Scare Chase: Difference between revisions

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(NA Evolution 2, 7 Nov KR table made for entry)
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy exploding on impact.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks nearest foe and explodes on impact.
|}
|}


<br>
<br>
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Class !! Master !! Level Required !! SP Cost per Level 
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| [[Chung]] || Lv. 20 || 5 || 2
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Requirement For'''
|-
| [[Chung]]
| <center>Lv5</center>
| <center>5 SP</center>
| <center>[[Detonation]]</center>
|}
|}


<br>
<br>
== Skill Information ==
== Skill Information ==
<tabber>
NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Blast Radius'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Explosion<br>Radius'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Homing<br>Duration'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Homing<br>Duration'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile<br>(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell<br>(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion<br>(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion<br>(Magical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile'''
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{{!}}-
{{!}}-
{{!}} 1  
{{!}} 1  
{{!}} align=center {{!}} 306%  
{{!}} align=center {{!}} 82%
{{!}} align=center {{!}} 993%
{{!}} align=center {{!}} 1332%
{{!}} align=center rowspan=7 {{!}} 400 Units
{{!}} align=center rowspan=20 {{!}} 400 units
{{!}} align=center rowspan=7 {{!}} 7 Seconds
{{!}} align=center rowspan=20 {{!}} 7 seconds
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=20 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=20 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 1
{{!}} align=center rowspan=20 {{!}} 1
{{!}} align=center rowspan=7 {{!}} 200 MP
{{!}} align=center rowspan=20 {{!}} 150 MP
{{!}} align=center rowspan=7 {{!}} 10 Seconds
{{!}} align=center rowspan=20 {{!}} 8 seconds
{{!}}-
{{!}}-
{{!}} 2  
{{!}} 2  
{{!}} align=center {{!}} 367%
{{!}} align=center {{!}} 84%
{{!}} align=center {{!}} 1191%
{{!}} align=center {{!}} 1362%
{{!}}-
{{!}}-
{{!}} 3  
{{!}} 3  
{{!}} align=center {{!}} 428%
{{!}} align=center {{!}} 86%
{{!}} align=center {{!}} 1390%
{{!}} align=center {{!}} 1392%
{{!}}-
{{!}}-
{{!}} 4  
{{!}} 4  
{{!}} align=center {{!}} 489%
{{!}} align=center {{!}} 88%
{{!}} align=center {{!}} 1588%
{{!}} align=center {{!}} 1422%
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5  
{{!}} align=center {{!}} 581%
{{!}} align=center {{!}} 89%
{{!}} align=center {{!}} 1886%
{{!}} align=center {{!}} 1452%
{{!}}-
{{!}}-
{{!}} 6  
{{!}} 6  
{{!}} align=center {{!}} 673%
{{!}} align=center {{!}} 91%
{{!}} align=center {{!}} 2184%
{{!}} align=center {{!}} 1492%
{{!}}-
{{!}}-
{{!}} 7  
{{!}} 7  
{{!}} align=center {{!}} 765%
{{!}} align=center {{!}} 93%
{{!}} align=center {{!}} 2482%
{{!}} align=center {{!}} 1512%
{{!}}-
{{!}} 8
{{!}} align=center {{!}} 95%
{{!}} align=center {{!}} 1542%
{{!}}-
{{!}} 9
{{!}} align=center {{!}} 97%
{{!}} align=center {{!}} 1572%
{{!}}-
{{!}} 10
{{!}} align=center {{!}} 99%
{{!}} align=center {{!}} 1602%
{{!}}-
{{!}} 11
{{!}} align=center {{!}} 100%
{{!}} align=center {{!}} 1632%
{{!}}-
{{!}} 12
{{!}} align=center {{!}} 102%
{{!}} align=center {{!}} 1662%
{{!}}-
{{!}} 13
{{!}} align=center {{!}} 104%
{{!}} align=center {{!}} 1692%
{{!}}-
{{!}} 14
{{!}} align=center {{!}} 106%
{{!}} align=center {{!}} 1722%
{{!}}-
{{!}} 15
{{!}} align=center {{!}} 108%
{{!}} align=center {{!}} 1752%
{{!}}-
{{!}} 16
{{!}} align=center {{!}} 110%
{{!}} align=center {{!}} 1782%
{{!}}-
{{!}} 17
{{!}} align=center {{!}} 112%
{{!}} align=center {{!}} 1812%
{{!}}-
{{!}} 18
{{!}} align=center {{!}} 113%
{{!}} align=center {{!}} 1841%
{{!}}-
{{!}} 19
{{!}} align=center {{!}} 115%
{{!}} align=center {{!}} 1871%
{{!}}-
{{!}} 20 (M)
{{!}} align=center {{!}} 117%
{{!}} align=center {{!}} 1901%
{{!}}}
{{!}}}


