Commander's Mark: Difference between revisions

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(NA Chung balance, ignores guard, not defense.)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage !! colspan=4 | Marking Debuff !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Take Down<br>(Physical) !! Assist Shelling (Magical)<br>(Percentage of activating hit)!! Max number of<br>marked targets !! Number of rockets<br>per wave !! Wave<br>cooldown !! Duration
! Take Down<br>(Physical) !! Assist Shelling (Magical)<br>(Percentage of<br>activating hit) !! Max number<br>of marked<br>targets !! Rockets<br>per wave !! Wave<br>cooldown !! Duration
|-
|-
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 40 MP || rowspan="15" | 6 Seconds
| align="left" | 1 || rowspan=2 | 35 || 126% || 20% || rowspan=15 | 3 || rowspan=15 | 3 || rowspan=15 | 2 Seconds || rowspan=15 | 15 Seconds || rowspan=15 | 25 MP || rowspan=15 | 6 Seconds
|-
|-
| align="left" | 2 || 130% || rowspan="2" | 21%
| align="left" | 2 || 130% || rowspan=2 | 21%
|-
|-
| align="left" | 3 || 36 || 134%
| align="left" | 3 || 36 || 134%
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| align="left" | 4 || 39 || 138% || 22%
| align="left" | 4 || 39 || 138% || 22%
|-
|-
| align="left" | 5 || 42 || 142% || rowspan="2" | 23%
| align="left" | 5 || 42 || 142% || rowspan=2 | 23%
|-
|-
| align="left" | 6 || 45 || 146%
| align="left" | 6 || 45 || 146%
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| align="left" | 7 || 48 || 151% || 24%  
| align="left" | 7 || 48 || 151% || 24%  
|-
|-
| align="left" | 8 || 51 || 155% || rowspan="2" | 25%  
| align="left" | 8 || 51 || 155% || rowspan=2 | 25%  
|-
|-
| align="left" | 9 || 54 || 159%
| align="left" | 9 || 54 || 159%
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| align="left" | 10 || 57 || 163% || 26%  
| align="left" | 10 || 57 || 163% || 26%  
|-
|-
| align="left" | 11 || 60 || 167% || rowspan="2" | 27%  
| align="left" | 11 || 60 || 167% || rowspan=2 | 27%  
|-
|-
| align="left" | 12 || 63 || 171%
| align="left" | 12 || 63 || 171%
|-
|-
| align="left" | 13 || 66 || 175% || rowspan="2" | 28%  
| align="left" | 13 || 66 || 175% || rowspan=2 | 28%  
|-
|-
| align="left" | 14 || 69 || 179%
| align="left" | 14 || 69 || 179%
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| align="left" | 15 || 72 || 183% || 29%
| align="left" | 15 || 72 || 183% || 29%
|}
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Take Down<br>(Physical) !! Assist Shelling (Magical)<br>(Percentage of activating hit)!! Max number of<br>marked targets !! Number of rockets<br>per wave !! Wave<br>cooldown !! Duration
|-
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 25 MP || rowspan="15" | 6 Seconds
|-
| align="left" | 2 || 130% || rowspan="2" | 21%
|-
| align="left" | 3 || 36 || 134%
|-
| align="left" | 4 || 39 || 138% || 22%
|-
| align="left" | 5 || 42 || 142% || rowspan="2" | 23%
|-
| align="left" | 6 || 45 || 146%
|-
| align="left" | 7 || 48 || 151% || 24%
|-
| align="left" | 8 || 51 || 155% || rowspan="2" | 25%
|-
| align="left" | 9 || 54 || 159%
|-
| align="left" | 10 || 57 || 163% || 26%
|-
| align="left" | 11 || 60 || 167% || rowspan="2" | 27%
|-
| align="left" | 12 || 63 || 171%
|-
| align="left" | 13 || 66 || 175% || rowspan="2" | 28%
|-
| align="left" | 14 || 69 || 179%
|-
| align="left" | 15 || 72 || 183% || 29%
|}
</tabber>
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<center>{{quotation|The Hamel Artillery Unit is the best of its league! They are here for our support anytime we need them. They are preparing a firework party for us! I wonder if special shells will fall from the sky? Hehe. - Miru, Hamel Combat Instructor}}</center>
<center>{{quotation|The Hamel Artillery Unit is the best of its league! They are here for our support anytime we need them. They are preparing a firework party for us! I wonder if special shells will fall from the sky? Hehe. - Miru, Hamel Combat Instructor}}</center>
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div>
<div style="float: right;">{{#ev:youtube|iPL1TH2ZaZQ|300}}</div>
'''Name:''' Special Bombing Ceremony (특제 폭격 세러모니)
'''Name:''' Special Bombing Ceremony / 특제 폭격 세러모니
 
'''Description:''' There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.


