damage<br>(Magic)'''
| '''Number of rockets'''
| '''Rocket cooldown'''
| '''Mark duration'''
| '''MP Usage'''
| '''Cooldown'''
|- align="center"
| align="left" | 1
| rowspan="8" | 3
| 100%
| rowspan="8" | 20% of the '''Last Attack'''
| rowspan="2" | 1
| rowspan="8" | 2 seconds
| rowspan="8" | 15 seconds
| 24 MP
| rowspan="8" | 10 seconds
|- align="center"
| align="left" | 2
| rowspan="2" | 150%
| 28 MP
|- align="center"
| align="left" | 3
| rowspan="2" | 2
| 32 MP
|- align="center"
| align="left" | 4
| rowspan="2" | 200%
| 36 MP
|- align="center"
| align="left" | 5 (M)
| rowspan="2" | 3
| 40 MP
|- align="center"
| align="left" | 6
| rowspan="2" | 250%
| 44 MP
|- align="center"
| align="left" | 7
| rowspan="2" | 4
| 48 MP
|- align="center"
| align="left" | 8
| 300%
| 52 MP
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Skill<br>Level !! rowspan="2" | Required<br>Level !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Smash (Physical) !! Rocket (Magical)<br>% of '''Last Attack''' !! Maximum number of<br>marked targets !! Number of Rockets<br>per wave !! Wave cooldown !! Duration
! Smash<br>(Physical) !! Rocket (Magic)<br>% of last attack !! Max # of<br>marked targets !! # of rockets<br>per wave !! Wave<br>cooldown !! Duration
|-
|-
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 40 MP || rowspan="15" | 6 Seconds
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 seconds || rowspan="15" | 15 seconds || rowspan="15" | 40 MP || rowspan="15" | 6 Seconds
|-
|-
| align="left" | 2 || 130% || 21%
| align="left" | 2 || 130% || 21%
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| align="left" | 13 || 66 || 175% || 28%  
| align="left" | 13 || 66 || 175% || 28%  
|-
|-
| align="left" | 14 || 69 || ||   
| align="left" | 14 || 69 || 179% || 28%  
|-
|-
| align="left" | 15 || 72 || ||
| align="left" | 15 || 72 || 183% || 29%
|}
|}
</tabber>
<br>
<br>


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'''Name:''' Special Bombing Ceremony (특제 폭격 세러모니)  
'''Name:''' Special Bombing Ceremony (특제 폭격 세러모니)  


'''Description:''' There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.
'''Description:''' There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.


*The 20% chance applies to each rocket, so it is possible to have a full wave of 'red' rockets.
*The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.
<br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br><br><br>


== Tips and Details ==
== Tips and Details ==
*'''Mark of Commander''' bombardment debuff is partially independent(your own attack stats and elements does not affect the rockets). Therefore, the missiles do not give you MP.
*Localized in NA as '''Commander's Mark'''.
**Stats like Critical Hit rate based on the last attacker.
*The marking debuff is partially independent (the user's attack and elemental effects do not affect the rockets). Therefore, the rockets recover no MP.
*Awaken charge is only given if the last attacker is you. Allies attack does not increase your awaken bar.
**Rocket critical hit rate is based on the last attacker.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker.
*The last attack the marked target received affects the damage of the rockets.  
*The last attack the marked target received affects the damage of the rockets.  
**E.g, if triggered by [[Gigantic Impact]]'s slam (3624% physical), 20% of it will be each rocket damage which is 724.8% magical damage.
**E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
**Allies can also trigger the wave bombardment.
**Allies can also trigger bombardment.
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*The marking debuff cannot stack on a single target and one wave of missiles must complete before the next wave can be launched.
*In PvP, a target can easily escape due to the small hitstun by the marking smash.
*In PvP, a target can easily escape due to the weak hitstun by the marking smash.
*Rockets done by [[Assist Shelling]] will not activate '''Mark of Commander''' waves.
*[[Assist Shelling]] will not activate a Commander's Mark wave.
**Likewise, a second stomp by '''Mark of Commander''' will not activate the waves.
**Likewise, a second smash by Commander's Mark will not activate a wave.
<br>
<br>


== Trivia ==
== Trivia ==
*[[Mark of Commander]] was intended to be thrown, similar to [[Elastic Bomb]].
*Commander's Mark was intended to be thrown similar to [[Elastic Bomb]].
**This was later implemented as a new skill, [[Assist Shelling]], after the 6/27/2013 skill tree reorganzition.
**This was later implemented as a new skill, [[Assist Shelling]], after the 6/27/2013 skill tree reorganization.
<br>
<br>



Revision as of 08:32, 20 November 2013


[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it.


Requirements

Class Master Required Level SP Per Level Alternative
Shelling Guardian Lv. 20 35 3 Cannon Strike


Skill Information

Skill
Level
Required
Level
Damage Marking Debuff MP Usage Cooldown
Smash
(Physical)
Rocket (Magic)
% of last attack
Max # of
marked targets
# of rockets
per wave
Wave
cooldown
Duration
1 35 126% 20% 3 3 2 seconds 15 seconds 40 MP 6 Seconds
2 130% 21%
3 36 134% 21%
4 39 138% 22%
5 42 142% 23%
6 45 146% 23%
7 48 151% 24%
8 51 155% 25%
9 54 159% 25%
10 57 163% 26%
11 60 167% 27%
12 63 171% 27%
13 66 175% 28%
14 69 179% 28%
15 72 183% 29%


Skill Note

Name: Special Bombing Ceremony (특제 폭격 세러모니)

Description: There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.

  • The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.











Tips and Details

  • Localized in NA as Commander's Mark.
  • The marking debuff is partially independent (the user's attack and elemental effects do not affect the rockets). Therefore, the rockets recover no MP.
    • Rocket critical hit rate is based on the last attacker.
  • The rockets build awakening charge and combo score only for last attacker.
  • The last attack the marked target received affects the damage of the rockets.
    • E.g., if triggered by Gigantic Impact's slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
    • Allies can also trigger bombardment.
  • The marking debuff cannot stack on a single target and one wave of missiles must complete before the next wave can be launched.
  • In PvP, a target can easily escape due to the weak hitstun by the marking smash.
  • Assist Shelling will not activate a Commander's Mark wave.
    • Likewise, a second smash by Commander's Mark will not activate a wave.


Trivia

  • Commander's Mark was intended to be thrown similar to Elastic Bomb.
    • This was later implemented as a new skill, Assist Shelling, after the 6/27/2013 skill tree reorganization.