Rising Shot: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan=2 | Character Level !! colspan=4 | Damage (Physical) !! colspan=2 | [[Status Effects|Silver Bullet]] !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Character Level !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits !! colspan=2 | [[Status Effects|Silver Bullet]] !! rowspan=2 | ECP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Bullet Damage !! Duration | ! Revolver !! Musket !! Auto-gun !! Hand Cannon !! Pistol !! Musket !! Auto-guns !! Hand Cannon !! Bullet Damage !! Duration | ||
|- | |- | ||
| align="left" | 5 || rowspan=2 | 859% || rowspan=2 | 647% || rowspan=2 | 294% | | align="left" | 5 || rowspan=2 | 859% || rowspan=2 | 647% || rowspan=2 | 294% || rowspan=2 | 1059% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || +15% || 15 Seconds || 30 ECP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 73 || +25% || 20 Seconds || 35 ECP | | align="left" | [Enhanced] 73 || +25% || 20 Seconds || 35 ECP |
Revision as of 21:06, 11 November 2016
[Active] Fire powerful bullets into the area to launch enemies into the air. When used, [Silver Bullets] are loaded, strengthening the normal bullet commands for the duration. | |
ECP Using Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Jamming | 5 | 73 | 13 | 19 |
Skill Information
Character Level | Damage (Physical) | Max Hits | Silver Bullet | ECP Usage | Cooldown | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Revolver | Musket | Auto-gun | Hand Cannon | Pistol | Musket | Auto-guns | Hand Cannon | Bullet Damage | Duration | |||
5 | 859% | 647% | 294% | 1059% | 1 | 1 | 3 | 1 | +15% | 15 Seconds | 30 ECP | 6 Seconds |
[Enhanced] 73 | +25% | 20 Seconds | 35 ECP |
Skill Traits
Empowered Rising Shot | Killing Blow (1) Rising Shot | |||||||
---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||
Revolver | Musket | Auto-gun | Hand Cannon | Duration | ||||
13 | Damage increased to 120% | 1030.8% | 779.4% | 352.8% | 1270.8% | 19 | Skill effect's duration increased to 130% | 19.5 Seconds |
Tips and Details
- Currently glitched. If the skill is cast from any weapon but the Revolvers, the damage increase will only be the standard 15% instead of [Enhanced]'s 25%.
- The glitch rectifies itself until you load a new area if you use the skill from the Revolvers at least once.
- The Silver Bullet buff is indicated by Rose's bullets turning bright blue.
- The buff will apply before her attack, even if you fail to complete the animation.
- This skill has an invincibility frame when casting. (You will be vulnerable after the casting)
Updates
- 12/23/2015 KR
- Can move much faster after Rising Shot.
- 02/04/2016 KR
- Damage increase effect decreased.
- 09/08/2016 KR
- Fixed issue where removing Auto-Gun's PvP modifiers.
- Fixed issue where causing revolver and musket's Dash Jump X last attack knock down.
- Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active.
- Fixed issue where Rose will fire 2 kinds of bullets while the bullet buff is active.
Alternative Names