Shooting Star: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[Image:SI_SHOOTINGSTAR.png]]<br> | |||
| '''[Special Active]''' Chung launches 12 guided missiles from his cannon that explode upon impact. | |||
|} | |} | ||
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<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |||
! rowspan=3 | Skill Level !! rowspan=3 | LevelRequired !! rowspan=3 | Damage (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | |||
|- style="background:#99CCFF" | |||
! colspan=2 | Normal !! colspan=2 | Awaken | |||
|- style="background:#99CCFF" | |||
! Normal !! Awaken !! Shell !! Splash !! Shell !! Splash | |||
|- | |- | ||
| 2 || | | align="left" | 1 || rowspan="2" | 40 || 330% || rowspan="13" | 12 || rowspan="13" | 15 || rowspan="13" | 12 || rowspan="13" | 12 || rowspan="13" | 15 || rowspan="13" | 15 || rowspan="13" | 3 || rowspan="13" | 300 || rowspan="13" | 21 Seconds | ||
|- | |- | ||
| | | align="left" | 2 || 341% | ||
|- | |- | ||
| | | align="left" | 3 || 41 || 351% | ||
|- | |- | ||
| | | align="left" | 4 || 44 || 362% | ||
|- | |- | ||
| | | align="left" | 5 || 47 || 373% | ||
|- | |- | ||
| | | align="left" | 6 || 50 || 384% | ||
|- | |- | ||
| | | align="left" | 7 || 53 || 394% | ||
|- | |- | ||
| | | align="left" | 8 || 56 || 405% | ||
|- | |- | ||
| | | align="left" | 9 || 59 || 416% | ||
|- | |- | ||
| | | align="left" | 10 || 62 || 427% | ||
|- | |- | ||
| | | align="left" | 11 || 65 || 437% | ||
|- | |- | ||
| 13 || 71 || 459% | | align="left" | 12 || 68 || 448% | ||
|- | |||
| align="left" | 13 || 71 || 459% | |||
|} | |} | ||
<br> | <br> | ||
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*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | *Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | ||
*This skill inflicts damage separate from the user's combo/technique score: Shells damage. | *This skill inflicts damage separate from the user's combo/technique score: Shells damage. | ||
* | *In a situation where there is more then 1 target, the missiles does not attack the nearest foe, instead it homes in on random targets. | ||
<br> | |||
== Updates == | == Updates == | ||
* | *06/30/2011 KR | ||
** Removed skill requirement: [[Heavy Railgun]] | **Removed skill requirement: [[Heavy Railgun]] | ||
* | *07/28/2011 KR | ||
** Slightly increased MP regeneration rate. | **Slightly increased MP regeneration rate. | ||
<br> | |||
{{SGSkillsKR}} | {{SGSkillsKR}} | ||
[[Category: | |||
[[Category:Shooting_Guardian_Skills]] |
Revision as of 14:02, 26 February 2014
[Special Active] Chung launches 12 guided missiles from his cannon that explode upon impact. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Shooting Guardian | Lv. 20 | 40 | 3 | Artillery Strike - Quantum Ballista |
Skill Information
Skill Level | LevelRequired | Damage (Magical) | Number of Missiles |
Max Hits | Ammo Usage | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Normal | Awaken | ||||||||||
Normal | Awaken | Shell | Splash | Shell | Splash | ||||||
1 | 40 | 330% | 12 | 15 | 12 | 12 | 15 | 15 | 3 | 300 | 21 Seconds |
2 | 341% | ||||||||||
3 | 41 | 351% | |||||||||
4 | 44 | 362% | |||||||||
5 | 47 | 373% | |||||||||
6 | 50 | 384% | |||||||||
7 | 53 | 394% | |||||||||
8 | 56 | 405% | |||||||||
9 | 59 | 416% | |||||||||
10 | 62 | 427% | |||||||||
11 | 65 | 437% | |||||||||
12 | 68 | 448% | |||||||||
13 | 71 | 459% |
Tips and Details
- 25% more cannonballs are fired while in Awakening Mode.
- Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- This skill inflicts damage separate from the user's combo/technique score: Shells damage.
- In a situation where there is more then 1 target, the missiles does not attack the nearest foe, instead it homes in on random targets.
Updates
- 06/30/2011 KR
- Removed skill requirement: Heavy Railgun
- 07/28/2011 KR
- Slightly increased MP regeneration rate.