Scare Chase: Difference between revisions

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== Skill Information ==
== Skill Information ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile Impact (physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion (magical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Blast Radius Range'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 249%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 931%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 400
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 299%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1016%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 349%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1219%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 399%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1626%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 474%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1931%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 546%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2236%
{{!}}}


|KR=
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1886%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1886%
{{!}}}
{{!}}}
}}


== [[Skill Note]] ==
== [[Skill Note]] ==

Revision as of 19:15, 6 January 2013

Description


[Special Active] Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy exploding on impact.


Requirements

Class Master SP Requirement Requirement For
Chung
Lv5
5 SP
Detonation


Skill Information

Skill Level Missile Impact (physical) Explosion (magical) Blast Radius Range Time before Missile Detonate
if no Target is found
Mp Usage Cooldown
1 306% 993% 400 7 Seconds 200 MP 10 Seconds
2 367% 1191%
3 428% 1390%
4 489% 1588%
5(M) 581% 1886%

Skill Note

Name: Wide Explosion(KR)

Description: Increases the range blast radius by 50%.

  • 600 range.

Tips and Details

  • If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
    • Those enemies are most likely going to be hit by the missile.
  • 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
  • Scare Chase homes in on the closest target; this includes barricades and boxes
  • Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.

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