Blood Bullet: Difference between revisions
From Elwiki
m (Spelling/grammar/punctuation/typographical correction) |
m (Text replacement - "{{ADSquareSkill}}" to "") |
||
Line 18: | Line 18: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- |
Revision as of 18:30, 23 March 2024
[Active] Shoot enemies with a bullet that absorbs HP. Absorb 10% of damage as HP and if the enemy has a Enemy DebuffBleedEnemy DebuffBleed debuff, the effect increases by [Stack Number × 5%]. Enemy DebuffBleedEnemy DebuffBleed debuff is removed from enemies that had their HP absorbed. | |
Weapon Switch
| |
ECP Using Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Crimson Rose: Transcendent | 80 |
Skill Information
Mode | Vampiric Shot (Physical) | HP Recovery | ECP Usage | Cooldown | |
---|---|---|---|---|---|
Base | Additional | ||||
PvE | 1860% | 10% of Damage Dealt | ×1 + [ Enemy DebuffBleedEnemy DebuffBleed Stacks × 5%] | 35 ECP | 7 Seconds |
PvP | 660% |
Skill Traits
Regenerating (2) Blood Bullet | Persistent Blood Bullet | |
---|---|---|
Attribute Effect | Cooldown | Attribute Effect |
50% chance of lowering cooldown to 60% | 4.2 Seconds | Skill will reduce 20 KD per hit |
Tips and Details
- The bonus healing from enemies with the Enemy DebuffBleedEnemy DebuffBleed status multiplies the 10% recovery effect, rather than being added to it. As such, an enemy with 3 bleed stacks will increase the effect by 1 + (3 x 5%) = 1.15 times, healing you for 10% x 1.15 = 11.5% of the damage dealt.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/25/2016 | 09/28/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
| |
07/27/2017 | 08/09/2017 |
|
|
09/28/2017 | 10/18/2017 |
|
|
04/05/2018 | 04/18/2018 |
|
|
Alternative Names
Crimson Rose - Skills