*The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.
'''Description:''' 20% chance for each rocket fired to be a special red rocket that does 1.65 times more damage and has a larger explosion that hits up to 10 foes.
<br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br>


== Tips and Details ==
== Tips and Details ==
*The last attack the marked target received affects the damage of the rockets.  
*The damage of the rockets is a multiplier on the percentage of the last attack the marked target received.
**E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
**E.g., if the target is hit by a 1300% physical attack, each rocket from '''Commander's Mark''' [13,14] would do 364% magical damage.
**Allies can also trigger bombardment.
**It is unknown how this skill interacts with [[Energy Spurt]].
**Allies can also activate bombardment.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker.
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker.
**Rocket critical hit rate is based on the last attacker.
**Rocket critical hit rate is based on the last attacker.
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP.
*The marking debuff is partially independent ([[Elements|attributes]] do not affect the rockets). Therefore, the rockets recover no MP.
*The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
*The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
*In PvP, a target can easily escape due to the weak hitstun by the marking smash.
*'''Commander's Mark''''s rocket wave is not activated by [[Assist Shelling|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
**This problem is fixed, however, after [[Chung]]'s revamp, in which the execution speed of '''Mark of Commander's''' smash attack is increased.
*Commander's Mark's rocket wave is not activated by [[Assist Shelling|Artillery Support]], a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
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<br>


== Trivia ==
== Trivia ==
*In NA, '''Mark of Commander''' is renamed to '''Commander's Mark'''.
*In NA, '''Mark of Commander''' is renamed to '''Commander's Mark'''.
*Commander's Mark was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]].
*'''Commander's Mark''' was intended to be thrown similar to [[Elastic Bomb - Hand Grenade]].
**This was later implemented as a new skill, [[Assist Shelling|Artillery Support]], after Skill Tree Revamp.
**This was later implemented after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]] as a new skill, [[Assist Shelling|Artillery Support]].
<br>
<br>


== Updates ==
== Updates ==
*07/10/2014 KR
*07/10/2014 KR
**Changed to ignore defense.
**Changed to ignore guard.
**Execution speed increased.
**Execution speed increased.
**MP usage decreased from 40 MP to 25 MP.
**MP usage decreased from 40 MP to 25 MP.

Revision as of 00:54, 20 September 2014


[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it.


Requirements

Class Master Required Level SP Cost Per Level Alternative
Shelling Guardian Lv. 20 35 3 Cannon Strike


Skill Information

Skill Level Required Level Damage Marking Debuff MP Usage Cooldown
Take Down
(Physical)
Assist Shelling (Magical)
(Percentage of
activating hit)
Max number
of marked
targets
Rockets
per wave
Wave
cooldown
Duration
1 35 126% 20% 3 3 2 Seconds 15 Seconds 25 MP 6 Seconds
2 130% 21%
3 36 134%
4 39 138% 22%
5 42 142% 23%
6 45 146%
7 48 151% 24%
8 51 155% 25%
9 54 159%
10 57 163% 26%
11 60 167% 27%
12 63 171%
13 66 175% 28%
14 69 179%
15 72 183% 29%


Skill Note

The Hamel Artillery Unit is the best of its league! They are here for our support anytime we need them. They are preparing a firework party for us! I wonder if special shells will fall from the sky? Hehe. - Miru, Hamel Combat Instructor

Name: Special Bombing Ceremony / 특제 폭격 세러모니

Description: 20% chance for each rocket fired to be a special red rocket that does 1.65 times more damage and has a larger explosion that hits up to 10 foes.







Tips and Details

  • The damage of the rockets is a multiplier on the percentage of the last attack the marked target received.
    • E.g., if the target is hit by a 1300% physical attack, each rocket from Commander's Mark [13,14] would do 364% magical damage.
    • It is unknown how this skill interacts with Energy Spurt.
    • Allies can also activate bombardment.
  • The rockets build awakening charge and combo score only for last attacker.
    • Rocket critical hit rate is based on the last attacker.
  • The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
  • The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
  • Commander's Mark's rocket wave is not activated by Artillery Support, a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.


Trivia


Updates

  • 07/10/2014 KR
    • Changed to ignore guard.
    • Execution speed increased.
    • MP usage decreased from 40 MP to 25 MP.