Windmill: Difference between revisions

From Elwiki
Line 44: Line 44:
! Skill Level !! Level Required !! Whirlwind Attack (Physical) !! Duration !!  MP Usage !! Cooldown  
! Skill Level !! Level Required !! Whirlwind Attack (Physical) !! Duration !!  MP Usage !! Cooldown  
|-
|-
| align="left" | 1 || rowspan="2" | 55 || -% || rowspan="7" | 3 (+1) Seconds || rowspan="7" | 150 (+25) MP || rowspan="7" | 15 Seconds
| align="left" | 1 || rowspan="2" | 55 || 155% || rowspan="7" | 3 (+1) Seconds || rowspan="7" | 150 (+25) MP || rowspan="7" | 15 Seconds
|-
|-
| align="left" | 2 || 167%
| align="left" | 2 || 167%
|-
|-
| align="left" | 3 || 58 || -%
| align="left" | 3 || 58 || 178%
|-
|-
| align="left" | 4 || 62 || 190%
| align="left" | 4 || 62 || 190%

Revision as of 14:09, 2 July 2014

File:ElSkill9i.png [Special Active - Vitality] Elsword spins around with his sword to form a moveable whirlwind attack dealing damage continuously while being in Stoic.


Requirements

Class Master Level Required SP Cost per Level Alternative
Lord Knight Lv. 20 55 5 Sandstorm


Skill Information

  • NA
KR=
Skill Level Level Required Slash Damage (Physical) Whirlwind Attack (Physical) Duration MP Usage Cooldown
1 55 63% 21% 5 Seconds 200 MP 13 Seconds
2 68% 23%
3 58 72% 24%
4 62 77% 26%
5 66 82% 27%
6 70 87% 29%
7 74 - -
Skill Level Level Required Whirlwind Attack (Physical) Duration MP Usage Cooldown
1 55 155% 3 (+1) Seconds 150 (+25) MP 15 Seconds
2 167%
3 58 178%
4 62 190%
5 66 -%
6 70 -%
7 74 -%


Tips and Details

  • Windmill can also be activated in mid-air.
    • It is possible to jump and move around during Windmill.
  • Windmill is a good Awakening charger.
  • In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent.
  • User can be hit during Windmill, but is in a Super Armor state.
  • Windmill can be interrupted by Being grabbed by Shadow Charger or Shadow Port Charger.
  • To maximize the range of this skill, the suggested use is Vitality aura with Armageddon Blade and combine it with Windmill.


Updates

  • 07/11/2013 KR
    • Radius and Damage Increased
    • Now absolute immunity against stun or debuff that can stun you (ie: Helpless or Entangle debuff)
    • During use this skill, you will receive half damage during super armor.
  • 06/26/2014 KR
    • MP cost decreased to 150 from 200.
    • Blast wind attack is Pull the monsters.
    • Moving speed the decreased,
    • When the Enter key on the skill duration mp cost is paid by 25 per second and maintain skills. (maximum of 4 seconds)