Template:SpecialAbilities ES: Difference between revisions

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{|class="wikitable" style="width:100%;text-align:center;border:none;"
{|class="wikitable" style="width:100%;text-align:center;border:none;"
!colspan="5"|Habilidades especiales
!colspan="5"|Sistema de los personajes
|-
|-
|style="width:10.5%;"|[[File:Wotsposter2.png|link=Way of the Sword/es|Camino de la espada]]
|{{tabs|name=system
|style="width:10.5%;"|[[File:Aishposter2.png|link=Aisha's Features/es|Memorización]]
|tab1=Elsword|contents1=[[File:Wotsposter2.png|link=Way of the Sword/es|Camino de la espada|left]]
|style="width:10.5%;"|[[File:Renposter2.png|link=Rena's Features/es|Espíritu de la naturaleza]]
'''[[Way of the Sword/es|Camino de la espada]]'''
|style="width:10.5%;"|[[File:Ravposter2.png|link=Anger of Raven/es|Ira de Raven]]
----
|style="width:10.5%;"|[[File:Eveposter2.png|link=Eve's Features/es|Núcleo de la reina]]
Cuando juegues como [[Elsword/es|Elsword]], tendrás un indicador adicional bajo la barra de PM. Este indicador se denomina '''Camino de la espada''', que te permitirá activar el "Aura de vitalidad" o el "Aura de destrucción" durante un periodo de tiempo.
|-
 
|'''[[Way of the Sword/es|Camino de la espada]]'''
Dependiendo de los ataques que emplees (por ejemplo, Z y X) o las habilidades que uses, el medidor se llenará con vitalidad o destrucción. Mientras que estés en modo "Aura de vitalidad" o "Aura de destrucción", recibirás efectos especiales.
|'''[[Aisha's Features/es|Memorización]]'''
 
|'''[[Rena's Features/es|Espíritu de la naturaleza]]'''
Nota que el sistema que usa no es lo que parece ser al principio; los ataques basados en vitalidad suprimen vitalidad del indicador, haciendo que el indicador se rellene de destrucción; los ataques basados en destrucción suprimen destrucción del indicador, haciendo que el indicador se rellene de vitalidad; esto solo ocurre con los ataques que afecten a sus respectivas auras estando en ese modo.
|'''[[Anger of Raven/es|Ira de Raven]]'''
|tab2=Aisha|contents2=[[File:Aishposter2.png|link=Aisha's Features/es|Memorización|left]]
|'''[[Eve's Features/es|Núcleo de la reina]]'''
'''[[Aisha's Features/es|Memorización]]'''
|-
----
|style="width:10.5%;"|[[File:Chungposter2.png|link=Chung's Features/es|Baluartillería]]
Cuando [[Aisha/es|Aisha]] entra en su modo de regeneración de maná durante 1.5 segundos, es capaz de memorizar una habilidad de su repertorio de habilidades equipadas y guardarlas en su repertorio de habilidades memorizadas. Tras 1.5 segundos, aparecerá una nota sobre su cabeza que indicará que es capaz de memorizar en ese momento una de sus habilidades parpadeantes.
|style="width:10.5%;"|[[File:Araposter2.png|link=Ara's Features/es|Eun]]
 
|style="width:10.5%;"|[[File:Elesisposter2.png|link=Way of the Sword(Elesis)/es|Hidalguía]]
Cuando la nota aparezca y presiones la tecla de habilidad de la respectiva habilidad parpadeante, el PM que requiere esa habilidad y el tiempo de espera se consumirán pero la habilidad no se activará. En vez de eso, se almacenará en su repertorio de habilidades memorizadas. Si se memoriza una habilidad correctamente, la nota se agrandará. Se puede memorizar hasta un máximo de 3 habilidades. Presionando V se activará la primera habilidad que hayas memorizado y no activará la habilidad original, empleando la habilidad memorizada sin consumir PM ni tiempo de espera. Esto te permite usar la misma habilidad dos veces en una ronda si has memorizado esa habilidad de antemano.
|style="width:10.5%;"|[[File:Addposter2.png|link=Add's Features/es|Dinamo]]
|tab3=Rena|contents3=[[File:Renposter2.png|link=Rena's Features/es|Espíritu de la naturaleza|left]]
|-
'''[[Rena's Features/es|Espíritu de la naturaleza]]'''
|'''[[Chung's Features/es|Baluartillería]]'''
----
|'''[[Ara's Features/es|Eun]]'''
El '''Espíritu de la naturaleza''' es un sistema exclusivo de los elfos. La interfaz se muestra bajo la barra de PM. Los orbes son indicados en el juego como '''NF.''' [[Rena/es|Rena]] es capaz de recargar estos orbes mediante patadas o flechas de su arco. Tras usar '''6''' comandos de patadas o de flechas, '''1''' orbe flotará alrededor de Rena. Usando habilidades también incrementará el contador de comandos de Rena necesario para que aparezcan los orbes. Si la habilidad emplea orbes de la naturaleza, incrementará el contador de comandos antes de usarlos. Cuando Rena tiene 3 o más orbes de la naturaleza (1 en [[Awakening Mode/es|Potenciador de poder]]), ganará un buff pasivo que aumentará su '''velocidad de desplazamiento, recuperación de PM, y resistencia al daño'''.
|'''[[Way of the Sword(Elesis)/es|Hidalguía]]'''
 
