Chain Fireball: Difference between revisions
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| align="left" | 1 || 232% || 367% | | align="left" | 1 || 232% || 367% | ||
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| align="left" | [Enhanced] || 255% || | | align="left" | [Enhanced] || 255% || 403% | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Chain Fireball''' can deal up to {{formatnum:{{#expr: 670*2 + 1258}}}}% ({{formatnum:{{#expr: 255*2 + | *'''[Enhanced] Chain Fireball''' can deal up to {{formatnum:{{#expr: 670*2 + 1258}}}}% ({{formatnum:{{#expr: 255*2 + 403}}}}% in PvP) Magical Damage. With '''Empowered''', it can deal up to {{formatnum:{{#expr: (670*2 + 1258)*1.2}}}}% ({{formatnum:{{#expr: (255*2 + 403)*1.2}}}}% in PvP) Magical Damage. | ||
*'''Chain Fireball''' is a decent crowd skill early on, due to the piercing effect. | *'''Chain Fireball''' is a decent crowd skill early on, due to the piercing effect. | ||
*Although '''Chain Fireball''' is affected by [[Fireball Mastery]], the MP reduction effect is only half of the normal reduction. For example, when using the skill with Lv. 4 [[Fireball Mastery]], the MP usage of [[Chain Fireball]] is only decreased by 22.5% instead of 45%. | *Although '''Chain Fireball''' is affected by [[Fireball Mastery]], the MP reduction effect is only half of the normal reduction. For example, when using the skill with Lv. 4 [[Fireball Mastery]], the MP usage of [[Chain Fireball]] is only decreased by 22.5% instead of 45%. |
Revision as of 01:44, 21 April 2018
[Special Active: Tenacity] Fire 2 small fireballs and end with a big fireball. Enemies hit will be burned for 10 seconds. | |
Final Enhanced Skill
| |
Available for Memorize
|
Requirements
Class | Level Required |
---|---|
Magician | 1 |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Small Fireball | Big Fireball | Small Fireball | Big Fireball | |||
1 | 609% | 1144% | 2 | 1 | 100 MP | 6 Seconds |
[Enhanced] | 670% | 1258% | 90 MP |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Small Fireball | Big Fireball | |
1 | 232% | 367% |
[Enhanced] | 255% | 403% |
Skill Traits
Empowered Chain Fireball | Critical Chain Fireball | ||
---|---|---|---|
Attribute Effect | Level Required | Attribute Effect | Details |
MP Usage | |||
Damage increased to 120% | 20 | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
120 MP |
[Enhanced] | 108 MP |
Tips and Details
- [Enhanced] Chain Fireball can deal up to 2,598% (913% in PvP) Magical Damage. With Empowered, it can deal up to 3,117.6% (1,095.6% in PvP) Magical Damage.
- Chain Fireball is a decent crowd skill early on, due to the piercing effect.
- Although Chain Fireball is affected by Fireball Mastery, the MP reduction effect is only half of the normal reduction. For example, when using the skill with Lv. 4 Fireball Mastery, the MP usage of Chain Fireball is only decreased by 22.5% instead of 45%.
Updates
- 06/27/2013 KR
- Special Active → Active
- 11/07/2013 KR
- MP Cost decreased to 80 from 100.
- Now affected by Fireball Mastery (MP consumption only reduce half of passive)
- If you learn Freezing Point Investigation, this skill now converted to ice balls and damage increased depended of what level of passive.
- 05/15/2014 KR
- 3rd Fireball will no longer knock down.
- Damage increased.
- 08/06/2015 KR
- Active → Special Active.
- Projectile and skill motion speed increased.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Enhanced attribute changed to be Critical.
- 12/29/2016 KR
- Small Fireball damage increased.
- Big Fireball damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Big Fireball damage increased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Damage increased.