Dive Kick Bombing: Difference between revisions

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{{!}} [[Image:TAI-HO-MING.png]]
{{!}} [[Image:TAI-HO-MING.png]]
{{!}} '''[Special Active]''' Execute a bombardment of kicks enforced with nature energy.
{{!}} '''[Special Active]''' Rapidly advanced forward, executing a combo of successive kicks.<br>Damage increases during Awakening, and a final downwards slam is added.
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<br>
<br>  


== Requirements ==
== Requirements ==
 
{{tabs
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|divclass=forceland
|- style="background:{{ColorSel|CharLight|Rena}}"
|name=Req
|tab1=NA
|contents1=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative
|-
{{!}}-
| [[Combat Ranger]] || Lv. 20 || 40            || 3                || [[Violent Attack]]
{{!}} [[Combat Ranger]] {{!}}{{!}} Lv. 20 {{!}}{{!}} 40            {{!}}{{!}} 3                {{!}}{{!}} [[Violent Attack]]
|}
{{!}}}
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Class          !! Level Required !! Left Skill Attribute Level !! Right Skill Attribute Level
{{!}}-
{{!}} [[Combat Ranger]] {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
{{!}}}
}}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{tabs
|- style="background:{{ColorSel|CharLight|Rena}}"
|divclass=forceland
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=3 | Damage !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown'''
|name=SkillTable
|- style="background:{{ColorSel|CharLight|Rena}}"
|tab1=NA
! Normal !! colspan=2 | Awaken !! Normal !! colspan=2 | Awaken
|contents1=
|- style="background:{{ColorSel|CharLight|Rena}}"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 {{!}} Skill Level !! rowspan=3 {{!}} Required Level !! colspan=3 {{!}} Damage !! colspan=3 {{!}} Max Hits !! rowspan=3 {{!}} MP Usage !! rowspan=3 {{!}} Cooldown'''
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! colspan=2 {{!}} Awaken !! Normal !! colspan=2 {{!}} Awaken
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Kick (Physical) !! Kick (Physical) !! Cyclone (Magical) !! Kick !! Kick !! Cyclone
! Kick (Physical) !! Kick (Physical) !! Cyclone (Magical) !! Kick !! Kick !! Cyclone
|-
{{!}}-
| align="left" | 1 || rowspan="2" | 40 || 215% || 274% || 99% || rowspan="17" | 16 || rowspan="17" | 1 || rowspan="17" | 6 || rowspan="17" | 250 MP || rowspan="17" | 21 seconds
{{!}} align="left" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 40 {{!}}{{!}} 215% {{!}}{{!}} 274% {{!}}{{!}} 99% {{!}}{{!}} rowspan="17" {{!}} 16 {{!}}{{!}} rowspan="17" {{!}} 1 {{!}}{{!}} rowspan="17" {{!}} 6 {{!}}{{!}} rowspan="17" {{!}} 250 MP {{!}}{{!}} rowspan="17" {{!}} 21 seconds
|-
{{!}}-
| align="left" | 2 || 222% || 283% || 102%
{{!}} align="left" {{!}} 2 {{!}}{{!}} 222% {{!}}{{!}} 283% {{!}}{{!}} 102%
|-
{{!}}-
| align="left" | 3 || 41 || 229% || 292% || 105%
{{!}} align="left" {{!}} 3 {{!}}{{!}} 41 {{!}}{{!}} 229% {{!}}{{!}} 292% {{!}}{{!}} 105%
|-
{{!}}-
| align="left" | 4 || 44 || 236% || 301% || 109%
{{!}} align="left" {{!}} 4 {{!}}{{!}} 44 {{!}}{{!}} 236% {{!}}{{!}} 301% {{!}}{{!}} 109%
|-
{{!}}-
| align="left" | 5 || 47 || 243% || 310% || 112%
{{!}} align="left" {{!}} 5 {{!}}{{!}} 47 {{!}}{{!}} 243% {{!}}{{!}} 310% {{!}}{{!}} 112%
|-
{{!}}-
| align="left" | 6 || 50 || 250% || 319% || 115%
{{!}} align="left" {{!}} 6 {{!}}{{!}} 50 {{!}}{{!}} 250% {{!}}{{!}} 319% {{!}}{{!}} 115%
|-
{{!}}-
| align="left" | 7 || 53 || 257% || 327% || 118%
{{!}} align="left" {{!}} 7 {{!}}{{!}} 53 {{!}}{{!}} 257% {{!}}{{!}} 327% {{!}}{{!}} 118%
|-
{{!}}-
| align="left" | 8 || 56 || 264% || 336% || 122%
{{!}} align="left" {{!}} 8 {{!}}{{!}} 56 {{!}}{{!}} 264% {{!}}{{!}} 336% {{!}}{{!}} 122%
|-
{{!}}-
| align="left" | 9 || 59 || 271% || 345% || 125%
{{!}} align="left" {{!}} 9 {{!}}{{!}} 59 {{!}}{{!}} 271% {{!}}{{!}} 345% {{!}}{{!}} 125%
|-
{{!}}-
| align="left" | 10 || 62 || 278% || 354% || 128%
{{!}} align="left" {{!}} 10 {{!}}{{!}} 62 {{!}}{{!}} 278% {{!}}{{!}} 354% {{!}}{{!}} 128%
|-
{{!}}-
| align="left" | 11 || 65 || 285% || 363% || 131%
{{!}} align="left" {{!}} 11 {{!}}{{!}} 65 {{!}}{{!}} 285% {{!}}{{!}} 363% {{!}}{{!}} 131%
|-
{{!}}-
| align="left" | 12 || 68 || 292% || 372% || 134%
{{!}} align="left" {{!}} 12 {{!}}{{!}} 68 {{!}}{{!}} 292% {{!}}{{!}} 372% {{!}}{{!}} 134%
|-
{{!}}-
| align="left" | 13 || 71 || 299% || 381% || 138%
{{!}} align="left" {{!}} 13 {{!}}{{!}} 71 {{!}}{{!}} 299% {{!}}{{!}} 381% {{!}}{{!}} 138%
|-
{{!}}-
| align="left" | 14 || 74 || 306% || 390% || 141%
{{!}} align="left" {{!}} 14 {{!}}{{!}} 74 {{!}}{{!}} 306% {{!}}{{!}} 390% {{!}}{{!}} 141%
|-
{{!}}-
| align="left" | 15 || 77 || 313% || 399% || 144%
{{!}} align="left" {{!}} 15 {{!}}{{!}} 77 {{!}}{{!}} 313% {{!}}{{!}} 399% {{!}}{{!}} 144%
|-
{{!}}-
| align="left" | 16 || 80 || 320% || 408% || 147%
{{!}} align="left" {{!}} 16 {{!}}{{!}} 80 {{!}}{{!}} 320% {{!}}{{!}} 408% {{!}}{{!}} 147%
|-
{{!}}-
| align="left" | 17 || 83 || 327% || 416% || 150%
{{!}} align="left" {{!}} 17 {{!}}{{!}} 83* {{!}}{{!}} 327% {{!}}{{!}} 416% {{!}}{{!}} 150%
|}
{{!}}}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Character Level !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown
{{!}}-
{{!}} align="left" {{!}} - {{!}}{{!}} -% {{!}}{{!}} - {{!}}{{!}} - MP {{!}}{{!}} - Seconds
{{!}}}
}}
<br>
 
