Mega Electron Ball: Justice: Difference between revisions
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== Related Skills == | == Related Skills == | ||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | {| style="border-collapse: collapse;" border="1" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[Image:CAPassive3.png]] | | width="40" | [[Image:CAPassive3.png]] | ||
| width="150" align="center" | [[Queen's Potential]] | | width="150" align="center" | [[Queen's Potential]] | ||
| width="40" | [[File:ElectronBooster.png]] | | width="40" | [[File:ElectronBooster.png]] | ||
| width="150" align="center" | [[Electron Accelerator]] | | width="150" align="center" | [[Electron Accelerator]] | ||
| width="40" | [[File:CEUpgradeElectron.png]] | | width="40" | [[File:CEUpgradeElectron.png]] | ||
| align="center" width="150" | [[Electron Upgrade]] | | align="center" width="150" | [[Electron Upgrade]] | ||
|} | |} | ||
<br> | <br> |
Revision as of 05:47, 27 October 2020
File:Mega Electronball Justice.png | [Active] Charges an Electron Ball before firing it. Charges the skill while holding the skill key, allowing you to perform other actions while charging. (Can be used in midair) The size and range of the electron ball will increase according to the time charged. (Charges to maximum in 1 second, charge can be maintained for 5 seconds) If there are any summoned units, they will cast Mega Electron Ball as well. |
Core Activation Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Code: Architecture | 25 |
Skill Information
Mode | Damage (Physical) | Additional Electron Ball Chance |
Charge | MP Usage | Cooldown | ||||
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Shock | Explosion | Size | Range | Charge Time | Hold Duration | ||||
Normal | |||||||||
PvE | 342% | 1067% | N/A | 150% ~ 225% | 125% ~ 156% | 1 Second | 5 Seconds | 50 MP | 6 Seconds |
PvP | 137% | 426% | |||||||
[Enhanced] | |||||||||
PvE | 342% | 1067% | 25% | 150% ~ 225% | 125% ~ 156% | 1 Second | 5 Seconds | 50 MP | 6 Seconds |
PvP | 137% | 426% |
Skill Traits
Empowered Mega Electron Ball : Justice | Regenerating (2) Mega Electron Ball : Justice | |
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Attribute Effect | Attribute Effect | Cooldown |
Damage increased to 120% | 50% chance of lowering cooldown to 60% | 3.6 Seconds |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Empowered | |||
Normal | Two Electron Balls | Normal | Two Electron Balls | |
PvE | 1,409% | 2,818% | 1,690.8% | 3,381.6% |
PvP | 563% | 1,126% | 675.6% | 1,351.2% |
Related Skills
File:CAPassive3.png | Queen's Potential | File:ElectronBooster.png | Electron Accelerator | Electron Upgrade |
Tips and Details
- Nasod Scout, Oberon and Ophilia all are able to mimic this skill. Ferdinand will not, however.
- A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to [Enhanced], the summon will as well.
- With all three summons active, the maximum total of electron balls fire is 4, or 8 with [Enhanced].
- In PvP, the electron balls fired by summoned units can only deal 1/3 of their normal damage.
- The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
- Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed
- Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies.
- You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.
- The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
- Additionally, upon reaching 3rd job, switching to the additional skill slot will also cancel the charge.
- The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
- Compared to Mega Electron Ball : Overpower and Mega Electron Ball : Flash, this skill has the most range when charged, but it has less damage than a charged Overpower and travels slower than Flash.
- This is also the only one of the three where the Regenerating (2) trait only lowers the cooldown to 60% instead of 40%.
- The lack of damage compared to Overpower is more than made up for by the fact that this is the only path with more than 1 summon, however. Additionally, with Electron Upgrade, this version also has a faster (instant) charge time compared to Flash.
- Each Electron Ball fired by [Enhanced] Mega Electron Ball : Justice can deal up to 1,409% (563% in PvP) Physical Damage. With Empowered, each can deal up to 1,690.8% (675.6% in PvP) Physical Damage.
- If the [Enhanced] effect triggers and you have all 3 summons out, the skill can deal a maximum total of 11,272% (2,252% in PvP) Physical Damage. With Empowered, it can deal a total of 13,526.4% (2,702.4% in PvP) Physical Damage.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
08/06/2009 | 11/23/2011 |
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04/20/2015 | - |
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04/30/2015 | - |
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08/20/2015 | 01/27/2016 |
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08/27/2015 | - |
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04/07/2016 | - |
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04/21/2016 | 05/18/2016 |
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06/30/2016 | 07/13/2016 |
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07/14/2016 | - |
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08/11/2016 | - |
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11/16/2016 | - |
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12/01/2016 | - |
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12/29/2016 | - |
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04/27/2017 | - |
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06/15/2017 | 06/28/2017 |
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12/28/2017 | - |
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02/22/2018 | - |
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04/05/2018 | 04/18/2018 |
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06/20/2019 | 07/17/2019 |
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09/24/2020 | - |
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Alternative Names