Scare Chase: Difference between revisions
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Revision as of 01:22, 4 September 2012
Description
[Special Active] Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy exploding on impact. |
Requirements
Class | Master | SP Requirement | Requirement For |
Chung |
Skill Information
NA
Skill Level | Missile Impact (physical) | Explosion (magical) | Blast Radius Range | Mp Usage | Cooldown |
1 | 249% | 931% | 400 | 200 MP | 10 Seconds |
2 | 299% | 1016% | |||
3 | 349% | 1219% | |||
4 | 399% | 1626% | |||
5(M) | 474% | 1931% | |||
6 | 546% | 2236% |
KR
Skill Level | Missile Impact (physical) | Explosion (magical) | Blast Radius Range | Time before Missile Detonate if no Target is found |
Mp Usage | Cooldown |
1 | 306% | 993% | 400 | 7 Seconds | 200 MP | 10 Seconds |
2 | 367% | 1191% | ||||
3 | 428% | 1390% | ||||
4 | 489% | 1588% | ||||
5(M) | 581% | 1886% |
Skill Note
Name: Wide Explosion(KR)
Description: Increases the range blast radius by 50%.
- 600 range.
Tips and Details
- If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
- Those enemies are most likely going to be hit by the missile.
- 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
- Scare Chase homes in on the closest target; this includes barricades and boxes
- Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.