Rapid Impact: Difference between revisions
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== Requirements == | == Requirements == | ||
{{ADSquareSkill}} | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
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! Class !! Level Required | ! Class !! Level Required | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
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! rowspan="3" | Mode !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan="3" | CP Gain !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ! rowspan="3" | Mode !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan="3" | CP Gain !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
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! colspan=2 | Light Rapid Impact !! Empowered Rapid Impact | ! colspan=2 | Light Rapid Impact !! Empowered Rapid Impact | ||
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== Total Damage == | == Total Damage == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
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! rowspan=3 | Mode !! colspan=4 | Base | ! rowspan=3 | Mode !! colspan=4 | Base | ||
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
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! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" |
Revision as of 14:37, 29 August 2022
[Active] Dash forward while in super armor to deal damage and switch to the standby character to attack the enemy from behind. [Standby] character can be used on hit enemies. | |
Switching Skill (Lu/Ciel)
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Demonio | 35 |
Skill Information
Mode | Damage (Physical) | Max Hits | CP Gain | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lu | Ciel | Lu | Ciel | ||||||||||
Dash | Dash Attack | Back Attack | Slash | Back Attack | Dash | Dash Attack | Back Attack | Slash | Back Attack | ||||
PvE | 170% | 542% | 978% | 847% | 924% | 5 | 1 | 1 | 1 | 1 | 1 CP | 60 MP | 10 Seconds |
PvP | 55% | 175% | 315% | 289% | 316% |
Skill Traits
Light Rapid Impact | Empowered Rapid Impact | |
---|---|---|
Attribute Effect | Details | Attribute Effect |
MP Usage | ||
MP Usage decreased to 80% | 48 MP | Damage increased to 120% |
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | Empowered | |||
Lu | Ciel | Lu | Ciel | |
PvE | 2,370% | 1,771% | 2,844% | 2,125.2% |
PvP | 765% | 605% | 918% | 726% |
Related Skills
Communication - Absorption |
Tips and Details
- Enemies will be Bounded after being hit by the standby character.
- The skill will not switch if the attack before the Back Hit does not connect.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/03/2016 | 09/07/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
04/05/2018 | - |
|
|
Alternative Names
Demonio - Skills
Hyper Active
Special Active
Active
Passive
Manic Demon