Template:SkillTextDE: Difference between revisions

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     | 2=<center>[[File:Exclamation.png]]<br>Alle Schadenswerte für neue und bereits vorhandene Combos erhalten einen 1.10x Multiplikator auf dem 2. Klassenwechsel</center><br>
     | 2=<center>[[File:Exclamation.png]]<br>Alle Schadenswerte für neue und bereits vorhandene Combos erhalten einen 1.10x Multiplikator auf dem 2. Klassenwechsel</center><br>
     | 1~2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job and a 1.1x multiplier during 2nd job.<br>
     | 1~2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job and a 1.1x multiplier during 2nd job.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Fireball=<center>[[File:Status 071.png]]<br>Feuerbälle fügen für eine Sekunde den [[Status Effects/de|Verbrannt]]-Status zu.</center><br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>

Revision as of 16:50, 4 April 2017