Scare Chase: Difference between revisions
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 306% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 306% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 993% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 993% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 400 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 7 Seconds | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 200 MP | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan=" | {{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 Seconds | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 581% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 581% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1886% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1886% | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 673% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2184% | |||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 765% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2482% | |||
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Revision as of 23:22, 4 February 2013
Description
[Special Active] Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a missile that targets and flies towards the nearest enemy exploding on impact. |
Requirements
Class | Master | SP Requirement | Requirement For |
Chung |
Skill Information
Skill Level | Missile Impact (physical) | Explosion (magical) | Blast Radius Range | Time before Missile Detonate if no Target is found |
Mp Usage | Cooldown |
1 | 306% | 993% | 400 | 7 Seconds | 200 MP | 10 Seconds |
2 | 367% | 1191% | ||||
3 | 428% | 1390% | ||||
4 | 489% | 1588% | ||||
5(M) | 581% | 1886% | ||||
6 | 673% | 2184% | ||||
7 | 765% | 2482% |
Skill Note
Name: Wide Explosion(KR)
Description: Increases the range blast radius by 50%.
- 600 range.
Tips and Details
- If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
- Those enemies are most likely going to be hit by the missile.
- 400 range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
- Scare Chase homes in on the closest target; this includes barricades and boxes
- Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.