Clementine: Difference between revisions

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(exporting total damage to variables for easier maintenance..)
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== Total Damage ==
== Total Damage ==
{{#vardefine: damage      |227}}
{{#vardefine: damage_pvp  | 86}}
{{#vardefine: melody_hits |  4}}
{{#vardefine: melody_count|  8}}
{{#vardefine: damage_R    | 47}}
{{#vardefine: damage_R_pvp| 18}}
{{#vardefine: r_hits      | 15}}
<!-- PvE -->
{{#vardefine: damage_per_melody              |{{#expr: {{#var:damage                    }} * {{#var:melody_hits}} + {{#var:damage_R}} * {{#var:r_hits}} * {{#var:melody_hits}} }} }}
{{#vardefine: damage_per_melody_heavy        |{{#expr: {{#var:damage_per_melody        }} * 1.44 round2 }} }}
{{#vardefine: damage_per_melody_snowball      |{{#expr: {{#var:damage_per_melody        }} * 1.24        }} }}
{{#vardefine: damage_per_melody_snowball_heavy|{{#expr: {{#var:damage_per_melody_snowball}} * 1.44 round2 }} }}
{{#vardefine: total_damage              |{{#expr: {{#var:damage_per_melody}} * {{#var:melody_count}} }} }}
{{#vardefine: total_damage_heavy        |{{#expr: {{#var:total_damage        }} * 1.44 round2 }} }}
{{#vardefine: total_damage_snowball      |{{#expr: {{#var:total_damage        }} * 1.24        }} }}
{{#vardefine: total_damage_snowball_heavy|{{#expr: {{#var:total_damage_snowball}} * 1.44 round2 }} }}
<!-- PvP -->
{{#vardefine: damage_per_melody_pvp              |{{#expr: {{#var:damage_pvp                    }} * {{#var:melody_hits}} + {{#var:damage_R_pvp}} * {{#var:r_hits}} * {{#var:melody_hits}} }} }}
{{#vardefine: damage_per_melody_heavy_pvp        |{{#expr: {{#var:damage_per_melody_pvp        }} * 1.44 round2 }} }}
{{#vardefine: damage_per_melody_snowball_pvp      |{{#expr: {{#var:damage_per_melody_pvp        }} * 1.24        }} }}
{{#vardefine: damage_per_melody_snowball_heavy_pvp|{{#expr: {{#var:damage_per_melody_snowball_pvp}} * 1.44 round2 }} }}
{{#vardefine: total_damage_pvp              |{{#expr: {{#var:damage_per_melody_pvp}} * {{#var:melody_count}} }} }}
{{#vardefine: total_damage_heavy_pvp        |{{#expr: {{#var:total_damage_pvp        }} * 1.44 round2 }} }}
{{#vardefine: total_damage_snowball_pvp      |{{#expr: {{#var:total_damage_pvp        }} * 1.24        }} }}
{{#vardefine: total_damage_snowball_heavy_pvp|{{#expr: {{#var:total_damage_snowball_pvp}} * 1.44 round2 }} }}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
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|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 227*4 + 47*15*4}}}}% || {{formatnum:{{#expr: (227*4 + 47*15*4)*8}}}}% || {{formatnum:{{#expr: (227*4 + 47*15*4)*1.44}}}}% || {{formatnum:{{#expr: (227*4 + 47*15*4)*8*1.44}}}}% || {{formatnum:{{#expr: (227*4 + 47*15*4)*1.24}}}}% || {{formatnum:{{#expr: (227*4 + 47*15*4)*8*1.24}}}}% || {{formatnum:{{#expr: (227*4 + 47*15*4)*1.24*1.44 round2}}}}% || {{formatnum:{{#expr: (227*4 + 47*15*4)*8*1.24*1.44 round2}}}}%
| {{formatnum: {{#var: damage_per_melody}}}}%  
|| {{formatnum:{{#var: total_damage}}}}%  
|| {{formatnum:{{#var: damage_per_melody_heavy}}}}%  
|| {{formatnum:{{#var: total_damage_heavy}}}}%  
|| {{formatnum:{{#var: damage_per_melody_snowball}}}}%  
|| {{formatnum:{{#var: total_damage_snowball}}}}%  
|| {{formatnum:{{#var: damage_per_melody_snowball_heavy}}}}%  
|| {{formatnum:{{#var: total_damage_snowball_heavy}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 86*4 + 18*15*4}}}}% || {{formatnum:{{#expr: (86*4 + 18*15*4)*8}}}}% || {{formatnum:{{#expr: (86*4 + 18*15*4)*1.44}}}}% || {{formatnum:{{#expr: (86*4 + 18*15*4)*8*1.44}}}}% || {{formatnum:{{#expr: (86*4 + 18*15*4)*1.12}}}}% || {{formatnum:{{#expr: (86*4 + 18*15*4)*8*1.12}}}}% || {{formatnum:{{#expr: (86*4 + 18*15*4)*1.12*1.44 round2}}}}% || {{formatnum:{{#expr: (86*4 + 18*15*4)*8*1.12*1.44 round2}}}}%
| {{formatnum: {{#var: damage_per_melody_pvp}}}}%  
|| {{formatnum:{{#var: total_damage_pvp}}}}%  
|| {{formatnum:{{#var: damage_per_melody_heavy_pvp}}}}%  
|| {{formatnum:{{#var: total_damage_heavy_pvp}}}}%  
|| {{formatnum:{{#var: damage_per_melody_snowball_pvp}}}}%  
|| {{formatnum:{{#var: total_damage_snowball_pvp}}}}%  
|| {{formatnum:{{#var: damage_per_melody_snowball_heavy_pvp}}}}%  
|| {{formatnum:{{#var: total_damage_snowball_heavy_pvp}}}}%
|}
|}
*Does not account for multiple enemies.
*Does not account for multiple enemies.

