Gun Dance/ModA: Difference between revisions
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== Tips and Details == | |||
*Cancelling this skill while [[Frenzy]] is active will fully deplete the [[ECP System|ECP Gauge]] and refresh the duration of [[ECP System|Over Strike]], effectively prolonging the duration of the buff. | |||
**Because of this, it is almost always preferable to use this version of the skill. | |||
*It is not possible to deal all 11 '''Random Fire''' hits in addition to the '''Kick'''. | |||
*While the '''Cancel''' damage represents an average of 8 '''Random Fire''' hits and the '''Kick''', the theoretical maximum damage this skill can do is 29,094% with 10 '''Random Fire''' shots and the '''Kick'''. However, it is safer and more efficient to cancel earlier to maintain [[Frenzy]] as well to use other skills. | |||
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Revision as of 10:07, 26 December 2021
[Special Active: Bravery] [Mod] Shoot your revolvers in all directions. | |
Skilled Shooter
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Chain Revolver/Blade Skill
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Weapon Switch
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Over Strike
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Requirements
Class | Level Required | Base Skill |
---|---|---|
Black Massacre | 99 | Gun Dance |
Skill Information
Mode | Damage (Physical) | Faint Duration |
Max Hits | MP Usage | Kick ECP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Random Fire | Kick | Random Fire | Kick | |||||
PvE | 1012% | 943% | 3 Seconds | 11 | 1 | 300 MP | 100% ECP | 21 Seconds |
PvP | 307% | 287% |
Skill Information (12/23/2021 KR Patch)
Mode | Damage (Physical) | Faint Duration |
Max Hits | MP Usage | Kick ECP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Random Fire | Kick | Random Fire | Kick | ||||||
Damage | Defense Ignore | ||||||||
PvE | 759% | 9247% | 70% | 3 Seconds | 11 | 1 | 300 MP | 100% ECP | 21 Seconds |
PvP | 230% | 1001% |
Skill Traits
Light Gun Dance | Heavy Gun Dance | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Cost | Cooldown | ||
MP Usage decreased to 80% | 240 MP | Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds |
Total Damage
Mode | Regular | Over Strike | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 11,132% | 16,030.08% | 13,358.4% | 19,236.1% |
PvP | 3,377% | 4,862.88% | 4,052.4% | 5,835.46% |
- Without using the Kick.
Total Damage (12/23/2021 KR Patch)
Mode | Regular | Over Strike | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||
Cancel | Max | Cancel | Max | Cancel | Max | Cancel | Max | |
PvE | 15,319% | 8,349% | 22,059% | 12,023% | 18,382.8% | 10,018.8% | 26,471% | 14,427% |
PvP | 2,841% | 2,530% | 4,091% | 3,643% | 3,409.2% | 3,036% | 4,909% | 4,372% |
- Cancel damage assumes 8 Random Fire hits with the Kick.
- Max damage assumes 11 Random Fire hits without the Kick.
Related Skills
Revolver Mastery | Saw Blade |
Tips and Details
- Cancelling this skill while Frenzy is active will fully deplete the ECP Gauge and refresh the duration of Over Strike, effectively prolonging the duration of the buff.
- Because of this, it is almost always preferable to use this version of the skill.
- It is not possible to deal all 11 Random Fire hits in addition to the Kick.
- While the Cancel damage represents an average of 8 Random Fire hits and the Kick, the theoretical maximum damage this skill can do is 29,094% with 10 Random Fire shots and the Kick. However, it is safer and more efficient to cancel earlier to maintain Frenzy as well to use other skills.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/28/2017 | 02/07/2018 |
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02/22/2018 | 04/18/2018 |
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04/05/2018 |
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08/01/2019 | 08/28/2019 |
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11/19/2020 | 12/16/2020 |
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12/23/2021 | - |
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Alternative Names