Rising Shot: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 12/23/2015 || - || colspan=2 align="left" | | |||
{{buff|Can move much faster after Rising Shot.}} | |||
|- | |||
| 02/04/2016 || - || colspan=2 align="left" | | |||
{{nerf|Damage increase effect decreased.}} | |||
|- | |||
| 09/08/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where removing Auto-Gun's PvP modifiers. | |||
*Fixed issue where causing revolver and musket's Dash Jump X last attack knock down. | |||
*04/05/2018 | *Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active. | ||
*Fixed issue where Rose will fire 2 kinds of bullets while the bullet buff is active. | |||
|- | |||
| 12/01/2016 || - || colspan=2 align="left" | | |||
*Visual effect error when using Revolver fixed. | |||
|- | |||
| 12/29/2016 || - || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| rowspan=2 | 04/05/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | |||
{{buff|Musket damage increased.}} | |||
{{buff|Auto-gun damage increased.}} | |||
{{nerf|Hand Cannon damage decreased.}} | |||
|- | |||
| align="left" | | |||
{{buff|Revolver damage increased.}} | |||
| align="left" | | |||
{{nerf|Revolver damage decreased.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 18:48, 27 January 2019
[Active] Fire powerful bullets into the area to launch enemies into the air. When used, [Silver Bullets] are loaded, strengthening the normal bullet commands for the duration. | |
ECP Using Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Gunner | 5 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | Silver Bullet | ECP Usage | Cooldown | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revolver | Musket | Auto-gun | Hand Cannon | Pistol | Musket | Auto-guns | Hand Cannon | Bullet Damage | Duration | |||
5 | 739% | 657% | 295% | 858% | 1 | 1 | 3 | 1 | +15% | 15 Seconds | 30 ECP | 6 Seconds |
[Enhanced] | +25% | 20 Seconds | 35 ECP |
PvP
Level Required | Damage (Physical) | |||
---|---|---|---|---|
Revolver | Musket | Auto-gun | Hand Cannon | |
5 | 249% | 233% | 105% | 290% |
[Enhanced] |
Skill Traits
Empowered Rising Shot | Killing Blow (1) Rising Shot | ||
---|---|---|---|
Attribute Effect | Required Level | Attribute Effect | Duration |
Damage increased to 120% | 20 | Skill effect's duration increased to 130% | 19.5 Seconds |
[Enhanced] | 26 Seconds |
Tips and Details
- Currently glitched. If the skill is cast from any weapon but the Revolvers, the damage increase will only be the standard 15% instead of [Enhanced]'s 25%.
- The glitch rectifies itself until you load a new area if you use the skill from the Revolvers at least once.
- The Silver Bullet buff is indicated by Rose's bullets turning bright blue.
- The buff will apply before her attack, even if you fail to complete the animation.
- This skill is affected by the passives Arsenal Reinforcement and Enhance Equipment.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/23/2015 | - |
▲ Can move much faster after Rising Shot. | |
02/04/2016 | - |
▼ Damage increase effect decreased. | |
09/08/2016 | - |
| |
12/01/2016 | - |
| |
12/29/2016 | - |
▼ Damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▲ Musket damage increased. ▲ Auto-gun damage increased. ▼ Hand Cannon damage decreased. | |
▲ Revolver damage increased. |
▼ Revolver damage decreased. |
Alternative Names