Arrow Mastery: Difference between revisions
From Elwiki
(The KR data is separate from what most servers have it to be. Since it isn't everywhere, the direct change can't be applied.) |
(Added Updates.) |
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* Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results. | * Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results. | ||
* | <br> | ||
==Updates== | |||
*12/13 2012 KR | |||
**No longer gains additional piercing upon level up; Instead this is now an innate trait of arrows for all Rena classes. | **No longer gains additional piercing upon level up; Instead this is now an innate trait of arrows for all Rena classes. | ||
<br> | <br> | ||
{{SRSkills}} | {{SRSkills}} |
Revision as of 23:29, 23 February 2013
File:Enhanced Bowstring.png |
[Passive] Amplifies the damage of normal arrow attacks and the number of enemies each arrow can pass through. |
Requirements
Sniping Ranger |
Skill Information
NA
Skill Level | Damage | Enemy Pierce | MP gain |
1 | +2% | 0 | Normal |
2 | +4% | ||
3 | +6% | ||
4 | -7% | 1 | -40% |
5 (M) | -5% |
KR
Skill Level | Damage | Defence Pierce Chance |
1 | +1% | 2% |
2 | +2% | 4% |
3 | +3% | 6% |
4 | +4% | 8% |
5 (M) | +5% | 10% |
Tips and Details
- Even though you may get back less MP per arrow, remember that you'll be getting MP for each hit, thus getting more MP back if you hit 2 targets. Get the enemy bunched up for best results.
Updates
- 12/13 2012 KR
- No longer gains additional piercing upon level up; Instead this is now an innate trait of arrows for all Rena classes.