|-|
KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Explosion<br>Radius'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Homing<br>Duration'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Ammo Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell<br>(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion<br>(Magical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 
{{!}} align=center {{!}}
{{!}} align=center rowspan=20 {{!}} 400 units
{{!}} align=center rowspan=20 {{!}} 7 seconds
{{!}} align=center rowspan=20 {{!}} 1
{{!}} align=center rowspan=20 {{!}} 1
{{!}} align=center rowspan=20 {{!}} 1
{{!}} align=center rowspan=20 {{!}} 150 MP
{{!}} align=center rowspan=20 {{!}} 8 seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 3
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 4
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 5
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 6
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 7
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 8
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 9
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 10
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 11
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 12
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 13
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 14
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 15
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 16
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 17
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 18
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 19
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}-
{{!}} 20 (M)
{{!}} align=center {{!}}
{{!}} align=center {{!}}
{{!}}}
<br>
<br>
== [[Skill Note]] ==
== [[Skill Note]] ==
'''Name:''' Wide Explosion (광폭발)
'''Name:''' Wide Explosion (광폭발)


'''Description:''' Increases the range blast radius by 50%.
'''Description:''' Increases the explosion radius by 50%.
*600 units.
*600 units.
<br>
<br>


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*[[Scare Chase]] homes in on the closest target; this includes barricades and boxes
*[[Scare Chase]] homes in on the closest target; this includes barricades and boxes
*Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.
*Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.
<br>


<br>
{{ChSkills}}  
{{ChSkills}}  


[[Category:Chung_Skills|<br>Chung_Skills]]
[[Category:Chung_Skills|<br>Chung_Skills]]

Revision as of 22:36, 6 November 2013


[Special Active] Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks nearest foe and explodes on impact.


Requirements

Class Master Level Required SP Cost per Level
Chung Lv. 20 5 2


Skill Information

<tabber> NA=

Skill
Level
Damage Explosion
Radius
Homing
Duration
Max Hits Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
Missile Explosion
1 82% 1332% 400 units 7 seconds 1 1 1 150 MP 8 seconds
2 84% 1362%
3 86% 1392%
4 88% 1422%
5 89% 1452%
6 91% 1492%
7 93% 1512%
8 95% 1542%
9 97% 1572%
10 99% 1602%
11 100% 1632%
12 102% 1662%
13 104% 1692%
14 106% 1722%
15 108% 1752%
16 110% 1782%
17 112% 1812%
18 113% 1841%
19 115% 1871%
20 (M) 117% 1901%

|-| KR=

Skill
Level
Damage Explosion
Radius
Homing
Duration
Max Hits Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
Missile Explosion
1 400 units 7 seconds 1 1 1 150 MP 8 seconds
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 (M)


Skill Note

Name: Wide Explosion (광폭발)

Description: Increases the explosion radius by 50%.

  • 600 units.


Tips and Details

  • If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
    • Those enemies are most likely going to be hit by the missile.
  • 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
  • Scare Chase homes in on the closest target; this includes barricades and boxes
  • Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.


Template:ChSkills