|'''[[Add's Features/es|Dinamo]]'''
Cuando Rena tiene al menos 1 orbe de la naturaleza, es capaz de usar el orbe mediante sus ataques. El orbe provocará daño adicional, ignorará defensa y no noqueará. Para habilidades, tienes que tener la cantidad de orbes requeridos. Con la cantidad requerida, el primer golpe de la habilidad ayudará con una detonación de la cantidad de orbes usados. La lista siguiente muestra cuántos orbes son necesarios para cada habilidad.
|tab4=Raven|contents4=[[File:Ravposter2.png|link=Anger of Raven/es|Ira de Raven|left]]
'''[[Anger of Raven/es|Ira de Raven]]'''
----
When [[Awakening Mode]] is activated as [[Raven]], a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.
 
Offensively, when Raven hits a foe with an active like [[Burning Rush]] or a special active like [[Power Assault]] and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.
 
Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can [[Shadow Step]] out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills.
|tab5=Eve|contents5=[[File:Eveposter2.png|link=Eve's Features|left]]
'''[[Eve's Features|Core Release]]'''
----
When Eve enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.
 
In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.
 
When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield and absorb the damage. While the Core covers Eve in the Shield, pressing {{CZ}} or {{CX}} will allow Eve to phase to the back of the target. The Core however disappears after defending and will appear again after Eve does some hits.
|tab6=Chung|contents6=[[File:Chungposter2.png|link=Chung's Features|left]]
'''[[Chung's Features|Freiturnier]]'''
----
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.
 
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.
 
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].
|tab7=Ara|contents7=[[File:Araposter2.png|link=Ara's Features|left]]
'''[[Ara's Features|Eun]]'''
----
By using the hairpin of Eun (design varies on her class), Ara is able to go into a 3rd awakening bead transformation called the Eun Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode.
 
Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads.
 
Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Shadow Knot]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
|tab8=Elesis|contents8=[[File:Elesisposter2.png|link=Chivalry System|left]]
'''[[Chivalry System|Chivalry]]'''
----
When playing [[Elesis]], there will be an additional gauge below the MP bar. This '''Chivalry''' gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time.
 
Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards Gale or Annihilation. While in either "Knight of Gale" or "Knight of Annihilation", you will receive special benefits.
 
Note that the system they use is not what what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura.
|tab9=Add|contents9=[[File:Addposter2.png|link=Add's Features|left]]
'''[[Add's Features|Dynamo Point]]'''
----
Unlike other characters' awakening, Add's awakening is called the Dynamo mode (DP Mode). Another name for DP Mode is '''Configuration Mode'''. When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged. While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode. Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze. Able to execute DP combos extension depending on job advancements. Able to negate the usage of DP for a skill which uses DP.
 
When Add goes into DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills. Skills will only be boosted if Add is in DP mode.
}}
|}
|}

Revision as of 10:41, 27 March 2014

Sistema de los personajes
Camino de la espada
Camino de la espada

Camino de la espada


Cuando juegues como Elsword, tendrás un indicador adicional bajo la barra de PM. Este indicador se denomina Camino de la espada, que te permitirá activar el "Aura de vitalidad" o el "Aura de destrucción" durante un periodo de tiempo.

Dependiendo de los ataques que emplees (por ejemplo, Z y X) o las habilidades que uses, el medidor se llenará con vitalidad o destrucción. Mientras que estés en modo "Aura de vitalidad" o "Aura de destrucción", recibirás efectos especiales.

Nota que el sistema que usa no es lo que parece ser al principio; los ataques basados en vitalidad suprimen vitalidad del indicador, haciendo que el indicador se rellene de destrucción; los ataques basados en destrucción suprimen destrucción del indicador, haciendo que el indicador se rellene de vitalidad; esto solo ocurre con los ataques que afecten a sus respectivas auras estando en ese modo.