Commander's Mark: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
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| 48 || {{SkillText|Empowered|130}} || 345.8% || 200.2% || 57 || {{SkillText|Critical|120}} || 30 MP | | 48 || {{SkillText|Empowered|130}} || 345.8% || 200.2% || 57 || {{SkillText|Critical|120}} || 30 MP | ||
|} | |} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*The | *The damage of the rockets is based on the last attack the marked target received. | ||
*The damage of the rockets is a multiplier on the percentage of the last attack the marked target received. | **Rocket Damage = Basic Damage × Artillery Support ^ 2 | ||
***E.g., if the target is hit by a 1000% physical attack, each rocket from '''Commander's Mark''' would do 1000% × 156% × 156% = 2433.6% magical damage. | |||
**Rocket Damage with Empowered Attribute = Basic Damage × Basic Artillery Support × Empowered Artillery Support | |||
***E.g., if the target is hit by a 1000% physical attack, each rocket from '''Empowered Commander's Mark''' would do 1000% × 156% × 200.2% = 3123.12% magical damage. | |||
<!-- revert it after 10/08/2015 patch *The damage of the rockets is a multiplier on the percentage of the last attack the marked target received. --> | |||
**Allies can also activate bombardment. | **Allies can also activate bombardment. | ||
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker. | *The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker. | ||
**The rockets' critical hit rate is based on the last attacker. | **The rockets' critical hit rate is based on the last attacker. | ||
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP. | *The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP. | ||
*'''Commander's Mark''''s rocket wave is not activated by attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front. | |||
*'''Commander's Mark''''s rocket wave is not activated by | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*'''Commander's Mark''' was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]]. | *'''Commander's Mark''' was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]]. | ||
**This was later implemented after [[The Evolution/2 - Skill Tree Reorganization| | **This was later implemented after [[The Evolution/2 - Skill Tree Reorganization|2013 Skill Tree Revamp]] as a new skill, [[Artillery Support]]. Sadly [[Artillery Support]] was removed after 2015 Skill Tree Revamp. | ||
<br> | <br> | ||
Revision as of 12:00, 15 February 2016
[Active] Receive artillery support that ignores defense on marked targets. |
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Tactical Trooper | 35 | 48 | 57 |
Skill Information
Character Level | Damage | Marking Debuff | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Strike (Physical) |
Artillery Support (Magical) (Percentage of activating hit) |
Max number of marked targets |
Rockets per wave |
Wave cooldown |
Duration | |||
35 | 266% | 154% | 3 | 3 | 2 Seconds | 15 Seconds | 25 MP | 6 Seconds |
Skill Traits
Empowered Commander's Mark | Critical Commander's Mark | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
Strike | Artillery Support | MP Cost | ||||
48 | Damage increased to 130% | 345.8% | 200.2% | 57 | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
30 MP |
Tips and Details
- The damage of the rockets is based on the last attack the marked target received.
- Rocket Damage = Basic Damage × Artillery Support ^ 2
- E.g., if the target is hit by a 1000% physical attack, each rocket from Commander's Mark would do 1000% × 156% × 156% = 2433.6% magical damage.
- Rocket Damage with Empowered Attribute = Basic Damage × Basic Artillery Support × Empowered Artillery Support
- E.g., if the target is hit by a 1000% physical attack, each rocket from Empowered Commander's Mark would do 1000% × 156% × 200.2% = 3123.12% magical damage.
- Allies can also activate bombardment.
- Rocket Damage = Basic Damage × Artillery Support ^ 2
- The rockets build awakening charge and combo score only for last attacker.
- The rockets' critical hit rate is based on the last attacker.
- The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
- Commander's Mark's rocket wave is not activated by attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
Trivia
- Commander's Mark was intended to be thrown similar to Elastic Bomb - Hand Grenade.
- This was later implemented after 2013 Skill Tree Revamp as a new skill, Artillery Support. Sadly Artillery Support was removed after 2015 Skill Tree Revamp.
Updates
- 07/10/2014 KR
- Changed to ignore guard.
- Execution speed increased.
- MP usage decreased from 40 MP to 25 MP.
- 04/20/2015 KR
- Take Down is unable to hit the enemies below the platform.
- Assist Shelling's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- 08/20/2015 KR
- Moved from Shelling Guardian to Tactical Trooper.
- 10/08/2015 KR
- Damage calculation error fixed.
- Tooltip details changed.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ???? | Mark of Commander |
France | Marquage de cible | Marking of Target |