Template:角色系统: Difference between revisions

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{|class="wikitable" style="width:100%;text-align:center;border:none;"
{|class="wikitable" style="width:100%;text-align:center;border:none;"
!colspan="5"|角色系统
!colspan="5"|Characters System
|-
|-
|style="width:10.5%;"|[[File:Wotsposter2.png|link=Way of the Sword/zh-hans|剑之道]]
|{{tabs|name=system
|style="width:10.5%;"|[[File:Aishposter2.png|link=Aisha's Features/zh-hans|记忆系统]]
|tab1=艾索德|contents1=[[File:Wotsposter2.png|link=Way of the Sword/zh-hans|left]]
|style="width:10.5%;"|[[File:Renposter2.png|link=Rena's Features/zh-hans|自然之灵]]
'''[[Way of the Sword/zh-hans|剑之道]]'''
|style="width:10.5%;"|[[File:Ravposter2.png|link=Anger of Raven/zh-hans|雷文的愤怒]]
----
|style="width:10.5%;"|[[File:Eveposter2.png|link=Eve's Features/zh-hans|核心释放]]
当你使用[[Elsword/zh-hans|艾索德]]的时候,在你的血条下方有一个“剑道槽”。显示了你当前的剑道属性。
|-
 
|'''[[Way of the Sword/zh-hans|剑之道]]'''
根据你使用不同的攻击或者释放不同的技能,剑道槽会往破坏剑道或者活力剑道移动。不论是哪一种剑道都会给玩家带来非常大的优势。
|'''[[Aisha's Features/zh-hans|记忆系统]]'''
 
|'''[[Rena's Features/zh-hans|自然之灵]]'''
需要注意的一点是,并不是使用什么类型的技能就会使什么类型的剑道增加。相反,当剑道没有触发时,使用相对类型的剑道会使另一种剑道的剑道槽增加。使用破坏属性的攻击或技能会增加活力剑道;使用活力属性的攻击或技能会增加破坏剑道。如果使用相同类型反而会使剑道槽减少(相对增加来说,减少的速度非常缓慢)。
|'''[[Anger of Raven/zh-hans|雷文的愤怒]]'''
 
|'''[[Eve's Features/zh-hans|核心释放]]'''
当剑道槽充满时会触发对应的剑道,赋予玩家强大的力量。
|-
|tab2=爱莎|contents2=[[File:Aishposter2.png|link=Aisha's Features/zh-hans|left]]
|style="width:10.5%;"|[[File:Chungposter2.png|link=Chung's Features/zh-hans|弹药系统]]
'''[[Aisha's Features/zh-hans|记忆系统]]'''
|style="width:10.5%;"|[[File:Araposter2.png|link=Ara's Features/zh-hans|气力系统]]
----
|style="width:10.5%;"|[[File:Elesisposter2.png|link=Chivalry_System/zh-hans|骑士道]]
当爱莎站着回魔1.5秒后,她能够从自己的技能里记忆一部分到记忆技能槽。这时爱莎头上将会显示一个笔记图标。
|style="width:10.5%;"|[[File:Addposter2.png|link=Add's Features/zh-hans|DP系统]]
 
|-
当记忆系统激活时你使用技能的话,技能会计算冷却时间和MP消耗,但是不会放出来。技能将被储存到记忆技能槽内。如果储存成功的话,头顶上的笔记图标将会变大。总共可以储存三个技能。当你按V时将会按顺序放出你储存的技能而不计算MP消耗和冷却时间。
|'''[[Chung's Features/zh-hans|弹药系统]]'''
|tab3=蕾娜|contents3=[[File:Renposter2.png|link=Rena's Features/zh-hans|left]]
|'''[[Ara's Features/zh-hans|气力系统]]'''
'''[[Rena's Features/zh-hans|自然之灵]]'''
|'''[[Chivalry_System/zh-hans|骑士道]]'''
----
|'''[[Add's Features/zh-hans|DP系统]]'''
'''Nature's Spirit''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.''' Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena. Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them. When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.'''
 
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. The orb deals splash damage, ignores defense, and the does not knock down. For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill.
|tab4=雷文|contents4=[[File:Ravposter2.png|link=Anger of Raven/zh-hans|left]]
'''[[Anger of Raven/zh-hans|雷文的愤怒]]'''
----
当雷文进入觉醒模式时,一个纳斯德核心(俗称乌鸦)将出现在他身后,它将协助雷文战斗和防守。纳斯德核心有5个等级(刚觉醒时为Lv2),随着等级的提升,它会变得更大并且更加强力。雷文通过造成伤害、受到伤害(受伤的增长速率比较慢)或者使用特殊活性技能来提升纳斯德核心的等级。
 
当雷文使用3颗觉醒珠觉醒时,他会在自身周围制造一道电网。这个电网对靠近雷文的敌人造成125% * (物理攻击和魔法攻击的平均值)的伤害,这个伤害没有击倒值也不会给予敌人硬直,每次伤害为雷文提供5点的额外的MP恢复。
 
|tab5=伊芙|contents5=[[File:Eveposter2.png|link=Eve's Features/zh-hans|left]]
'''[[Eve's Features/zh-hans|核心飞舞]]'''
----
When Eve enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.
 
