Moonlight Rhapsody: Difference between revisions
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*The Rhapsody pulse that applies stacks counts as a hit, meaning opponents can [[Mana Break]] it and enemy on-hit titles can trigger from it (such as Painkiller). | *The Rhapsody pulse that applies stacks counts as a hit, meaning opponents can [[Mana Break]] it and enemy on-hit titles can trigger from it (such as Painkiller). | ||
*The damage from the explosions is based on the character that detonates the Rhapsody stacks. | *The damage from the explosions is based on the character that detonates the Rhapsody stacks. | ||
*If all stacks were to be detonated and the skill enhanced by one DMP, the total damage would be approximately | *If all stacks were to be detonated and the skill was enhanced by one DMP, the total damage would be approximately 20,304% Magical Damage including the Esper Release. | ||
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Revision as of 14:46, 14 October 2016
File:TiTSkill2.png | [Special Active: Strength] Releases Esper energy to destroy the target's mind |
Overlimit
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Dynamo Mutation Point
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Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|
Diabolic Esper | 45 | 53 | 62 | Advanced Training Skill Quest |
Skill Information
Character Level | Damage (Magical) | Moonlight Rhapsody/Rhapsody Duration | MP Usage | DP Recovery | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Esper Release | Rhapsody | |||||||
1 Stack | 2 Stacks | 3 Stacks | ||||||
45 | 3099% | 465% | 930% | 1395% | 24 Seconds | 200 MP | 20 DP | 15 Seconds |
Skill Traits
Gigantic Moonlight Rhapsody | Haste Moonlight Rhapsody | |||
---|---|---|---|---|
Level Required | Attribute Effect | Level Required | Attribute Effect | Details |
Cooldown | ||||
53 | Skill size increased to 120% | 62 | Cooldown decreased to 70% | 10.5 Seconds |
Tips and Details
- Rhapsody stacks can be detonated by anyone hitting the target.
- Both the skill and the Rhapsody stacks last as long as described in the skill.
- The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody.
- The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger.
- The explosions cannot trigger title, set, or attribute effects.
- The Rhapsody pulse that applies stacks counts as a hit, meaning opponents can Mana Break it and enemy on-hit titles can trigger from it (such as Painkiller).
- The damage from the explosions is based on the character that detonates the Rhapsody stacks.
- If all stacks were to be detonated and the skill was enhanced by one DMP, the total damage would be approximately 20,304% Magical Damage including the Esper Release.
Updates
- 09/18/2014 KR
- Rhapsody interval lowered to 1 second (0.64 seconds with 1 Mutation point).
- Esper Release damage increased
- Removed "Only Diabolic Esper can activate" from description
- Fixed tooltip error regarding Overlimit
- 09/25/2014 KR
- Fixed Esper Release hitting far outside of the animation
- PvP modifier added to Esper Release
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 03/24/2016 KR
- Fixed issue where the skill is not affected by Skill Ring.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Overlimit effect decreased.
- Rhapsody damage decreased in PvP.
Alternative Names