Poisoning Risk: Difference between revisions
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{{MASkills}} | {{MASkills}} | ||
[[Category: Special Active Skills]] |
Revision as of 10:16, 12 May 2022
- English
[Special Active: Bravery] [Aer Skill] Throw flasks to create a gas surrounding the area. Enemies that come in contact with the gas will be primary infectants. Any enemies close by at the beginning of 2nd infection will be contaminated. Infected enemies will be poisoned. | |
Final Enhanced Skill
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Available for Memorize
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Requirements
Class | Level Required |
---|---|
Mystic Alchemist | 45 |
Skill Information
Mode | Damage (Physical) | Max Hits | Enemy DebuffPoisonEnemy DebuffPoison Duration | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Mystic Smoke | 1st Stage Infection | 2nd Stage Infection | Mystic Smoke | 1st Stage Infection | 2nd Stage Infection | |||||
Per Flask | Flask Count | |||||||||
Normal | ||||||||||
PvE | 134% | 301% | 198% | 10 | 3 | 5 | 16 | 5 Seconds | 300 MP | 22 Seconds |
PvP | 48% | 108% | 71% | |||||||
[Enhanced] | ||||||||||
PvE | 162% | 361% | 237% | 10 | 3 | 5 | 16 | 5 Seconds | 300 MP | 22 Seconds |
PvP | 58% | 129% | 86% |
Skill Traits
Haste Poisoning Risk | Heavy Poisoning Risk | |||
---|---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown | |
Cooldown decreased to 80% | 17.6 Seconds | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | Heavy | |||
Average | Max | Average | Max | |
PvE | 7,217% | 10,457% | 10,392.48% | 15,058.08% |
PvP | 2,601% | 3,761% | 3,745.44% | 5,415.84% |
- Average assumes 1 flask's Mystic Smoke.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/11/2021 | 12/08/2021 |
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11/25/2021 |
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05/12/2022 | 05/11/2022 |
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Tips and Details
- Since each flask's Mystic Smoke deals damage individually, only targets wide enough can take damage from all 3, though it is fairly easy to hit at least 2 on any given target.
- An enemy only needs to be hit once by any of the 3 Mystic Smoke clouds to take the full damage from both 1st and 2nd stage infections.
- Both 1st and 2nd stage infections will damage enemies around the infected enemy as well, unless that enemy is already infected themselves, preventing the skill from dealing exponential splash damage, similarly to how Brechen functions.
- The 2nd stage infection will only spread to enemies within the damage radius of the 1st stage infection when it switches, not enemies that took damage from the 1st stage infection and then moved out of range.
- Possibly due to a glitch, the 2nd stage infection will not currently occur on enemies hit by the 1st infection again while the 2nd stage infection is still active, significantly reducing the skill's effectiveness when used in quick succession.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 포이저닝 리스크 | Poisoning Risk |