Revision as of 08:23, 9 September 2021

  • English
[Special Active: Strength]
[Moby Access]
Sends out a melody created from incomplete code. A strange and mysterious thing is created within the melody's code that attacks enemies. (Can be used mid air)
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.


Requirements

Class Level Required
Code: Failess 45


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Incomplete Melody R Sign Incomplete Melody R Sign
(Per Incomplete Melody Hit)
Per Melody Melody Count
Normal
PvE 227% 47% - 6 15 200 MP 15 Seconds
PvP 86% 18%
[Enhanced]
PvE 227% 47% - 6 15 200 MP 15 Seconds
PvP 86% 18%


Skill Traits

Light Clementine Heavy Clementine
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage decreased to 80% 160 MP Damage increased to 144%
Cooldown increased to 120%
18 Seconds


Total Damage

Mode Regular Snowball Code
Normal Heavy Normal Heavy
Per Melody Total Per Melody Total Per Melody Total Per Melody Total
PvE 3,728% 29,824% 5,368.32% 42,946.56% 4,622.72% 36,981.76% 6,656.72% 53,253.73%
PvP 1,424% 11,392% 2,050.56% 16,404.48% 1,765.76% 14,126.08% 2,542.69% 20,341.56%
  • Does not account for multiple enemies.


Tips and Details

  • Since 1 R Sign is created on every hit dealt by the Incomplete Melody, the skill can deal vastly more damage on larger targets that can be hit by multiple melodies.
    • Additionally, it will also spawn one R Sign per enemy hit, allowing the skill to deal high amounts of damage to enemies near each other.
  • If used on multiple targets, this skill can make your frame rate drop drastically, in rare cases even crash your game client.
    • It is also affected by the Lanox Lava PvP map bug, where skills that are supposed to move forward get stuck in one of the corners. In this case, only a few consecutive casts of this skill that hit some enemy are enough to crash the game.


Trivia


Updates

Date Changes
KR NA PvE PvP
09/02/2021 -
  • Clementine added.
09/09/2021 -
  • Incomplete Melody max hits and count reduced.


Alternative Names

Server Name Translation
South Korea 클레멘타인 Clementine



Template:CFSkills