Multi Head Shot: Difference between revisions
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| align=left | 35 || 218% || rowspan=2 | 131% || rowspan=2 | 373% | | align=left | 35 || 218% || rowspan=2 | 131% || rowspan=2 | 373% | ||
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| align="left" | [Enhanced] 96 || 436% | |||
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<br> | |||
== Skill Information (KR)== | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan=2 | Character Level !! colspan=3 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=3 | MP Usage !! rowspan=2 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}} !! Shot !! Additional Shot !! Initial !! Additional !! Standby | |||
|- | |||
| align=left | 35 || 355% || rowspan=2 | 241% || rowspan=2 | ???% || 6 || rowspan=2 | 0~10 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 10 MP per second|| rowspan=2 | 16 Seconds | |||
|- | |||
| align="left" | [Enhanced] 96 || 872% || 3 | |||
|} | |||
<br> | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! rowspan=2 | Character Level !! colspan=3 | Damage (Physical) | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Shot {{CZ}} !! Additional Shot {{CZ}} !! Backstep {{CX}} | |||
|- | |||
| align=left | 35 || 142% || rowspan=2 | 96% || rowspan=2 | ???% | |||
|- | |- | ||
| align="left" | [Enhanced] 96 || 436% | | align="left" | [Enhanced] 96 || 436% | ||
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*12/01/2016 KR | *12/01/2016 KR | ||
**Fixed issue where MP Usage of Standby not work. | **Fixed issue where MP Usage of Standby not work. | ||
*04/27/2017 KR | |||
**Damage decreased. | |||
<br> | <br> | ||
Revision as of 22:25, 8 May 2017
[Special Active: Strength] Enter shooting mode and continuously fire a number of head shots during it. During shooting mode, you are immune to disabling-type status effects and gain Super Armor. | |
Weapon Switch
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Over Strike
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Final Enhanced Skill
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Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|---|
Crimson Rose | 45 | 96 | 53 | 62 | Advanced Training Skill Quest |
Skill Information
PvE
PvP
Character Level | Damage (Physical) | ||
---|---|---|---|
Shot | Additional Shot | Backstep | |
35 | 218% | 131% | 373% |
[Enhanced] 96 | 436% |
Skill Information (KR)
PvE
PvP
Character Level | Damage (Physical) | ||
---|---|---|---|
Shot | Additional Shot | Backstep | |
35 | 142% | 96% | ???% |
[Enhanced] 96 | 436% |
Skill Traits
PvE
Heavy Multi Head Shot | Critical Multi Head Shot | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
Shot | Additional Shot | Backstep | MP Usage | ||||
53 | Damage increased to 144% Cooldown increased to 120% |
610.4% | 366.8% | 1044.4% | 62 | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
120 MP |
[Enhanced] 96 | 1220.8% |
PvP
Heavy Multi Head Shot | |||
---|---|---|---|
Level Required | Details | ||
Shot | Additional Shot | Backstep | |
53 | 305.2% | 183.4% | 522.2% |
[Enhanced] 96 | 610.4% |
Tips and Details
- Multiple Headshot deals a minimum of 3,362% Physical Damage (4,706.8% with Heavy) when cancelled with as soon as possible, assuming no hits deal double damage.
- The full skill deals a minimum total of 5,236% Physical Damage (7,330.4% with Heavy) when all shots are fired, assuming no hits deal double damage.
- As the Backstep does more damage than a double damage additional shot, it is best to end the skill with it on the 9th additional hit rather than using the final additional shot.
- The skill deals a minimum total of 5,720% Physical Damage (8,008% with Heavy) when cast this way.
- The theoretical maximum damage the skill can deal when all hits deal double damage and when cancelled on the 9th additional hit with is 10,694% Physical Damage (14,971.6% with Heavy).
- Heavy Multi Head Shot can theoretically deal up to 19,463.08% Physical Damage if used in Over Strike Mode.
Updates
- 04/21/2016 KR
- Casting Speed increased.
- "Light" attribute changed to "Critical".
- "Empowered" attribute changed to "Heavy".
- Change location of "Critical" and "Heavy".
- 12/01/2016 KR
- Fixed issue where MP Usage of Standby not work.
- 04/27/2017 KR
- Damage decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 멀티 헤드 샷 | Multi Head Shot |
China (Simplified Chinese) | 多重爆头 | Multi Head Shot |
France | Coup de tête multiple | Multi Head Shot |
Brazil | Disparos Múltiplos | Multi Shot |