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{{!}} <font color="FFCC00">'''Pain Endurance'''
{{!}} <font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>
*All debuffs are removed upon activation.</font>
  | VerticalSlicer=
<font color="FFCC00">'''Sword Energy'''</font>
*While [[Armageddon Blade]] is active, range and damage are increased by 1.5 times.
   | GrandCross=
   | GrandCross=
<font color="ffcc00">'''Grand Cross'''</font>
<font color="ffcc00">'''Grand Cross'''</font>
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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active  
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active  


<!-- Add's Mechanics -->
<!-- Add's Mechanics -->
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   | Summon Darkness=
   | Summon Darkness=
<font color="FFC000">'''Dark Control'''</font>
<font color="FFC000">'''Dark Control'''</font>
*Abilities: Identical to the user's stats (35% of the user's health in PvP)
*HP: Identical to the user (35% in PvP)
*Blood Contract: Shares a certain amount of damage taken with the user
*Blood Contract: Shares a certain amount of damage taken with the user
*Immune to skill delay/buff/debuff.
*Immune to skill delay/buff/debuff.
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   | Harmony=
   | Harmony=
Harmony
Harmony
*Stun/Panic/Confusion/Fear/Suppression/Helpess/Aging/Curse Duration decreased
*Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
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   }}
   }}
   | Laby's Friend? =
   | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will respond with a skill
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
   | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
   | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
   | Poco...! =  
   | Poco...! =  
*Gain Growth when using a <font color="fa77ba">'''[Laby's Friend?]'''</font> skill and simultaneously activate a unique skill in response (Cooldown of 3 seconds)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Rolls forward into enemies up close when appearing
*Roll ahead while attacking enemies when it appears.
*Launches homing projectiles that fly at enemies when responding
*Fire homing projectiles when reacting
*Homing projectile damage increases by 10% per Growth stage
*Each Growth Stage will increase damage of homing projectiles by 10%
   | Wooki...! =  
   | Wooki...! =  
*Gain Growth when using a <font color="fa77ba">'''[Laby's Friend?]'''</font> skill and simultaneously activate a unique skill in response (Cooldown of 3 seconds)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Hits enemies close in front when appearing
*Attack short range ahead when it appears.
*Reduces the cooldown of all skills in the skill slot (except Wedding Skill/Hyper Active) when responding
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Additionally increases the cooldown reduction by 0.2 seconds per Growth stage
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
   | Zumyu...! =  
   | Zumyu...! =  
*Gain Growth when using a <font color="fa77ba">'''[Laby's Friend?]'''</font> skill and simultaneously activate a unique skill in response (Cooldown of 3 seconds)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Generates a black hole when appearing
*Create a black hole when it appears.
*Moves to the caster's location and does a spin attack when responding
*Warp next to Laby and spin attack when reacting
*Spin attack damage increases by 10% per Growth stage
*Each Growth Stage will increase Spin Attack damage by 10%
   | Bibi...! =  
   | Bibi...! =  
*Gain Growth when using a <font color="fa77ba">'''[Laby's Friend?]'''</font> skill and simultaneously activate a unique skill in response (Cooldown of 3 seconds)
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Inflicts a debuff that reduces physical defense for enemies around you when appearing
*Apply a debuff that decreases Physical Defense when it appears.
*Hit the nearest target in front with a biting attack and inflict a Bleed debuff
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
*Immediately stacks additional bleeding debuff per Growth stage
*Each Growth Stage will increase bleeding debuff stacks.
   }}
   }}
   | See You Again = [See You Again]
   | See You Next Time = [See You Next Time]
*When using the skill again, moves to the nearest enemy instantly to cause an explosion and disappear
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*Explosion damage increases by 10% per Growth stage
*Each stage will increase explosion damage by 10%
   | Look! = <font color="fa77ba">'''Look Together?'''</font>
   | Look! = <font color="fa77ba">'''Let's Look Together!'''</font>
*Consumes 4 Sentimental Points
*Use 4 Sentimental Points
*When consuming Sentimental Points, attack range is increased by 50%, damage is increased by 20% and a black hole effect is added<br>(Skill can still be used without Sentimental Points)
*Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points)
   | Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font>
   | Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font>
*Reduces all damage taken for 5 seconds
*Damage Reduction for 5 sec.
*Increases physical/magical attack for 10 seconds
*Physical/Magical Attack Power Increase for 10 sec.


