Leap Attack: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LEAPATTTACK.png]]<br>  
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Fire the Destroyer to boost yourself at high speed for a super-armored head-on barge into opponents, launching them into the air with you. As you crash forcefully into the ground, you inflict great additional impact damage.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him.  
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{{PreRow|Class=Fury Guardian|Master=5|SP=50|Skill=N/A|Req=N/A}}
{{PreRow|Class=Fury Guardian|Master=5|SP=50|Skill=N/A|Req=N/A}}
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==Skill Note==
== [[Skill Note]] ==
The landing stomp at the end no longer lifts the opponents, and instead has a long hitstun.  
'''Name:''' Earth Quake (KR)
 
'''Description:''' The landing stomp at the end no longer lifts the opponents.
*Instead has a long hitstun.  


== Tips and Details ==
== Tips and Details ==
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp. This makes it easier to combo afterwards, and also lets you go from stoic straight to [[Status Effects|heavy stance]].   
*As you crash forcefully into the ground, you inflict great additional impact damage.
**The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp.
**Making it easier to combo afterwards, and also lets you go from stoic straight to [[Status Effects|heavy stance]].   
*Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*The super armor is not activated instantly upon using the skill. It activates  just after you launch, so it can still be canceled if an opponent hits you early enough.
*The super armor is not activated instantly upon using the skill. It activates  just after you launch, so it can still be canceled if an opponent hits you early enough.
*The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
 
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{{FGSkills}}  
{{FGSkills}}  


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]

Revision as of 20:40, 6 April 2012


[Active] Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Fury Guardian Lv5 50SP
N/A N/A


Skill Information

Skill Level MP Usage Barge Damage Landing Damage Cool Down
1 40 MP 74% 298% 28s
2 82% 330% 20s
3 91% 366% 14s
4 101% 406% 10s
5 (M) 112% 450% 7s
6 124% 496% 6s
7 136% 546% ?s


Skill Note

Name: Earth Quake (KR)

Description: The landing stomp at the end no longer lifts the opponents.

  • Instead has a long hitstun.

Tips and Details

  • As you crash forcefully into the ground, you inflict great additional impact damage.
    • The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
  • Iron Paladin's ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp.
    • Making it easier to combo afterwards, and also lets you go from stoic straight to heavy stance.
  • Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
  • The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough.

Template:FGSkills