Shooting Star: Difference between revisions
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*25% more cannonballs are fired while in [[Awakening Mode]]. | *25% more cannonballs are fired while in [[Awakening Mode]]. | ||
*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | *Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | ||
*This skill inflicts non-skill damage: Shells damage. | |||
== Updates == | == Updates == | ||
* 6/30/2011 | * 6/30/2011 KR | ||
** Removed skill requirement: [[Heavy Railgun]] | ** Removed skill requirement: [[Heavy Railgun]] | ||
* 7/28/2011 | * 7/28/2011 KR | ||
** Slightly increased MP regeneration rate. | ** Slightly increased MP regeneration rate. | ||
{{SGSkills}} | {{SGSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 04:29, 17 February 2013
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[Special Active] Chung launches 12 guided missiles from his cannon that explode upon impact. |
Requirements
Shooting Guardian |
Skill Information
Skill Level |
Damage (Magical) |
Number of Missiles |
Max Hits | MP Usage | Cooldown | ||||
Normal | Awaken | ||||||||
Normal | Awaken | Shell | Splash | Shell | Splash | ||||
1 | 261% | 12 | 15 | 12 | 12 | 15 | 15 | 300 MP | 30 Seconds |
2 | 313% | ||||||||
3 | 366% | ||||||||
4 | 418% | ||||||||
5 (M) | 496% | ||||||||
6 | 574% |
Tips and Details
- Shooting Star requires and consumes 3 rounds of ammo.
- 25% more cannonballs are fired while in Awakening Mode.
- Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- This skill inflicts non-skill damage: Shells damage.
Updates
- 6/30/2011 KR
- Removed skill requirement: Heavy Railgun
- 7/28/2011 KR
- Slightly increased MP regeneration rate.