<!-- Skill Traits -->
<!-- Skill Traits -->
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   | Summon Darkness=
   | Summon Darkness=
<font color="FFC000">'''Darkness Demon'''</font>
<font color="FFC000">'''Darkness Demon'''</font>
*Stats: 1.57 times the Caster's Stats
*HP: 5.22 times the Caster. (57.5% in PvP)
*HP: 5.22 times the Caster. In PvP it is 57.5% of the Caster's
*Immune to skill delay/buff/debuff.
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Pressing the skill key again will unsummon the demon and recover some MP.
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<!-- Generic True Skills -->
<!-- Generic True Skills -->
     | MPUsage = MP Usage is decreased by {{{3|10%}}}.
     | MPUsage = Koszt PM -{{{3|10%}}}.
     | Cooldown = {{#ifeq: {{{3|}}}|1|Cooldown is decreased by 1 second.|Cooldown is decreased by {{{3|}}} seconds.}}
     | Cooldown = {{#ifeq: {{{3|}}}|1|Regeneracja -1 sek.|Regeneracja -{{{3|}}} sek.}}
     | #default = Damage is increased by {{{2|1.2}}} times.
     | #default = Obrażenia x{{{2|1.2}}}.
     | MPCooldown = Cooldown is decreased by 1 second.
     | MPCooldown = Regeneracja -1 sek.
*MP Usage is decreased by 20%.
*Koszt PM -20%.
     | MaxHits = Number of hits is increased.
     | MaxHits = Liczba uderzeń zwiększona.
     | Range = Range is increased by {{{3|}}} times.
     | Range = Zasięg x{{{3|}}}.
     | Radius = Radius is increased by {{{3|}}} times.
     | Radius = Promień x{{{3|}}}.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | ExplosionRange = Zasięg eksplozji x1.3.
     | Speed = Speed is increased by {{{3|}}} times.
     | Speed = Szybkość x{{{3|}}}.
     | SpeedRange = Moving speed and range are increased by {{{3|}}} times.
     | SpeedRange = Szybkość poruszania się i zasięg x{{{3|}}}.
     | SpeedDamage = Damage is increased by 1.1 times.
     | SpeedDamage = Obrażenia x1.1.
*Casting Speed is increased by 1.3 times.
*Szybkość rzutu x1.3.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = Czas trwania x{{{3|1.5}}}.
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | DebuffDuration = {{#ifeq: {{{3|}}}|1|Debuff duration is increased by 1 second.|Debuff duration is increased by {{{3|}}} seconds.}}
     | Air = Can be used in midair.
     | Air = Może zostać użyte w powietrzu.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | KD = Each hit reduces Knockdown by {{{3|}}}.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | MPBurn = Each hit will burn {{{3|2}}} MP.
     | SuperArmor = Grants Super Armor when casting.
     | SuperArmor = Nadaje ochronę przed K.O.


<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
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     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
     | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire.
    | ImpactSmash = Shockwave range is increased by 1.2 times.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
     | ArmageddonBlade = Give a 5% increase in Attack Speed and 10% increase in Movement Speed.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
     | Sandstorm= Initial Hit has 100% Critical Hit Rate.
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     | Fatality = Increased chance of critical hit.
     | Fatality = Increased chance of critical hit.
     | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
    | BackKickR = After casting Back Kick, press skill key again to perform an additional kick. (MP cost 20)
     | DiveKickBombing = Black Hole feature added when charging forward.
     | DiveKickBombing = Black Hole feature added when charging forward.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | SharpFall = Damage increased depending on height of the fall.
     | SharpFall = [Shockwave] Damage increased depending on height of the fall.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | CrazyShot = Last hit no longer launches.
     | CrazyShot = Last hit no longer launches.
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     | TeslaShock= Increase knockdown reduction by 10.
     | TeslaShock= Increase knockdown reduction by 10.
     | SpearBurst = Assault Range is increased by 2 times.
     | SpearBurst = Assault Range is increased by 2 times.
    | SpearBurstR = Assault Range is increased by 1.2 times.
     | AssaultSpearJudgement= Generates black hole while spear is forming.
     | AssaultSpearJudgement= Generates black hole while spear is forming.
     | AtomicShield= Reduce enemy movement by 50% inside the shield.
     | AtomicShield= Reduce enemy movement by 50% inside the shield.
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     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | SummonDarkness=Darkness has 150% of the user's stats. (55% of the user's health in PvP)
     | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
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     | Festival = Detection hit range increased
     | Festival = Detection hit range increased
     | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
     | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
     | Handy Vines = Detection range increased by 25%
     | Handy Vines = Sensing Range increased by 25%
     | Poco...! = Rolling! damage increased by 1.2 times
     | Poco...! = Roll! Damage increased by 1.2 times
     | Look! = Consumed Sentimental Points reduced by 1
     | Look! = Use 1 less Sentimental Point
     | Bramble, Grow! = Damage when consuming Sentimental Points increased
     | Bramble, Grow! = Damage per Sentimental Point increase
     | Wooki...! = Wooki Punch damage increased by 1.2 times
     | Wooki...! = WooKipaw Punch Damage increased by 1.2 times
     | Pretty Flower = All Speed Reduction increased by 5%
     | Pretty Flower = All Speed Decrease additional 5%
     | Zumyu...! = Black Hole hit range increased by 1.2 times
     | Zumyu...! = Black Hole Radius increased by 1.2 times
     | Bibi...! = Gnawing range increased by 1.2 times
     | Bibi...! = Bite Radius increased by 1.2 times
     | Flower Garden = Damage when consuming Sentimental Points increased
     | Flower Garden = Damage per Sentimental Point increase
   }}
   }}


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     }}
     }}
   | Combo={{#switch:{{{2|}}}
   | Combo={{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : Wszystkie wartości Kombo zadają 5% dodatkowych obrażeń podczas 1 klasy.<br>
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 2=[[File:Exclamation.png]] : Wszystkie wartości Kombo zadają 10% dodatkowych obrażeń podczas 2 klasy.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br>
     | 3=[[File:Exclamation.png]] : Wszystkie wartości Kombo zadają 15% dodatkowych obrażeń podczas 3 klasy.<br>
     | 3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.15x multiplier during 3rd job.<br>
     |1~2|1~3=[[File:Exclamation.png]] : Wszystkie wartości Kombo zadają 5%, 10%, 15% dodatkowych obrażeń (kolejność według awansu klasy).<br>
     |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>

Revision as of 20:11, 26 June 2019