In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.
 
When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield and absorb the damage. While the Core covers Eve in the Shield, pressing {{CZ}} or {{CX}} will allow Eve to phase to the back of the target. The Core however disappears after defending and will appear again after Eve does some hits.
|tab6=澄|contents6=[[File:Chungposter2.png|link=Chung's Features/zh-hans|left]]
'''[[Chung's Features/zh-hans|弹药系统]]'''
----
澄的弹药系统是他最显著和最有趣的能力。他的许多行动都是基于弹药的。像[[Detonation/zh-hans|乱射加农炮]]或者[[Lunatic_Blow/zh-hans|月夜挥击]]会消耗澄所有的弹药,而[[Aiming Shot/zh-hans|瞄准射击]]之类的技能则需要消耗1枚弹药。澄的许多X攻击也需要弹药。
当澄站立不动时每隔一段时间他就会装载一发弹药。这个装弹会受到动作速度的影响。同样你也可以通过连段(如:ZZ↓ZZ)或者技能(如:[[Reload/zh-hans|装弹]])来增加弹药。
 
澄的第三颗觉醒珠拥有和其他觉醒珠不同的外观,用来告诉玩家狂暴模式已经准备就绪。
当狂暴模式被激活时,澄将会激活他的守护石,全身被圣衣所覆盖(会强制遮挡原本的时装和饰品,变为当前职业的职业套装)。
 
澄的部分攻击带有一个蓝色的轮廓(如ZZZZ的第三次攻击、XXX的后两次攻击),这看上去和霸体有些类似,因此被称作“蓝霸”。如果澄在蓝霸时被击中,他将减少66%的所受伤害并可以反击,直到你进行了反击、在这段时间内受到了6次或者更高次数的攻击,或者受到了会导致[[Status Effects/zh-hans|击晕/扁平]]的攻击时,蓝霸就会解除。
|tab7=艾拉|contents7=[[File:Araposter2.png|link=Ara's Features/zh-hans|left]]
'''[[Ara's Features/zh-hans|气力系统]]'''
----
By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Eun Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode.
 
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads.
 
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Shadow Knot]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
|tab8=艾丽希斯|contents8=[[File:Elesisposter2.png|link=Chivalry System/zh-hans||left]]
'''[[Chivalry System/zh-hans|骑士道]]'''
----
当你使用艾丽希斯的时候,在你的血条下方有一个“骑士道槽”。显示了你当前的骑士道属性。
 
根据你使用不同的攻击或者释放不同的技能,骑士道槽会往歼灭骑士道或者疾风骑士道移动。不论是哪一种骑士道都会给玩家带来非常大的优势。
 
需要注意的一点是,并不是使用什么类型的技能就会使什么类型的骑士道增加。相反,当骑士道没有触发时,使用相对类型的骑士道会使另一种骑士道的骑士道槽增加。使用歼灭属性的攻击或技能会增加疾风骑士道;使用疾风属性的攻击或技能会增加歼灭骑士道。如果使用相同类型反而会使骑士道槽减少(相对增加来说,减少的速度非常缓慢)。
 
当骑士道槽充满时会触发对应的骑士道,赋予玩家强大的力量。
|tab9=Add|contents9=[[File:Addposter2.png|link=Add's Features|left]]
'''[[Add's Features|DP系统]]'''
----
Unlike other characters' awakening, Add's awakening is called the Dynamo mode (DP Mode). Another name for DP Mode is '''Configuration Mode'''. When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged. While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode. Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze. Able to execute DP combos extension depending on job advancements. Able to negate the usage of DP for a skill which uses DP.
 
When Add goes into DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills. Skills will only be boosted if Add is in DP mode.
}}
|}
|}

Revision as of 13:23, 29 March 2014

Characters System

剑之道


当你使用艾索德的时候,在你的血条下方有一个“剑道槽”。显示了你当前的剑道属性。

根据你使用不同的攻击或者释放不同的技能,剑道槽会往破坏剑道或者活力剑道移动。不论是哪一种剑道都会给玩家带来非常大的优势。

需要注意的一点是,并不是使用什么类型的技能就会使什么类型的剑道增加。相反,当剑道没有触发时,使用相对类型的剑道会使另一种剑道的剑道槽增加。使用破坏属性的攻击或技能会增加活力剑道;使用活力属性的攻击或技能会增加破坏剑道。如果使用相同类型反而会使剑道槽减少(相对增加来说,减少的速度非常缓慢)。

当剑道槽充满时会触发对应的剑道,赋予玩家强大的力量。