Double Gunhawk: Difference between revisions
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Revision as of 13:52, 3 January 2018
[Special Active: Strength] Throw revolvers set to automatic fire mode up to 3 times. | |
Over Strike
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Bloodia | 15 |
Skill Information
PvE
Level Required | Revolving Throw (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | |||
15 | 183% | 196% | 211% | 2~Unlimited | 200 MP | 14 Seconds | ||
[Enhanced] | 201% | 215% | 232% | 12 Seconds |
PvP
Level Required | Revolving Throw (Physical) | ||
---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | |
15 | 73% | 78% | 84% |
[Enhanced] | 80% | 86% | 92% |
Skill Traits
Light Double Gunhawk | Evil Double Gunhawk | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Cost | MP Burn | ||
MP Usage decreased to 80% | 160 MP | Skill will burn 2 MP per hit | -4 MP ~ -∞ MP |
Tips and Details
- With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16, allowing for roughly 9,134% Physical Damage when [Enhanced].
- It can go up to 11,874.2% Physical Damage if used while in Over Strike mode.
- The absolute minimum amount of hits for each cast is 2 hits when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
Updates
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Double Gun Hawk |
China (Simplified Chinese) | 双鹰回旋 | Double Hawk Boomerang |
France | Tir de faucon | Falcon Shot |
Brazil | Revólver Bumerangue | Boomerang Revolver |