Windmill: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''Windmill''' can also be activated in mid-air. | *'''Windmill''' can also be activated in mid-air. | ||
*It is possible to jump and move around during Windmill. | |||
*'''Windmill''' is a good Awakening charger. | *'''Windmill''' is a good Awakening charger. | ||
*In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent. | *In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent. | ||
*User can be hit during Windmill, but is in a Super Armor state | *User can be hit during Windmill, but is in a Super Armor state, which will grant 30% damage reduction. | ||
*'''Windmill''' can be interrupted if you're grabbed by '''Shadow Charger''' or '''Shadow Port Charger''' or inflicted with Petrifying or Frozen. | |||
*'''Windmill''' can be interrupted | |||
<br> | <br> | ||
== Updates == | == Updates == | ||
*07/11/2013 KR | *07/11/2013 KR | ||
** Radius and | ** Radius and damage increased | ||
** Added effect that grants stun or | ** Added effect that grants stun or flattening immunity during the animation of this skill | ||
** During use | ** During use, Super Armor activates and damage is halved | ||
*06/26/2014 KR | *06/26/2014 KR | ||
** MP cost decreased from 200 to 150 | ** MP cost decreased from 200 to 150 | ||
Line 71: | Line 69: | ||
** Movement speed decreased | ** Movement speed decreased | ||
** When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds | ** When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds | ||
*07/03/2014 KR | *07/03/2014 KR | ||
** Damage and MP gain decreased | ** Damage and MP gain decreased |
Revision as of 03:02, 16 December 2014
File:ElSkill9i.png | [Special Active - Vitality] Elsword spins around with his sword to form a movable whirlwind attack, dealing damage continuously while being in Stoic. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Lord Knight | Lv. 20 | 55 | 5 | Sandstorm |
Skill Information
Skill Level | Level Required | Whirlwind Attack (Physical) | Max Hits | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 55 | 114% | 15 (34 held down) | 2.1 (+0.7) Seconds | 150 (+25) MP | 13 Seconds |
2 | 123% | |||||
3 | 58 | 131% | ||||
4 | 62 | 140% | ||||
5 | 66 | 148% | ||||
6 | 70 | 157% | ||||
7 | 74 | 165% |
Other Information
Skill Delay | Invincibility | ||
---|---|---|---|
Start | End | Start | End |
0.06 seconds | 0.6 seconds | 0 seconds | 1 second |
Tips and Details
- Windmill can also be activated in mid-air.
- It is possible to jump and move around during Windmill.
- Windmill is a good Awakening charger.
- In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent.
- User can be hit during Windmill, but is in a Super Armor state, which will grant 30% damage reduction.
- Windmill can be interrupted if you're grabbed by Shadow Charger or Shadow Port Charger or inflicted with Petrifying or Frozen.
Updates
- 07/11/2013 KR
- Radius and damage increased
- Added effect that grants stun or flattening immunity during the animation of this skill
- During use, Super Armor activates and damage is halved
- 06/26/2014 KR
- MP cost decreased from 200 to 150
- Whirlwind has a black hole effect that pulls in enemies
- Movement speed decreased
- When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds
- 07/03/2014 KR
- Damage and MP gain decreased
- Attacks 40% faster