Deadly Raid: Difference between revisions

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(UGH IT TOOK SO LONG TO MAKE THIS CODE WORK PROPERLY. Sorry for the weird format, I took it from a past version which used a weird P/I/O subtitling and tried to make it simpler to read. Info from JP wiki, correct me if I'm wrong <3.)
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| [[Image:DeadlyRaid.png]]  
| [[Image:DeadlyRaid.png]]  
| '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br> This skill have 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat.  
| '''[Special Active]''' <br>Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br>This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself.
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
|- style="background:#D3D3D3"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"  
! Skill Level !! Required Level !! Damage (???) !! Maximum Overheat Stacks !! MP Usage !! Cooldown
{{!}} rowspan=4 {{!}} '''Skill Level'''
|-
{{!}} rowspan=4 {{!}} '''Required Level'''
| align="left" | 1 || rowspan="2" | 45 || % || rowspan="17" | 3 || rowspan="17" | ??? MP || rowspan="17" | ? Seconds
{{!}} rowspan=4 {{!}} '''Max<br>overheat<br>stacks'''
|-
{{!}} colspan=4 {{!}} '''Damage''' 
| align="left" | 2 || %  
{{!}} rowspan=4 {{!}} '''Max hits'''
|-
{{!}} rowspan=4 {{!}} '''MP<br>Usage'''
| align="left" | 3 || 48 || %  
{{!}} rowspan=4 {{!}} '''Cooldown'''
|-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"
| align="left" | 4 || 52 || %  
{{!}} colspan=3 {{!}} '''Normal'''
|-
{{!}} colspan=1 {{!}} '''Overheat '''
| align="left" | 5 || 56 || %  
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"
|-
{{!}} '''Physical'''
| align="left" | 6 || 60 || %  
{{!}} colspan=2 {{!}} '''Magical'''
|-
{{!}} rowspan=2 {{!}} '''Overheat<br>impact<br>(Magical)'''
| align="left" | 7 || 64 || %  
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"
|-
{{!}} '''Punch'''
| align="left" | 8 || 68 || %  
{{!}} '''Impact'''
|-
{{!}} '''Explosion'''
| align="left" | 9 || 72 || %
{{!}}- align="center"
|}
{{!}} align="left" {{!}} 1
{{!}} rowspan=2 {{!}} 45
{{!}} rowspan=9 {{!}} 3
{{!}} 50%
{{!}} 471%
{{!}} 627%
{{!}} 785%
{{!}} rowspan=9 {{!}} 3 from the punch,<br>2 from the impact and<br>1 from the explosion,<br>''without overheat''.<br><br><br>With overheat, the<br>explosion is replaced by<br> the "overheat impact";<br>then, for each stack,<br>the max hits are 4 + 3 + 1,<br>5 + 3 + 2 and 6 + 3 + 3,<br>respectively
{{!}} rowspan=9 {{!}} 100 MP
{{!}} rowspan=9 {{!}} 10 Seconds
{{!}}- align="center"
{{!}} align="left" {{!}} 2
{{!}} 52%
{{!}} 492%
{{!}} 655%
{{!}} 820%
{{!}}- align="center"
{{!}} align="left" {{!}} 3  
{{!}} 48
{{!}} 54.5%
{{!}} 513%
{{!}} 683%
{{!}} 856%
{{!}}- align="center"
{{!}} align="left" {{!}} 4
{{!}} 52
{{!}} 57%
{{!}} 535%
{{!}} 712%
{{!}} 891%
{{!}}- align="center"
{{!}} align="left" {{!}} 5
{{!}} 56
{{!}} 59%  
{{!}} 556%
{{!}} 740%
{{!}} %
{{!}}- align="center"
{{!}} align="left" {{!}} 6
{{!}} 60
{{!}} 61%
{{!}} 572%
{{!}} 768%
{{!}} %
{{!}}- align="center"
{{!}} align="left" {{!}} 7
{{!}} 64
{{!}} 63.5%
{{!}} 598%
{{!}} 796%
{{!}} 997%
{{!}}- align="center"
{{!}} align="left" {{!}} 8
{{!}} 68
{{!}} 66%
{{!}} 619%
{{!}} 825%
{{!}} 1032%
{{!}}- align="center"
{{!}} align="left" {{!}} 9
{{!}} 72
{{!}} 68%
{{!}} 641%
{{!}} 853%
{{!}} 1068%
{{!}}}


<br>
<br>
== Tips and Details ==
== Tips and Details ==
*Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%.
*Only Punches that chained with Overheat Impact will receive Overheat Bonus (+10)%.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
**Such as [[Revolver Cannon - Original Piercing Ammo|Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]].
**Such as [[Revolver Cannon - Original Piercing Ammo|Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]].
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*Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP.
*Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP.
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive, easily making it the strongest 100MP skill in the game.
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive, easily making it the strongest 100MP skill in the game.
**At level 8 (current KR max) and with max overheat stacks, it deals absurd 7206% total damage, which is more than most 300 MP skills post-ST revamp.
***The current max damage is also higher than the pre-ST revamp maximum, which was around ~4.2k% total.


<br>
<br>

Revision as of 03:26, 25 March 2014

[Special Active]
Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary.
This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself.


Requirements

Class Master Level Required SP Used Per Level Alternative Skill Requirement
Veteran Commander Lv. 20 45 4 Bleeding Slicer Level 45 Layer Skill Quest


Skill Information

Skill Level Required Level Max
overheat
stacks
Damage Max hits MP
Usage
Cooldown
Normal Overheat
Physical Magical Overheat
impact
(Magical)
Punch Impact Explosion
1 45 3 50% 471% 627% 785% 3 from the punch,
2 from the impact and
1 from the explosion,
without overheat.


With overheat, the
explosion is replaced by
the "overheat impact";
then, for each stack,
the max hits are 4 + 3 + 1,
5 + 3 + 2 and 6 + 3 + 3,
respectively
100 MP 10 Seconds
2 52% 492% 655% 820%
3 48 54.5% 513% 683% 856%
4 52 57% 535% 712% 891%
5 56 59% 556% 740% %
6 60 61% 572% 768% %
7 64 63.5% 598% 796% 997%
8 68 66% 619% 825% 1032%
9 72 68% 641% 853% 1068%


Tips and Details

  • Only Punches that chained with Overheat Impact will receive Overheat Bonus (+10)%.
  • When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
  • Because of the increasing overheat penalties for each extra punch, Deadly Raid has the most severe overheat damage of any of Weapon Taker and Veteran Commander's skills and combos (when used at full power). As such, Deadly Raid does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP.
    • This can be bypassed by having the Shadow Technique of Mercenary - Victory passive, easily making it the strongest 100MP skill in the game.
    • At level 8 (current KR max) and with max overheat stacks, it deals absurd 7206% total damage, which is more than most 300 MP skills post-ST revamp.
      • The current max damage is also higher than the pre-ST revamp maximum, which was around ~4.2k% total.