Windmill: Difference between revisions

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== Tips and Details  ==
== Tips and Details  ==
*'''Windmill''' can also be activated in mid-air.
*'''Windmill''' can also be activated in mid-air.
**It is possible to jump and move around during Windmill.
*It is possible to jump and move around during Windmill.
*'''Windmill''' is a good Awakening charger.  
*'''Windmill''' is a good Awakening charger.  
*In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent.
*In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent.
*User can be hit during Windmill, but is in a Super Armor state.
*User can be hit during Windmill, but is in a Super Armor state, which will grant 30% damage reduction.
**Also, Elsword grants 30% damage reduction during this skill.
*'''Windmill''' can be interrupted if you're grabbed by '''Shadow Charger''' or '''Shadow Port Charger''' or inflicted with Petrifying or Frozen.
*'''Windmill''' can be interrupted by being grabbed by '''Shadow Charger''' or '''Shadow Port Charger''', or inflict either Petrifying or Frozen.
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== Updates ==
== Updates ==
*07/11/2013 KR
*07/11/2013 KR
** Radius and Damage Increased
** Radius and damage increased
** Added effect that grants stun or flattenning immunity during the animation of this skill
** Added effect that grants stun or flattening immunity during the animation of this skill
** During use super armor activates and damage is halved
** During use, Super Armor activates and damage is halved
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*06/26/2014 KR
*06/26/2014 KR
** MP cost decreased from 200 to 150
** MP cost decreased from 200 to 150
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** Movement speed decreased
** Movement speed decreased
** When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds
** When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds
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*07/03/2014 KR
*07/03/2014 KR
**  Damage and MP gain decreased
**  Damage and MP gain decreased

Revision as of 03:02, 16 December 2014

File:ElSkill9i.png [Special Active - Vitality] Elsword spins around with his sword to form a movable whirlwind attack, dealing damage continuously while being in Stoic.


Requirements

Class Master Level Required SP Cost per Level Alternative
Lord Knight Lv. 20 55 5 Sandstorm


Skill Information

Skill Level Level Required Whirlwind Attack (Physical) Max Hits Duration MP Usage Cooldown
1 55 114% 15 (34 held down) 2.1 (+0.7) Seconds 150 (+25) MP 13 Seconds
2 123%
3 58 131%
4 62 140%
5 66 148%
6 70 157%
7 74 165%


Other Information

Skill Delay Invincibility
Start End Start End
0.06 seconds 0.6 seconds 0 seconds 1 second


Tips and Details

  • Windmill can also be activated in mid-air.
  • It is possible to jump and move around during Windmill.
  • Windmill is a good Awakening charger.
  • In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent.
  • User can be hit during Windmill, but is in a Super Armor state, which will grant 30% damage reduction.
  • Windmill can be interrupted if you're grabbed by Shadow Charger or Shadow Port Charger or inflicted with Petrifying or Frozen.


Updates

  • 07/11/2013 KR
    • Radius and damage increased
    • Added effect that grants stun or flattening immunity during the animation of this skill
    • During use, Super Armor activates and damage is halved
  • 06/26/2014 KR
    • MP cost decreased from 200 to 150
    • Whirlwind has a black hole effect that pulls in enemies
    • Movement speed decreased
    • When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds
  • 07/03/2014 KR
    • Damage and MP gain decreased
    • Attacks 40% faster