Leap Attack: Difference between revisions
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==Skill Note== | ==Skill Note== | ||
The landing stomp at the end no longer lifts the opponents, and instead has a long hitstun. | The landing stomp at the end no longer lifts the opponents, and instead has a long hitstun. |
Revision as of 17:25, 25 July 2011
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Chung | Lv5 | ?SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage |
Barge Damage | Landing Damage | Cool Down |
1 | 40 MP | 74% | 298% | 7s |
2 | ?% | ?% | ||
3 | ?% | ?% | ||
4 | 101% | 406% | ||
5 (M) | 112% | 450% | ||
6 | 124% | 496% | ||
7 | ?% | ?% |
Skill Note
The landing stomp at the end no longer lifts the opponents, and instead has a long hitstun.
Tips and Details
- Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough.
- The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.