{{tabs
|divclass=forceland
|name=Note
|tab1=NA
|contents1=
== [[Skill Notes|Skill Note]] ==
'''Name:''' Raging Wind / 후폭풍
 
'''Description:''' In awakening, the cyclone attack pulls targets in.
|tab2=KR
|contents2=
== [[Skill Attributes|Skill Attributes]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=3 {{!}} Name - (Korean) !! colspan=3 {{!}} Name - (Korean)
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
{{!}}- style="background:{{ColorSel|CharLight|Rena}}"
! Detail1 !! Detail2
{{!}}-
{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -
{{!}}}
}}
<br>
<br>


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| 0.75 || 1 MP || ?? || ?? Seconds
| 0.75 || 1 MP || ?? || ?? Seconds
|}
|}
<br>
== [[Skill Notes|Skill Note]] ==
'''Name:''' Raging Wind / 후폭풍
'''Description:''' In awakening, the cyclone attack pulls targets in.
<br>
<br>



Revision as of 02:29, 5 August 2015

File:TAI-HO-MING.png [Special Active] Execute a bombardment of kicks enforced with nature energy.
NF Consumption Skill
  • Uses 3 NF on hit


Requirements

Class Master Level Required SP Used Per Level Alternative
Combat Ranger Lv. 20 40 3 Violent Attack


Skill Information

Skill Level Required Level Damage Max Hits MP Usage Cooldown
Normal Awaken Normal Awaken
Kick (Physical) Kick (Physical) Cyclone (Magical) Kick Kick Cyclone
1 40 215% 274% 99% 16 1 6 250 MP 21 seconds
2 222% 283% 102%
3 41 229% 292% 105%
4 44 236% 301% 109%
5 47 243% 310% 112%
6 50 250% 319% 115%
7 53 257% 327% 118%
8 56 264% 336% 122%
9 59 271% 345% 125%
10 62 278% 354% 128%
11 65 285% 363% 131%
12 68 292% 372% 134%
13 71 299% 381% 138%
14 74 306% 390% 141%
15 77 313% 399% 144%
16 80 320% 408% 147%
17 83* 327% 416% 150%

*Please note that you can only achieve these levels through equipments, accessories, and titles.


Skill Note

Name: Raging Wind / 후폭풍

Description: In awakening, the cyclone attack pulls targets in.


Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
0.75 1 MP ?? ?? Seconds


Tips and Details

Old Icon of Dive Kick Bombing.
  • In Awakening Mode, a small cyclone is added at the end that does separate damage.
    • Rena can be interrupted between the kicks and the cyclone.
  • The kicks have invincibility frames.


Updates

  • 11/07/2013 KR
    • Damage decreased, hit count increased.
      • Overall damage increased.
    • Wind blast explodes after each kick.
    • Awakening cyclone hitbox size increased.
  • 07/30/2015 KR
    • Damage increased.


Alternative Names

Server Name Translation
China (Simplified Chinese) 狂性之舞 Madness Dance
France Kamikaze
Brazil Valsa Final Final Waltz


Template:CRSkills